Kael Drakkel
General Zone Info | Description | Dangers | Benefits | Travel To/From |
Adjacent Zones: Eastern Wastes | Wakening Land |
Kael Drakkel
Hall between 13 and 14 has all other Kael Armor Quest NPC's |
General Zone info
Level of Monsters: | 40+ |
---|---|
Types of Monsters: | Arena Spectator, Cleric of Vallon Zek, Frost Giants, Frost Giant Commoner, Frost Giant Guards, Watchmen, and Sergeants, Domesticated Dire Wolf, Kromrif Recruiter, Legionnaires, Priest of Vallon Zek, Protector of Zek, Storm Giant Gladiator |
Notable NPC's: | Avatar of War, Bjrakor the Cold, Captain Bvellos, Derakor the Vindicator, Gorul Longshanks, Graggaz Fleshflayer, Keldor Dek'Torek, King Tormax, Noble Helsson, Protector of Zek, Reiraj the Battlerager, Semkak Prophet of Vallon, Slaggak the Trainer, Staff Sergeant Drizoc, Statue of Rallos Zek, Vkjor, Wenglawk, Wevek Redforge |
ZEM: | 85 (113%) |
Zone spawn timer: | |
Indoor/Outdoor: | Indoor |
Dungeon: | No |
Bindability (Self/Others) : | No/No |
Succor point : | X (-633) Y (-47) Z (128) - Eastern Wastes zoneline |
COTH possible : | Yes |
Can summon corpses : | Yes |
Ground Spawns: | |
Foraged items: | Arctic King Crab, Arctic Mussels, Arctic Scallop, Glob of Slush Water, Pod of Water, Roots, Tuft of Dire Wolf Fur |
Allaclone links: | Bestiary, Drops/Equipment |
Description
This is the home city of the Kromzek, the storm giants. It is also something of a trading post because the frost giants, who are more like nomads, travel to here to make sales.
Dangers
This zone is generally unsafe even if you have never killed a giant, and you need to be aware that there is a complex faction system within the city. The Kromrif are the majority of the giants that you see, the storm giants. You start out KoS to these guys. The next faction is the Kromzek faction, which most of the vendors and quest givers are. These are also mostly not KoS, but also not willing to sell or give you quests right away. The third group is the King Tormax faction. The members of this faction start out as KoS to absolutely everyone, and are difficult to raise faction with. All of the guards of King Tormax fall under this faction description.
Also, although most of the giants can't see through invis, there are some that do, so you need to travel safely. None of the giants on the direct route from the Eastern Wastes to the Wakening Land can see invis, so if you stumble across one that does, you've lost your way. There is rarely a wandering giant along the safe route who can see through invis, however.
In addition, Summon Corpse only works at the zone boundary at Eastern Wastes here. Attempts to summon from elsewhere will fail.
One should be careful when attempting to drag corpses of other people. If you are dragging the body of anyone, you will be attacked even if you are invisible and even if that person was not KOS to the giants. There are a few areas (such as the Arena) where this might not be true, but overall it is. You are safe dragging your own body, however, unless you yourself are KOS to the giants here.
Benefits
There are many class-specific armor quests (similar to those in Thurgadin) for those who have built up their faction here.
You are able to be bound at the entrances to both of the adjacent zones.
Travelling To and From Kael Drakkal
In the Eastern Wastes you can reach the Kael by travelling to -6300, +5000 and travelling inside.
The Wakening Land is located at loc -100, +3150.
External Resources: EQAtlas