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Torven maintains a small archive of old saved web pages and files relevant to classic game mechanics and anything of research interest.
Torven maintains a small archive of old saved web pages and files relevant to classic game mechanics and anything of research interest.


A large text file containing all known patch notes from 1999 through 2005 can be found [https://drive.google.com/file/d/0B9w2lZ-BZM3lUWJUZGVZVXFzT1E/view?usp=sharing&resourcekey=0-49yhGoYJjSJeYBBYfm3CEA here]. (this file has notes that are missing in the http://www.tski.co.jp/baldio/patch/ archive)
A large text file containing all known patch notes from 1999 through 2005 can be found [https://drive.google.com/open?id=0B9w2lZ-BZM3lUWJUZGVZVXFzT1E here]. (this file has notes that are missing in the http://www.tski.co.jp/baldio/patch/ archive)


The greater archive can be found [https://drive.google.com/drive/folders/0B9w2lZ-BZM3lUklnT3llZTA3OXc?resourcekey=0-hcyMyzhKMVQ2wQXU21qSOw&usp=sharing here].
The greater archive can be found [https://drive.google.com/open?id=0B9w2lZ-BZM3lUklnT3llZTA3OXc here].


Other links relevant to research:
Other links relevant to research:
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=== Other Log Parsers ===
=== Other Log Parsers ===


To parse NPC hitpoints, you'll want to use a more traditional log parser.  [http://www.eq-companion.com/Downloads.html EQ Companion] is recommended, however it has some flaws: it cannot read DoT damage correctly and may give errors for the new damage shield messages on Live, so you'll want to kill stuff using only melee damage and direct damage spells.  It also is an old Visual Basic 6 app, so you may need to grab some extra files that it needs, which you can find on Torven's Google Drive [https://drive.google.com/drive/folders/0B9w2lZ-BZM3lRTZqclIxMDVINTQ?resourcekey=0-aLiGx9DeLWD6C2bzE9vOtA&usp=sharing here]. (you can also find them in old Win XP system folders or online DLL libraries)
To parse NPC hitpoints, you'll want to use a more traditional log parser.  [http://www.eq-companion.com/Downloads.html EQ Companion] is recommended, however it has some flaws: it cannot read DoT damage correctly and may give errors for the new damage shield messages on Live, so you'll want to kill stuff using only melee damage and direct damage spells.  It also is an old Visual Basic 6 app, so you may need to grab some extra files that it needs, which you can find on Torven's Google Drive [https://drive.google.com/open?id=0B9w2lZ-BZM3lRTZqclIxMDVINTQ here]. (you can also find them in old Win XP system folders or online DLL libraries)


The [http://gambosoft.eqresource.com/gamparsegettingstarted.php Gamparse] log parser also works.
The [http://gambosoft.eqresource.com/gamparsegettingstarted.php Gamparse] log parser also works.
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For attack delay, you'd need to use one of Torven's scripts.  Round size can be eyeballed, but the script will also give you this as well.  Attack delays are as important as NPC damage when tuning NPCs as they have a very large impact on the NPC's damage output.
For attack delay, you'd need to use one of Torven's scripts.  Round size can be eyeballed, but the script will also give you this as well.  Attack delays are as important as NPC damage when tuning NPCs as they have a very large impact on the NPC's damage output.


The script used for this statistic is [https://drive.google.com/file/d/0B9w2lZ-BZM3lSW9oQTR4MzQ2X2s/view?usp=sharing&resourcekey=0-nu8WXIXzrII2iEXf3Gjjsw attackspeed.lua].  Edit it so it can find your log file.  The other default settings will suffice for most logs.
The script used for this statistic is [https://drive.google.com/open?id=0B9w2lZ-BZM3lSW9oQTR4MzQ2X2s attackspeed.lua].  Edit it so it can find your log file.  The other default settings will suffice for most logs.


The script output looks like this:
The script output looks like this:
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=== Special Attacks ===
=== Special Attacks ===


Special attacks are Rampage, Flurry, and Wild Rampage.  These are also parsed with [https://drive.google.com/file/d/0B9w2lZ-BZM3lSW9oQTR4MzQ2X2s/view?usp=sharing&resourcekey=0-nu8WXIXzrII2iEXf3Gjjsw attackspeed.lua].
Special attacks are Rampage, Flurry, and Wild Rampage.  These are also parsed with [https://drive.google.com/open?id=0B9w2lZ-BZM3lSW9oQTR4MzQ2X2s attackspeed.lua].


The script will give you two numbers: one for specials per round, and one per hit.  The database wants the per round number.
The script will give you two numbers: one for specials per round, and one per hit.  The database wants the per round number.
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The proc chance is merely: procs / hits.  Note that you really want something like 300+ hits at the minimum to get a reasonable estimate.
The proc chance is merely: procs / hits.  Note that you really want something like 300+ hits at the minimum to get a reasonable estimate.


One of Torven's scripts, [https://drive.google.com/file/d/0B9w2lZ-BZM3lUGlybDdxUEZxUnc/view?usp=sharing&resourcekey=0-qVY-oKVw8GpOs5Mby9PQ5Q innate_procs.lua], will parse logs for contact procs and output the proc rate if you input the NPC name, spell name and spell resist message if you would prefer to do it that way.
One of Torven's scripts, [https://drive.google.com/open?id=0B9w2lZ-BZM3lUGlybDdxUEZxUnc innate_procs.lua], will parse logs for contact procs and output the proc rate if you input the NPC name, spell name and spell resist message if you would prefer to do it that way.


=== Aggro Radius ===
=== Aggro Radius ===
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The best class to do this on is a shaman, as they can cast spells for all five resist types.  Wizards however are the best to measure magic resist because they can use a staff of temperate flux which is an instant-click item that casts a weak debuff.
The best class to do this on is a shaman, as they can cast spells for all five resist types.  Wizards however are the best to measure magic resist because they can use a staff of temperate flux which is an instant-click item that casts a weak debuff.


Torven wrote an [https://www.autoitscript.com/site/autoit/ Auto-IT] script to automate spell casts, which is called [https://drive.google.com/file/d/0B9w2lZ-BZM3lZjFBa0x2N0pWWVE/view?usp=sharing&resourcekey=0-8EvKt0aaegnX3HdEa6joOg 2spam.au3].
Torven wrote an [https://www.autoitscript.com/site/autoit/ Auto-IT] script to automate spell casts, which is called [https://drive.google.com/open?id=0B9w2lZ-BZM3lZjFBa0x2N0pWWVE 2spam.au3].


This script assumes that: (you can edit the script to change these if you like)
This script assumes that: (you can edit the script to change these if you like)
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* So the simple thing to remember is, when parsing level 66 and under NPCs with high level (9+ levels above) characters, your spells will hit them as if they had a -40 debuff on them.
* So the simple thing to remember is, when parsing level 66 and under NPCs with high level (9+ levels above) characters, your spells will hit them as if they had a -40 debuff on them.


The script used to parse NPC resists is [https://drive.google.com/file/d/1MQb8t6QLd_gLjb9wHoTxAgtdpWO7LGlK/view?usp=sharing resists.lua].
The script used to parse NPC resists is [https://drive.google.com/open?id=0B9w2lZ-BZM3lMmlRSHYzTEdDYTA bossresists.lua]. (although it should be renamed as it works on any NPC and is used on common NPCs)


For this script to work, you need to remove spell focus items from your character so that the spells do unmodified damage.  Focus items will make your spells do random amounts of damage, and this needs consistent spell damage to work.
For this script to work, you need to remove spell focus items from your character so that the spells do unmodified damage.  Focus items will make your spells do random amounts of damage, and this needs consistant spell damage to work.


You also need to edit the script and either add the spells you intend to cast, or change the damages for the spells already there.  This script will not function/output bad data if the spell damages are incorrect.
You also need to edit the script and either add the spells you intend to cast, or change the damages for the spells already there.  Use double hyphens to comment out spells you aren't casting.  This script will not function/output bad data if the spell damages are incorrect.


The output looks like this:
The output looks like this:
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The margin of error confidence interval is 95%, meaning there is a 19 in 20 chance that the resist value falls within the given range.
The margin of error confidence interval is 95%, meaning there is a 19 in 20 chance that the resist value falls within the given range.
Note that it's important to only have one NPC per log file, as full resists do not give the target name, so it's impossible for the script to determine which NPC the spell was cast on.


The script has several ways to compute estimates, and depending on the resist value of the NPC, some methods become available and others unavailable.
The script has several ways to compute estimates, and depending on the resist value of the NPC, some methods become available and others unavailable.
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Low level NPCs will probably have resists 40 or under, so parsing these with high level characters will only result in estimate readings of <40somthing.  Fortunately there are resist buffs that grant precisely 40 resist value, so you can charm the NPC and cast these buffs on it, then parse it and either lie to the script and raise the level to an even con or subtract 40 from the displayed estimates.  Take great care not to let the buffs drop.
Low level NPCs will probably have resists 40 or under, so parsing these with high level characters will only result in estimate readings of <40somthing.  Fortunately there are resist buffs that grant precisely 40 resist value, so you can charm the NPC and cast these buffs on it, then parse it and either lie to the script and raise the level to an even con or subtract 40 from the displayed estimates.  Take great care not to let the buffs drop.
Note that resists.lua parses logs created by Daybreak/Darkpaw's client in recent years.  Older logs need to be parsed with [https://drive.google.com/file/d/0B9w2lZ-BZM3lMmlRSHYzTEdDYTA/view?usp=sharing&resourcekey=0-M_CqVs066pzavUsEGjT8OA bossresists.lua].


=== Combat Regen ===
=== Combat Regen ===
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[[Calculating_NPC_ Mitigation_and_Avoidance|Calculating NPC Mitigation and Avoidance]]
[[Calculating_NPC_ Mitigation_and_Avoidance|Calculating NPC Mitigation and Avoidance]]
== The Data TAKP Still Needs ==
The vast majority of raid bosses are already parsed up through and including PoP.  Primarily what is needed are the more common NPCs in Luclin and PoP.  PoP NPCs in particular have more to them in the form of slow mitigation, resists and immunities and it's more important to get those right since it's the end expansion.
Serious contributers can contact Torven via PM on the forum to get a quick answer as to what to go after.

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