Thurgadin

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Revision as of 15:26, 18 October 2020 by Mokli (talk | contribs) (initial Thurgadin zone page)
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General Zone Info | Description | Surrounding Areas | Travel To/From | Local Color
Adjacent Zones: The Field of Bone, Swamp of No Hope, Lake of Ill Omen, Warsliks Woods
Thurgadin.jpg

Thurgadin

  • 1 Remembrance Park
  • 2 Thurgadin Mining Company with Rogue Trainer, Merchants who sell Poison Supplies, Blacksmithing Supplies, Thieves Goods
  • 3 Velium Ice House
  • 4 The Velium Keg with Brew Barrel, Merchants who sell Alcohol, Brewing Supplies, Tailoring Supplies
  • 5 Wolf Training Cave
  • 6 Merchants selling Coldain Velium Weapons
  • 7 Agar's Adventuring Supplies with Merchants selling Bags and Boxes
  • 8 Doogle's Drinks with Merchants selling Alcohol
  • 9 Argash's House of Carpentry with Merchants selling Bowyer and Fletching Supplies
  • 10 Mordin's Meats with Merchant who sells Food and Water and other Goods
  • 11 Underbelly Arms with Forge, Merchants selling Small Chain Armor, Small Velium Plate Armor, and Shields
  • 12 Gem Merchants who sell Jewelry Supplies (all)
  • 13 The Broken Glacier with Merchants who sell Brewing Supplies, Alcohol
  • 14 Arena (PvP area)
  • 15 Icebridge Gatehouse
  • 16 The Scars Edge with Merchants who sell Coldain Velium Weapons and Armor Molds
  • 17 Thurgadin Exchange with Bank, Pottery Wheel and Kiln, Merchants who sell Pottery Supplies, Tailoring Patterns, Tailoring Supplies, Baking Supplies, Cookie Cutter Molds, Alchemy Supplies
  • 18 The Holy Harbinger with Merchants selling Alcohol
  • 19 Merchant who sells Potions
  • 20 Garish's Boots with Merchant who sells Boots
  • 21 Temple of Brell with Cleric Trainer and Merchant who sells Velious Spells
  • 22 Temple Library with Merchants who sell Cleric Spells
  • 23 Paladin Training Hall with Trainer and Merchants selling Spells, Weapons, and other Goods
  • 24 Coldheart Residence
  • 25 Frostbeard's Furs & Leather with Merchants who sell Cloth and Leather Armor, some Sewing Supplies
  • 26 Shadowfrost Residence
  • 27 The Icy Mug with Merchants who sell Alcohol and Brewing Supplies
Thurgadinmines.jpg

Thurgadin Mines

  • 1 Ungdin
  • 2 Stonetooth


General Zone info

Guilds: Cleric | Paladin | Rogue
Tradeskill facilities: Pottery Wheel, Kiln, Forge, Brew Barrel
Notable NPC's:
ZEM: 100 (133%)
Indoor/Outdoor: Indoor
Dungeon: No
Bindability (Self/Others) : Yes/Yes
Succor point : (0) Y (-1222) Z (0)
COTH possible : Yes
Can summon corpses : Yes
Ground Spawns:
Foraged items: Arctic Mussels, Arctic Scallop, Glob of Slush Water, Pod of Water, Roots, Small Chunk of Velium, Tuft of Dire Wolf Fur

Description

Thurgadin is the home of the Coldain, the dwarves who have lived for ages on the ice continent of Velious.

Surrounding Areas

The Coldain have lived in their current place of Thurgadin for quite some time, after having to flee their old home after it was overrun by the frost giants. They settled into the Great Divide hidden away, hoping to avoid the further attention of their enemies.

Travelling To and From Thurgadin

Thurgadin can be reached by travelling through the Great Divide. There is a waterfall located at -100, -100 at the base of which is a secret door. Passing through this door will lead you to the main entrance of Thurgadin.

The home of the king of the Coldain is located in Icewell Keep, located at 220, 30.

Local Color

Places

Thurgadin has the feel of a city that was carved like a mine, but also one that was carved by very skilled miners. The tunnels lead around in a confusing mazelike fashion, frequently bringing the visitor back to a spot she was at some time before. There are many private residences, shops and other important locations scattered around in here.

There is also an old mine that is no longer used by the Coldain. This mine is inhabited by some strong creatures, which may explain why it is no longer used.

The front and back doors of Thurgadin are protected by a bridge over a deep chasm, surrounded by slippery ice. If you manage to survive the fall, the bottom is filled with powerful, aggressive creatures, and is a very dangerous place to wind up.

People

The Coldain have made this their home for quite some time. Having very limited experience with outsiders, they tend to view all outsiders apprehensively, but equally, unless they prove themselves enemies or friends. They are masters of many crafts, and have skills that have been lost to the rest of Norrath.


External Resources: EQAtlas