Difference between revisions of "The Deep"
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The Deep is an especially deep network of caverns on Luclin, which is rumored to be very deadly. | The Deep is an especially deep network of caverns on Luclin, which is rumored to be very deadly. | ||
== Dangers == | == Dangers == | ||
There is a deep Abyss, a pit of unfathomable depth, deep within this network of caverns. There is a large bridge that passes over this, however the bridge is an illusion, and stepping on it will lead to a very nasty (and likely lethal) fall to the bottom of the Abyss. If you do happen to fall in and survive, the exit ramp to the west side is in the upper North West of the ravine. | There is a deep Abyss, a pit of unfathomable depth, deep within this network of caverns. There is a large bridge that passes over this, however the bridge is an illusion, and stepping on it will lead to a very nasty (and likely lethal) fall to the bottom of the Abyss. If you do happen to fall in and survive, the exit ramp to the west side is in the upper North West of the ravine.<br/> | ||
If you are lucky, you can invis for most of your journey through this zone. This however, is not often the case. Normally, you will find yourself being blocked by a see-invis mob along your path. Depending on where this is, oftentimes there is enough space between batches of mobs for you to pacify the see-invis, then send through your characters one at a time while invised. | |||
== Benefits == | == Benefits == | ||
Aside from the raid encounters here, there isn't much in terms of benefits for the zone. When you mention "The Deep", most will shutter and get a chill up their spine. Right fully so, corpse recovery often requires a Necro or SK to summon your corpse to the zone in (the only place you can summon it).<br/> | Aside from the raid encounters here, there isn't much in terms of benefits for the zone. When you mention "The Deep", most will shutter and get a chill up their spine. Right fully so, corpse recovery often requires a Necro or SK to summon your corpse to the zone in (the only place you can summon it).<br/> |
Revision as of 12:20, 3 September 2019
General Zone Info | Description | Dangers | Benefits | Travel To/From |
Adjacent Zones: Ssraeshza Temple | Echo Caverns |
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General Zone info
Level of Monsters: | 50-60 |
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Types of Monsters: | Mushrooms, Outcasts, Fungusbeasts, Thought Leeches, Razorfiends |
Notable NPC's: | The Burrower Parasite, Deklean Korgad, Koxiux the Imperceptible, Thought Horror Overfiend |
ZEM: | 85 (113%) |
Indoor/Outdoor: | Indoor |
Succor point : | X (-700) Y (-398) Z (-60) |
COTH possible : | NO |
Can summon corpses : | To Zone in only |
Foraged items: | Fishing Grubs, Mushroom, Pod of Water, Roots |
Description
The Deep is an especially deep network of caverns on Luclin, which is rumored to be very deadly.
Dangers
There is a deep Abyss, a pit of unfathomable depth, deep within this network of caverns. There is a large bridge that passes over this, however the bridge is an illusion, and stepping on it will lead to a very nasty (and likely lethal) fall to the bottom of the Abyss. If you do happen to fall in and survive, the exit ramp to the west side is in the upper North West of the ravine.
If you are lucky, you can invis for most of your journey through this zone. This however, is not often the case. Normally, you will find yourself being blocked by a see-invis mob along your path. Depending on where this is, oftentimes there is enough space between batches of mobs for you to pacify the see-invis, then send through your characters one at a time while invised.
Benefits
Aside from the raid encounters here, there isn't much in terms of benefits for the zone. When you mention "The Deep", most will shutter and get a chill up their spine. Right fully so, corpse recovery often requires a Necro or SK to summon your corpse to the zone in (the only place you can summon it).
One benefit however and likely the main reason anyone spends time in this zone, is the fact that a lucid shard for the Vex Thal key drops here. The camp for this that is easiest to get to is marked as #1 on the map. There are a number of mobs in the area that can drop shards. Shard drop rate is higher among the higher level green demons across the bridge however. If you have the group support and wherewithal to journey deeper in, I'd recommend this instead. If you cross the invisibile bridge, then enter the tunnel on the NW side, you will see potential shard droppers pretty quickly. Head west at the first T and then follow that south. These are all potential shard droppers. If you clear all the way down to #4 on the map, you will likely see shards starting to rot by then.
Travelling To and From The Deep
The entrance to the Deep is through the southern section in Echo Caverns.
The Deep connects to Ssraeshza Temple through a passage deep within it. Although the passage itself is not one way, shortly into the Temple you will pass through a one-way door and not be able to go back to the Deep.