Editing Block, Dodge, Parry, Riposte modifiers

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Below is breakdown based on this reference post: https://www.takproject.net/forums/index.php?threads/how-does-armor-currently-work-here.4224/page-5#post-86093
Below is breakdown based on this reference post: https://www.takproject.net/forums/index.php?threads/how-does-armor-currently-work-here.4224/page-5#post-86093
*'''Block skill cap at 65'''
::230 - Monk - need 7% mod to reach next breakpoint
::200 - Bst - need 9% mod to reach next breakpoint
*'''Dodge skill cap at 65'''
::230 - Monk - need 10% mod to reach next breakpoint
::210 - Rogue - need 2% mod to reach next breakpoint
::190 - Warrior - need 9% mod to reach next breakpoint
::170 - Pal/Rng/SK/Bard/Bst - need 17% mod to reach next breakpoint
::75 - Clr/Dru/Shm/Nec/Wiz/Mag/Enc - need 3% mod to reach next breakpoint
*'''Parry skill cap at 65'''
::230 - Warrior / Rogue - need 7% mod to reach next breakpoint
::220 - Ranger - need 10% mod to reach next breakpoint
::205 - Pal / SK - need 15% mod to reach next breakpoint
::185 - Bard - need 6% mod to reach next breakpoint
*'''Riposte skill cap at 65'''
::225 - Warrior / Monk / Rogue - need 2% mod to reach next breakpoint
::200 - Pal / SK - need 10% mod to reach next breakpoint
::185 - Bst - need 16% mod to reach next breakpoint
::150 - Ranger - need 10% mod to reach next breakpoint
::75 - Bard - need 26% mod to reach next breakpoint
Most do not matter. A few exceptions are [https://www.takproject.net/allaclone/item.php?id=7469 Laminate Bracer] for monks/BLs, a few dodge mods for rogues/priests/casters, [https://www.takproject.net/allaclone/item.php?id=7467 Ring of Reflex] for warriors/rogues/bards, [https://www.takproject.net/allaclone/item.php?id=28855 Bloodfrenzy] for warriors, and [https://www.takproject.net/allaclone/item.php?id=28931 Mask of Resiliance], or [https://www.takproject.net/allaclone/item.php?id=28918 Crystal Shadow Cloak] for monks/rogues (and warriors without Bloodfrenzy).

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