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! style="color:red; text-align: left;"| 2/4/6
! style="color:red; text-align: left;"| 2/4/6
! style="color:red; text-align: left;"| This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
! style="color:red; text-align: left;"| This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
! style="color:red"|  
! style="color:red"| N/A
|-
|-
| Combat Agility
| Combat Agility
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| 2/4/6
| 2/4/6
| This ability increases your melee damage avoidance by 2, 5 and 10 percent.
| This ability increases your melee damage avoidance by 2, 5 and 10 percent.
| ! style="text-align:center;"|
| ! style="text-align:center;"| N/A
|-  
|-  
| Combat Fury
| Combat Fury
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| 2/4/6
| 2/4/6
| This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
| This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Combat Stability
| Combat Stability
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| 2/4/6
| 2/4/6
| This ability increases melee damage mitigation by 2, 5, and 10 percent.
| This ability increases melee damage mitigation by 2, 5, and 10 percent.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Fear Resistance
| Fear Resistance
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| 2/4/6
| 2/4/6
| This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
| This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Finishing Blow
| Finishing Blow
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| 2/4/6
| 2/4/6
| This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPCs below 50, the second on NPCs below 52, and the third on NPCs below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.)
| This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPCs below 50, the second on NPCs below 52, and the third on NPCs below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.)
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Healing Adept
| Healing Adept
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| 2/4/6
| 2/4/6
| This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.
| This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.
| ! style="text-align:center;"|
| ! style="text-align:center;"| N/A
|-
|-
| Healing Gift
| Healing Gift
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| 2/4/6
| 2/4/6
| This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.
| This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Mental Clarity
| Mental Clarity
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| 2/4/6
| 2/4/6
| This ability increases your natural mana regeneration by 1 point per ability level.
| This ability increases your natural mana regeneration by 1 point per ability level.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Natural Durability
| Natural Durability
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| 2/4/6
| 2/4/6
| This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
| This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Natural Healing
| Natural Healing
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| 2/4/6
| 2/4/6
| This ability raises your natural regeneration by one point per ability level.
| This ability raises your natural regeneration by one point per ability level.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
! style="color:red; text-align: left;"| Spell Casting Deftness [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect]
! style="color:red; text-align: left;"| Spell Casting Deftness [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect]
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! style="color:red; text-align: left;"| 2/4/6
! style="color:red; text-align: left;"| 2/4/6
! style="color:red; text-align: left;"| This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent.
! style="color:red; text-align: left;"| This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent.
! style="color:red"|  
! style="color:red"| N/A
|-
|-
| Spell Casting Expertise
| Spell Casting Expertise
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| 2/4/6
| 2/4/6
| This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.
| This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Spell Casting Fury
| Spell Casting Fury
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| 2/4/6
| 2/4/6
| This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.
| This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.
| ! style="text-align:center;"|
| ! style="text-align:center;"| N/A
|-
|-
| Spell Casting Mastery
| Spell Casting Mastery
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| 2/4/6
| 2/4/6
| This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent.
| This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Spell Casting Reinforcement
| Spell Casting Reinforcement
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| 2/4/6
| 2/4/6
| This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
| This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Spell Casting Subtlety
| Spell Casting Subtlety
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| 2/4/6
| 2/4/6
| After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.
| After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|}
|}


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