Oggok

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General Zone Info | Description | Surrounding Areas | Travel To/From
Adjacent Zones: The Feerott
Oggok.jpg
  • 1. Shaman Guild, Merchant selling Spell Components and Various Weapons
  • 2. Ambassador K'Ryn, Beastlord Trainer in tunnel just south of this one
  • 3. Merchant who sells Blunt Weapons, Ore, and Large Chainmail Patterns, Oggok Forge
  • 4. Merchant selling Food and other Goods, Pottery Wheel and Kiln
  • 5. Merchant selling Large Boots and Sewing Patterns, Loom
  • 6. Merchant selling Large Shields, Soulbinder across at tunnel openings
  • 7. Merchant selling Various Weapons
  • 8. Merchant who sells Boxes
  • 9. Priest of Discord
  • 10. Merchant selling Arrows and Fletching Supplies
  • 11. Merchant who sells Food and other Goods
  • 12. Merchants selling Food, Oven
  • 13. Shadowknight Guild, Merchant selling Various Weapons
  • 14. Merchants selling Large Leather and Cloth Armor, Merchant outside selling Various Weapons
  • 15. Merchants selling Large Chain and Plate Armor, Merchant outside sells Large Plate and Shield Molds, and Smithy Hammers, Forge Inside
  • 16. Shaman Trainer, Merchants selling Alchemy Items and Blunt Weapons
  • 17. Merchants selling Food and Alcohol and Brewing Supplies, Brew Barrel
  • 18. Warrior Guild, Merchant selling Various Weapons
  • 19. Bank

General Zone info

Indoor/Outdoor: Indoor
Bindability (Self/Others) : Yes/Yes
Succor point : X (?) Y (?) Z (?)
Ground Spawns:
Foraged items: More research is needed to determine foraged items

Description

Oggok is simple from the outside, and if you were to fly over the cove you would only see a few small huts and one large building jutting from the face of the side of it. However, most of the city lies underground, as the ogres have carved out a place to live despite their limited space. Most of the area is very confusing to individuals who have never been there before, which I would think had been intended if it were not for the general stupidity of ogres. Jubjub might say that a troll had designed the place...

Surrounding Areas

The Feerrott is a land that the ogres call home. Many of them live within a short distance from their town, and live in relative safety through their strength. Also, the creatures that inhabit the Feerrott are generally weaker than in the neighboring Innothule Swamp, or at least are organized enough to keep to themselves. Unlike the frogloks, the lizard men of the Feerrott exist only in small camps, and could easily be decimated by an organized group of ogres if they made too much of a nuisance of themselves.

The nearby Rathe Mountains are a dangerous place, inhabited by the ghosts of ancient towns that lay destroyed throughout it. Hill giants make their homes in its peaks near Lake Rathe, and lizard men have also ventured into them, as well as other, stranger creatures which I saw at a distance but choose not to comment on in case I am incorrect. The Innothule Swamp is also nearby and is the home of the trolls. Many ogres travel there to smash frogloks to obtain their cloth-like skins for armor, since there are not any bears nearby for tailors to practice their trade.

Travelling To and From Oggok

Oggok opens into the Feerrott in an area that looks like a small ogre town, with several small clusters of huts and shops. Many of the towns artisans live outside of its walls within range of the guards for the town, although they rarely need to call on them for aid. Travelling to the northwest through the Rathe Mountains eventually leads to the Plains of Karana and lands beyond. Travelling east through Innothule Swamp eventually leads to the Desert of Ro and Freeport and the lands to the east.

External Resources : [1]