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The character of hunting in Blackburrow has changed significantly over the past few months of Everquest, and I have changed this guide to note that. When the average player was about 10th level, Blackburrow was swamped and it was almost impossible to get a kill in anywhere in the dungeon. Trains happened about every 5 minutes, and you had to play at 3 am in order to get a shot at camping the Elite Room. Now things are different. The dungeon is much more open as people have improved the levels of their characters, and you can actually hunt here.  
The character of hunting in Blackburrow has changed significantly over the past few months of Everquest, and I have changed this guide to note that. When the average player was about 10th level, Blackburrow was swamped and it was almost impossible to get a kill in anywhere in the dungeon. Trains happened about every 5 minutes, and you had to play at 3 am in order to get a shot at camping the Elite Room. Now things are different. The dungeon is much more open as people have improved the levels of their characters, and you can actually hunt here.  
== Travelling To and From Blackburrow ==
== Travelling To and From Blackburrow ==
There are two entrances to Blackburrow. The first is on the southeast segment of the canyons of [[Everfrost]], which can be hard to find given that the area is confusing. I'm not sure why, but I get lost there about every other time even though I've travelled that path about a hundred times now. The tunnel is guarded by several gnolls, and has up to three of them down through it, so you'll often see barbarians who are timid to go into Blackburrow itself hunting out here. The tunnel itself is long and dark, and used to be impassable without a light source. I believe they've improved it, but not by a ton, so don't count on it being vastly lighter.
There are two entrances to Blackburrow. The first is on the southeast segment of the canyons of Everfrost, which can be hard to find given that the area is confusing. I'm not sure why, but I get lost there about every other time even though I've travelled that path about a hundred times now. The tunnel is guarded by several gnolls, and has up to three of them down through it, so you'll often see barbarians who are timid to go into Blackburrow itself hunting out here. The tunnel itself is long and dark, and used to be impassable without a light source. I believe they've improved it, but not by a ton, so don't count on it being vastly lighter.


The other entrance is through [[Qeynos Hills]], and the entrance is in the northeast corner of the zone. There is no path to it, but it is east of [[Surefall Glade]] and north of the zone to the Plains of Karana. The gnoll head canopy is hard to mistake. There are several good spawn sites nearby for gnolls, especially a few for gnoll watchers in groups that are fun to take out for lower level groups. The tunnel here to Blackburrow is much lighter and shorter.  
The other entrance is through Qeynos Hills, and the entrance is in the northeast corner of the zone. There is no path to it, but it is east of Surefall Glade and north of the zone to the Plains of Karana. The gnoll head canopy is hard to mistake. There are several good spawn sites nearby for gnolls, especially a few for gnoll watchers in groups that are fun to take out for lower level groups. The tunnel here to Blackburrow is much lighter and shorter.  




External References:  [http://www.allakabor.com/eqatlas/blackburrow.html EQAtlas]
External References:  [http://www.allakabor.com/eqatlas/blackburrow.html EQAtlas]

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