Sebilis
General Zone Info | Description | Dangers | Benefits | Travel To/From |
Adjacent Zones: Trakanon's Teeth |
First Level
A is underwater tunnel to point A on map of Second Level |
Second Level
A is underwater tunnel to point A on First Floor Map |
General Zone info
Level of Monsters: | 48-60 |
---|---|
Types of Monsters: | Froglok Bok Knight, Bok Shaman, Bok Wizards, Dar Knight, Ilis Knight, Ilis Shaman, Ilis Wizard, Jin Shaman, Jin Wizard, Kor Shaman, Kor Shaman, Krup Knight, Krup Shaman, Krup Wizard, Krup Ghoul Knight, Reet Knight, Reet Shaman, Reet Wizard, Zol Knight, Myconid Adepts, Priests, Reavers, and Warriors, Sebilite Golems, Guardians, and Juggernauts, Imperial Crypt Guardian, Pox Scarab, Leprous Scarab, Sepsis Scarab, Iksar Necromancer, Skeletal Baron, Champion, Crusader, Duke, Harbinger, and Heirophant |
Notable NPC's: | Arch Duke Iatol, Arch Heirophant Galek, Baron Yosig, Blood of Chottal, Brogg, Crypt Caretaker, Emperor Chottal, Frenzied Pox Scarab, Froggy, Froglok Armorer, Froglok Armsman, Froglok Chef, Froglok Commander, Froglok Ostiary, Froglok Pickler, Gangrenous Scarab, Gruplinort, Harbinger Freglor, Heirophant Prime Grekal, Myconid Spore King, Sebilite Protector, Tolapumj, Trakanon |
ZEM: | 90 (120%) |
Zone spawn timer: | |
Indoor/Outdoor: | Indoor |
Dungeon: | Yes |
Bindability (Self/Others) : | No/No |
Succor point : | X (0) Y (250) Z (44) - Zone in from Trakanon's Teeth |
COTH possible : | Yes |
Can summon corpses : | Yes |
Ground Spawns: | |
Foraged items: | Berries, Fishing Grubs, Fruit, Pod of Water, Rabbit Meat, Roots, Vegetables |
Allaclone links: | Bestiary, Drops/Equipment |
Zone restrictions | To Zone in: Trakanon's Idol (key to Sebilis), (no level restriction) |
Description
Sebilis is the vast, ancient capital of the Iksar Empire, founded long ago by the Emperor Venril Sathir. From here, the Iksar Empire ruled for many years. Then the serpents, led by Trakanon, came and destroyed the Empire and their capital city, claiming it as their own. Since then, it has fallen into ruins.
Dangers
This is one of the dungeons where the entrance is not the same as the exit. Upon passing through the entry portal, you are dropped into the entry room on the first floor. From there, it may seem like a short run to the exit, but it really is not given the powerful inhabitants of the zone. Although there are two portals out in this zone, it is almost a necessity to be able to teleport out in order to do so safely, as trying to make it to these teleports is not at all easy.
Every single one of the monsters in this zone is close to 50th level, and most are more powerful, and anyone fighting here has to be aware that this is what they are facing. Most of the monsters also come in at least pairs, and often in larger groups, so it is essential to have some sort crowd control when fighting here, as well as a good group. Few groups here are less than 50th level, even though it is possible to fight in the entry corridor at a lower level.
One of the other problems is that there are several doors in this dungeon that are locked and require a Rogue with a substantial Lockpicking skill in order to open. These areas that are cut off by a locked door include the Crypt Area and the area with Trakanon in it, so if you want to go to those, be sure to bring a Rogue along with you. The door leading to Trakanon can actually be opened without a Rogue, so it isn't as difficult as it first seems.
Trakanon resides deep within the dungeon in an open-aired cavern. He is waited on by his assistant Tolapumj, and they are both exceedingly powerful monsters to try and take down, although they also drop some of the best equipment in the game. The other problem with fighting them is that the area around where they are is very tricky to navigate because of the water nearby, so fighting here is more of a hassle.
Benefits
This zone has some of the best loot in the game outside of Veeshan's Peak, and is generally filled with level 50+ characters. In fact, this is as close as most of the even high-level characters can expect to get to Veeshan's Peak in terms of loot and experience. Expect to get very used to fighting in this zone once you break level 50.
Other than the loot (if that can even be said), this zone's main benefit is that of being a large hunting ground for players that are very high in level. The dungeon has several relatively separated areas that you can go to in order to hunt for the creatures that are there, and there are very few trains (as there is little place to run to).
Travelling To and From Sebilis
Sebilis can be reached through Trakanon's Teeth, through a portal buried under the ruins of the city above. The easiest way to find it is to face west at the most eastern part of the surface town, and there you will see three buildings, one wide one on the right and two narrower ones on the left. Pass directly between the wide one and the middle narrow one and you will see a tunnel leading down. To enter, you need to find a red sphere buried under some ruins, and also have the correct key to activate the portal. The key can be obtained by getting two medallion pieces from a Froglok Hunter and Forager in Trakanon's Teeth and giving them to Emperor Ganak.
External Resources: EQAtlas