Difference between revisions of "AC Softcaps by Class"

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Player mitigation AC on TAKP is subject to softcaps. See [[Calculating Your Mitigation AC]] for how mitigation AC is calculated. Here are the softcaps for each class. They're taken from the last open TAKP source, which took them in turn from a Mac client decompile.
Player mitigation AC on TAKP is subject to soft caps. See [[Calculating Your Mitigation AC]] for how mitigation AC is calculated. Here are the softcaps for each class. They're taken from the last open TAKP source, which took them in turn from a Mac client decompile.


Warrior: 430
* Warrior: '''430'''
 
* Paladin, Shadow Knight, Cleric, Bard: '''403'''
Paladin, shadow knight, cleric, bard: 403
* Ranger, Shaman: '''375'''
 
* Druid, Beastlord, Rogue, Necromancer, Wizard, Magician, Enchanter: '''350'''
Ranger, shaman: 375
* Monk: '''315'''
 
Druid, beastlord, rogue, necromancer, wizard, magician, enchanter: 350
 
Monk: 315


'''Notes:'''  
'''Notes:'''  


1. Shields directly increase AC softcaps. A knight with a 55 AC shield, for example, has an AC softcap of 458. A wizard with a 35 AC shield has a softcap of 385.
1. Shields directly increase AC soft caps. A knight with a 55 AC shield, for example, has an AC soft cap of 458. A wizard with a 35 AC shield has a soft cap of 385.


2. These numbers do not include AAs. The Combat Stability / Innate Defense line of AAs will (in Luclin / PoP) introduce softcap multipliers. The maximum multiplier on TAKP in PoP will be 127%, giving a max-AA warrior a softcap of 546.
2. These numbers do not include AAs. The Combat Stability / Innate Defense line of AAs will (in Luclin / PoP) introduce soft cap multipliers. The maximum multiplier on TAKP in PoP will be 127%, giving a max-AA warrior a soft cap of 546.

Revision as of 16:31, 4 July 2017

Player mitigation AC on TAKP is subject to soft caps. See Calculating Your Mitigation AC for how mitigation AC is calculated. Here are the softcaps for each class. They're taken from the last open TAKP source, which took them in turn from a Mac client decompile.

  • Warrior: 430
  • Paladin, Shadow Knight, Cleric, Bard: 403
  • Ranger, Shaman: 375
  • Druid, Beastlord, Rogue, Necromancer, Wizard, Magician, Enchanter: 350
  • Monk: 315

Notes:

1. Shields directly increase AC soft caps. A knight with a 55 AC shield, for example, has an AC soft cap of 458. A wizard with a 35 AC shield has a soft cap of 385.

2. These numbers do not include AAs. The Combat Stability / Innate Defense line of AAs will (in Luclin / PoP) introduce soft cap multipliers. The maximum multiplier on TAKP in PoP will be 127%, giving a max-AA warrior a soft cap of 546.