Difference between revisions of "Monk"

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Monks forego heavy armor and almost all weapons in order to hone themselves into masters of combat, using their fists and a stout staff to make their mark upon Norrath. Monks learn many special attacks to enhance their damage-dealing abilities, including the dragon punch and the legendary flying kick.
Monks forego heavy armor and almost all weapons in order to hone themselves into masters of combat, using their fists and a stout staff to make their mark upon Norrath. Monks learn many special attacks to enhance their damage-dealing abilities, including the dragon punch and the legendary flying kick.
==Hand to Hand Damage/Delay==
{| class="wikitable" width='92%'  style="background-color:#FFFFF;"
| style="background-color:#CCCCCC; text-align:center;" | '''Level Range'''
| style="background-color:#CCCCCC; text-align:center;" | '''Human Ratio'''
| style="background-color:#CCCCCC; text-align:center;" | '''Iksar Ratio'''
|-
| style= "text-align:center;" | 1-4
| style= "text-align:center;" | 4/36
| style= "text-align:center;" | 4/36
|-
| style= "text-align:center;" | 5-9
| style= "text-align:center;" | 5/36
| style= "text-align:center;" | 5/36
|-
| style= "text-align:center;" | 10-14
| style= "text-align:center;" | 6/36
| style= "text-align:center;" | 6/36
|-
| style= "text-align:center;" | 15-19
| style= "text-align:center;" | 7/36
| style= "text-align:center;" | 7/36
|-
| style= "text-align:center;" | 20-24
| style= "text-align:center;" | 8/36
| style= "text-align:center;" | 8/36
|-
| style= "text-align:center;" | 25-29
| style= "text-align:center;" | 9/35
| style= "text-align:center;" | 9/36
|-
| style= "text-align:center;" | 30-34
| style= "text-align:center;" | 10/34
| style= "text-align:center;" | 10/35
|-
| style= "text-align:center;" | 35-39
| style= "text-align:center;" | 11/33
| style= "text-align:center;" | 11/34
|-
| style= "text-align:center;" | 40-44
| style= "text-align:center;" | 12/32
| style= "text-align:center;" | 12/33
|-
| style= "text-align:center;" | 45-49
| style= "text-align:center;" | 13/31
| style= "text-align:center;" | 13/32
|-
| style= "text-align:center;" | 50-52
| style= "text-align:center;" | 14/30
| style= "text-align:center;" | 14/31
|-
| style= "text-align:center;" | 53-55
| style= "text-align:center;" | 14/29
| style= "text-align:center;" | 14/30
|-
| style= "text-align:center;" | 56-58
| style= "text-align:center;" | 14/28
| style= "text-align:center;" | 14/29
|-
| style= "text-align:center;" | 59
| style= "text-align:center;" | 14/27
| style= "text-align:center;" | 14/28
|-
| style= "text-align:center;" | 60
| style= "text-align:center;" | 14/26
| style= "text-align:center;" | 14/27
|}
*''Note: Fists become magical at level 30.''
*''Note: Beastlords follow the Iksar ratios''


==References==
==References==

Revision as of 12:34, 3 December 2015

Monks devote their energies to the pursuit of physical perfection, shaping their bodies into deadly machines. Monks are a melee class with the ability to wear leather armor, wield blunt weapons, and use unarmed combat styles.

Monks forego heavy armor and almost all weapons in order to hone themselves into masters of combat, using their fists and a stout staff to make their mark upon Norrath. Monks learn many special attacks to enhance their damage-dealing abilities, including the dragon punch and the legendary flying kick.

Hand to Hand Damage/Delay

Level Range Human Ratio Iksar Ratio
1-4 4/36 4/36
5-9 5/36 5/36
10-14 6/36 6/36
15-19 7/36 7/36
20-24 8/36 8/36
25-29 9/35 9/36
30-34 10/34 10/35
35-39 11/33 11/34
40-44 12/32 12/33
45-49 13/31 13/32
50-52 14/30 14/31
53-55 14/29 14/30
56-58 14/28 14/29
59 14/27 14/28
60 14/26 14/27
  • Note: Fists become magical at level 30.
  • Note: Beastlords follow the Iksar ratios

References

External links