Editing Server:MacSupport
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Finally, the client responds to the server with <span style="font-weight:bold">OP_LoginComplete</span>. | Finally, the client responds to the server with <span style="font-weight:bold">OP_LoginComplete</span>. | ||
The key difference | The key difference between a Windows Client and OSX client successfully authenticating is the following [https://github.com/EQArchives/EQMacEmu/blob/09da8370ff01ea671fbc772511579b8d4876741e/loginserver/client.cpp#L337 block of code] in the loginserver source that sends an extra UDP packet to the client telling it which world server to connect to: | ||
<pre> | <pre> | ||
string buf = server.options.GetNetworkIP(); | string buf = server.options.GetNetworkIP(); | ||
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sentsessioninfo = true; | sentsessioninfo = true; | ||
</pre> | </pre> | ||
<span style="font-weight:bold">GetNetworkIP()</span> pulls the world server's URL from your login.ini file and/or the database as mentioned previously. This leaves you with a packet containing "0x4900" and your server's URL which the client will then use to reach server select. | <span style="font-weight:bold">GetNetworkIP()</span> pulls the world server's URL from your login.ini file and/or the database as mentioned previously. This leaves you with a packet containing "0x4900" and your server's URL which the client will then use to reach server select. |