Freeport

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General Zone Info | Description | Surrounding Areas | Travel To/From | Local Color
Adjacent Zones: East Commonlands | Southern Desert of Ro
Wfreeport.jpg

West Freeport

  • 1 Merchant selling Brewing Supplies
  • 2 Ogre selling Pickled Items
  • 3 Freeport Militia with Warrior Guild, Forge out back
  • 4 Merchant selling Cloth Armor
  • 5 Magician, Enchanter, and Wizard Guild - sells Tomes, Gems, and Violet Robes
  • 6 Warrior Guild with Merchants selling Various Weapons, Forge and Freeport Forge out back
  • 7 Arena - PvP area, Warrior Trainers in balcony
  • 8 Smithy - Merchants selling Pottery Supplies, Pottery Wheel inside and Kiln outside
  • 9 Hogcaller's Inn - sells Alcohol, Lady Shae inside, Brew Barrel outside
  • 10 The Stage
  • 11 Brownloe Bakery - sells Food Items and Bowls, Kiln and Pottery Wheel outside
  • 12 Ashen Order - Monk Guild Hall, Merchants selling Throwing Weapons and Musical Instruments
  • 13 Torlig's Herbs and Medicines - sells Potions, Crystals, Mistletoe
  • 14 Empty Building - Oven inside
Nfreeport.jpg

North Freeport

  • 1 Office of Landholders with Merchants selling Food and other Goods, and Cooking Books
  • 2 Hall of Truth - the Paladin Guild
  • 3 Temple of Mithaniel Marr - Guilds for the Clerics and Paladins
  • 4 Groflah's Forger with Merchants selling Ore, Weapons, Clay, Sharpening Stones, Smithing Equipment, Forge outside door
  • 5 Marsheart's Chords - Bard Guild Hall, Merchants selling Throwing Weapons and Musical Instruments
  • 6 Freeport City Hall
  • 7 Coalition of Trade Folks with Merchants selling Food and other Goods
  • 8 Guard House
  • 9 Empty Building
  • 10 "The Blue Building" with Merchant selling Jewelry Metals, Gems, and Books
  • 11 Jade Tiger Den with Merchants selling Food and other Goods
  • 12 Tassel's Tavern with Merchants selling Alcohol, Brew Barrel inside
  • 13 Emporium with Merchants selling Medium Cloth items, Forge outside door
  • 14 Empty Building
  • 15 Bank of Freeport, Merchant selling Gems
  • 16 Tavern with Merchant selling Food Items, Meat Pies, has Brew Barrel and Oven inside and Pottery Wheel and Kiln outside
  • 17 Merchant selling Fletching and Bowmaking Supplies, Oven outside
  • 18 Merchants selling Food and other Goods
  • 19 Clothier Shop with Merchants selling Pottery Sketches and Cloth armor
Efreeport.jpg

East Freeport

  • 1 Armor by Ikthar with Merchants selling Chain and Plate Armor, Armor Molds, Clay, Chain Sectionals, Shield Molds, Plate Molds, Forge outside
  • 2 Trader's Holiday with Merchants selling Blacksmithing Molds and Books, Alcohol, Brew Barrel and Oven inside
  • 3 Tavern with Merchant selling Racial Alcohol
  • 4 Velith and Bardo Imported Goods with Merchants selling Racial Alcohol, Blacksmithing Books, File molds and other molds, Loom upstairs
  • 5 Leather and Hide with Merchants selling Small and Medium Leather Armor and Patterns
  • 6 Priest of Discord
  • 7 Grub and Grog Tavern Merchants selling Alcohol and Food, has Brew Barrel and Oven inside
  • 8 Freeport Inn with Merchants selling Food and other Goods, Soulbinder outside
  • 9 Port Authority with Merchants selling Fishing Supplies
  • 10 The Dock for boat to Ocean of Tears, Butcherblock Mountains, and the rest of Faydwer
  • 11 Seafarer's Roost with Merchants selling Odd and Unusual Beers, Throwing Weapons and Lockpicks, Brew Barrel inside, Entrance to Stairs B in East Freeport Tunnels
  • 12 Inn - secret entrance to the underground tunnels with Necromancer, Shadow Knight, and Rogue guilds, as well as Guildmaster for the other classes for evil races guarded by Trap Wire
  • 13 Empty Building with Secret Entrance to Stairs A in East Freeport Tunnels, Oven outside
  • 14 Empty Building
  • 15 Gord's Smithy with Merchants selling Various Weapons and Bags, Forge outside
  • 16 Chops and Hops with Merchant selling Alcohol, has Oven inside
  • 17 Hallard's Resales with Merchants selling Various Weapons, also KOS dog named Scraps
Wfptunnels.jpg

West Freeport Tunnels

  • 1 Flooded Room
  • 2 Toxdil, a Rogue dealing in Poison
  • 3 Flooded Water Cistern with Drowned Citizens who drop Waterlogged Flesh, one can travel around the upper rim and avoid the water, but if you fall in you must swim northward to exit through a secret tunnel.
Efptunnels.jpg

East Freeport Tunnels

  • 1 Cleric and Necromancer Trainers
  • 2 Warrior, Shadow Knight, Enchanter, Mage, and Wizard Trainers
  • 3 Cleric and Necromancer Trainers
  • 4 Cleric and Shadow Knight Trainers
  • 5 Shadow Knight Trainer, Merchants selling Weapons and Spells
  • 6 Cleric and Necromancer Trainers, Merchants selling Spells
  • 7 Necromancer Trainer, Merchants selling Necromancer Equipment and Spells
  • 8 Shadow Knight Trainer, Merchant selling Weapons
  • 9 Rogue Trainers
  • 10 Dark Elf Rogue Trainer
  • 11 Rogue Trainers
  • 12 Rogue Guild Master and Trainers

A Stairs up to Hidden Entrance to Building #13 in East Freeport B Door to Building #11 in East Freeport

General Zone info

Guilds: Bards, Clerics, Enchanters, Magicians, Monks, Necromancers, Paladins, Rogues, Shadow Knights, Warriors, Wizards
Tradeskill facilities: Brew Barrel, Forges, Kiln, Ovens, Pottery Wheel, items and equipment for all but Fletching and Tinkering
Notable NPC's:
ZEM: 100 (133%) - North Freeport, 75 (100%) - East Freeport
Indoor/Outdoor: Outdoor
Dungeon: No
Bindability (Self/Others) : Yes/Yes
Succor point : X (181) Y (335) Z (-24) - West Freeport, X (211) Y (-296) Z (4) - North Freeport, X (-648) Y (-1097) Z (-53) - East Freeport
COTH possible : Yes
Can summon corpses : Yes
Ground Spawns:
Foraged items: Berries, Fishing Grubs, Fruit, Pod of Water, Rabbit Meat, Roots, Vegetables

Description

Freeport is considered by most to be the hub of Antonica for a variety of reasons. It is the mercantile center of the continent, since it holds the only port with a regular boat to the island continent of Faydwer. It holds facilities for most of the artisan trades, and most budding craftsman travel to Freeport to take advantage of the readily available facilities. Freeport is also the hub for traffic of all sorts. The good races travel its streets to go to their guilds and the shops, as well as to the boat to Faydwer, and the dark races travel through the sewers to reach most of the same destinations. Guild Halls for all classes except the Rangers, Druids, and Shamans are present within the city.

Surrounding Areas

Freeport lies at the intersection of several notable areas of Antonica. To the west of Freeport lies the Commonlands, a vast tract of forested plains that are ringed by desert. In that direction lie the other large cities of the humans, Highhold Keep and Qeynos, and more distantly the homes of the barbarians and the Erudites.

To the south of Freeport lies the vast Desert of Ro, which stretches south until it reaches the swamps of the ogres and trolls. This vast untamed desert still holds the sand giants and Dervish Cutthroats that have made it dangerous to travel for generations.

To the east of Freeport lies the vast Ocean of Tears, and it is over this ocean that the ships of the humans travel to provide trade to the distant land of the dwarves, elves, and gnomes.

Travelling To and From Freeport

Freeport can be reached from the east from across the Ocean of Tears by the ships that regularly travel the route. From the south, one travels to the Northern Desert of Ro and from there into East Freeport. From the west, one travels to the easternmost part of the Commonlands, and from there into West Freeport.

Local Color

Places

Freeport is a city of many layers, both good and bad, as one would expect from a town so busy and so large. The tunnels beneath the city allow the dark races to connect to the various areas of the city, including their dark guilds as well as the docks. Certain parts of the city are relatively unsafe, the worst is in East Freeport at the bazaar. The guards in the area are unaware of what goes on just below the surface, and one will commonly see dark elves travelling through the area. This is also where the surface access to the guilds hidden from the rest of the city are located.

Other places of note are the Temple of Mithaniel Marr in North Freeport, which is laid out in the whitest granite, and very different than the rest of the city, as well as the guild hall of the magic users, a wonderful floating structure over a small pond, with teleporters as its only access. Most of the shops lie in North Freeport around the vicinity of the bank, and in East Freeport.

People

The people in Freeport are as varied as the town itself. Travelling through the city one can see an entire range of races, including ogres and dark elves, humans and elves, and various beggars in between. Also, it is not uncommon to see several of the more powerful members of their guilds travelling through Freeport on their ways to other places, or engaged in some transaction.

The guards of Freeport constantly roam the corridors, and to the naked eye could be considered normal guards. Beneath the surface, however, the paladins of Mithaniel Marr secretly hunt the guards, for they are corrupt, and, as rumors have it, their leader was a banished paladin himself.


External references: EQAtlas