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Aside from the raid encounters here, there isn't much in terms of benefits for the zone. When you mention "The Deep", most will shutter and get a chill up their spine. Right fully so, corpse recovery often requires a Necro or SK to summon your corpse to the zone in (the only place you can summon it).<br/> <br/> | Aside from the raid encounters here, there isn't much in terms of benefits for the zone. When you mention "The Deep", most will shutter and get a chill up their spine. Right fully so, corpse recovery often requires a Necro or SK to summon your corpse to the zone in (the only place you can summon it).<br/> <br/> | ||
One benefit however and likely the main reason anyone spends time in this zone, is the fact that [https://www.takproject.net/allaclone/item.php?id=22188 a lucid shard] for the [[Key to Vex Thal|Vex Thal key]] drops here. The camp for this that is easiest to get to is marked as '''#1''' on the map. There are a number of mobs in the area that can drop shards. Shard drop rate is higher among the higher level demons across the bridge however. If you have the group support and wherewithal to journey deeper in, I'd recommend this instead. If you cross the invisible bridge, then enter the tunnel on the NW side, you will see potential shard droppers pretty quickly. Head west past the first '''T''' and then follow that south when it curves. These are all potential shard droppers. If you clear all the way down to '''#4''' on the map, you will likely see shards starting to rot by then.<br/><br//> | One benefit however and likely the main reason anyone spends time in this zone, is the fact that [https://www.takproject.net/allaclone/item.php?id=22188 a lucid shard] for the [[Key to Vex Thal|Vex Thal key]] drops here. The camp for this that is easiest to get to is marked as '''#1''' on the map. There are a number of mobs in the area that can drop shards. Shard drop rate is higher among the higher level demons across the bridge however. If you have the group support and wherewithal to journey deeper in, I'd recommend this instead. If you cross the invisible bridge, then enter the tunnel on the NW side, you will see potential shard droppers pretty quickly. Head west past the first '''T''' and then follow that south when it curves. These are all potential shard droppers. If you clear all the way down to '''#4''' on the map, you will likely see shards starting to rot by then.<br/><br//> | ||
This brings us to the other major reason why anyone would venture into this godforsaken zone. The shrink wand camp. It is labeled as '''#4''' on the map. The '''T''' at the east is 100% safe for afk's/camping/etc. At the west end of this tunnel, the placeholder mob for [https://www.takproject.net/allaclone/npc.php?id=164103 Koxiux the Imperceptible] spawns in front of the blue rock. It is [https://www.takproject.net/allaclone/npc.php?id=164008 a thought horror evoker]. The named has a 20% spawn chance with a 15 minute respawn, and | This brings us to the other major reason why anyone would venture into this godforsaken zone. The shrink wand camp. It is labeled as '''#4''' on the map. The '''T''' at the east is 100% safe for afk's/camping/etc. At the west end of this tunnel, the placeholder mob for [https://www.takproject.net/allaclone/npc.php?id=164103 Koxiux the Imperceptible] spawns in front of the blue rock. It is [https://www.takproject.net/allaclone/npc.php?id=164008 a thought horror evoker]. The named has a 20% spawn chance with a 15 minute respawn, and shrink wand itself ([https://www.takproject.net/allaclone/item.php?id=19725 Wand of Imperceptibility]) has a 25% drop rate (the [https://www.takproject.net/allaclone/item.php?id=19726 Cloak of Fading Hues] is the common drop). This is a camp that requires a time commitment. Be prepared to be here for days until you get the wand(s) you need. Note that the shrink effect on the wand is self only, requires level 45 to click, and only works in zones labeled as [[Dungeon|Dungeons]] like VT, The Deep, SSRA, CoD, PoW, etc, but not in Seru or Kael or most of PoP since those are coded as cities or outdoor zones in EQ. | ||
== Travelling To and From The Deep == | == Travelling To and From The Deep == |