Difference between revisions of "Plane of Valor"

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(→‎General Zone info: coth/summon corpse)
 
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! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Zone restrictions'''  
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Zone restrictions'''  
| '''To zone in:'''  [[Planes of Power progression]] and Level 46
| '''To zone in:'''  ([[Planes of Power progression]] and Level 46) '''OR''' level 55 (still need proper flags to progress through PoP)
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Latest revision as of 21:09, 4 May 2024

General Zone Info | Description | Dangers | Benefits | Travel To/From
Adjacent Zones: Plane of Tranquility, Halls of Honor
POVALOR1.jpg

General Zone info[edit]

Level of Monsters: Mostly 59-67
Types of Monsters:
Notable NPC's:
ZEM: 145 (193%)
Zone spawn timer:
Indoor/Outdoor: Outdoor
Dungeon: No
Bindability (Self/Others) : No/No
Succor point : X (190) Y (-1668) Z (65)
COTH possible : Yes, likely not in AD click down area however
Can summon corpses : Yes, likely not in AD click down area however
PoP Graveyard time : 30 minutes
Ground Spawns:
Foraged items: Foraged items
Allaclone links: Bestiary, Drops/Equipment
Zone restrictions To zone in: (Planes of Power progression and Level 46) OR level 55 (still need proper flags to progress through PoP)

Description[edit]

It is here in the Plane of Valor that prospective mortal heroes seeking entrance to the Halls of Honor are tested. Upon entry to the plane, heroes encounter an amphitheater that provides access to the rest of the realm. A large, well-maintained cemetery is also found here, bordered by a beautiful forest.

A river winds through the forest and feeds the fertile lands. At the river bend, a suspension bridge stretches between two large guard towers, connecting the two shores. The river crossing leads to a wasteland of glass, and beyond that lies the Canyon of Marr. Continuing, one may finally discover the sacred Halls of Honor.

Dangers[edit]

Benefits[edit]

Traveling To and From Plane of Valor[edit]