Difference between revisions of "Getting Started"
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*'''NOTE: You must only create 1 forum account. You can create many game accounts under your forum account, but you must not create more than 1 forum account. If this is detected, the extra forum accounts will be deleted and access to any game accounts associated with them will be lost. Read the forum FAQ and Rules for more information [https://www.takproject.net/forums/index.php?threads/account-confusion-new-members-read-this.9187/ here.]''' | *'''NOTE: You must only create 1 forum account. You can create many game accounts under your forum account, but you must not create more than 1 forum account. If this is detected, the extra forum accounts will be deleted and access to any game accounts associated with them will be lost. Read the forum FAQ and Rules for more information [https://www.takproject.net/forums/index.php?threads/account-confusion-new-members-read-this.9187/ here.]''' | ||
* Create your game accounts by clicking [ | * Create your game accounts by clicking [https://www.takproject.net/forums/tools.php?tool=account Game Accounts] at the top of the page. | ||
* Click "Create Login Server Account" and create a game account. Your forum account may have up to 10 game accounts, but you are limited to having three game accounts simultaneously logged in. | * Click "Create Login Server Account" and create a game account. Your forum account may have up to 10 game accounts, but you are limited to having three game accounts simultaneously logged in. |
Revision as of 12:13, 2 April 2018
This guide is for playing on the official TAKP server.
Creating Your Account
- Create a forum account at The Al'Kabor Project Forums. Game accounts are linked to forum accounts, so a forum account is required.
- NOTE: You must only create 1 forum account. You can create many game accounts under your forum account, but you must not create more than 1 forum account. If this is detected, the extra forum accounts will be deleted and access to any game accounts associated with them will be lost. Read the forum FAQ and Rules for more information here.
- Create your game accounts by clicking Game Accounts at the top of the page.
- Click "Create Login Server Account" and create a game account. Your forum account may have up to 10 game accounts, but you are limited to having three game accounts simultaneously logged in.
Obtaining the Client
This server has both a Windows and Macintosh client available. The public downloads for these clients are on a Google Drive that Sketchy currently maintains.
- The supported windows client v2.0 (zipped) is available here
- The supported windows client v2.0 (msi installer) is available here
- The Macintosh client is available here
- Beta Macintosh client with music fixes is available here
The Supported Windows Client
The supported client linked above requires almost no setup-- you need merely unzip it and run eqgame.exe. From here you log in with one of your game accounts after the client asks for some graphics configuration settings. If you get errors, try running eqgame.exe as administrator.
A MD5 hash list of the client files is available.
This client is configured/modified in the following way:
- Virtually all unnecessary files removed. No zones beyond PoP. Client size is 2.28 GB.
- All character files, logs and client settings deleted. Client is about as clean as it gets.
- Haynar's modifications allowing alt-enter full screen mode, a built-in FPS limiter, automatic renamed client windows, and other quality of life improvements.
- The executable has been modified to allow the mouse cursor to leave the game window. (Secrets' mod)
- EQW functionality has been merged into eqgame.exe, eliminating the need to run eqw.exe.
- Beastlord MGB AA implemented in the UI.
- Desktop gamma changes no longer crash the game.
- The missing sun and moon put back in. (Sony apparently broke it in our era)
- HotKeyNet with a simple client switcher script is included.
- Seven custom UIs included.
- Missing environmental sound effects files (emt and xmi) added. Volume adjusted in these files since the client has no environmental sound volume slider.
- The zip archive (but not the installer) has the Luclin zone music files added. (Daybreak recently released these)
- Missing strings added to eqstr_en.txt.
- readonce.txt edited with server staff credits.
- eqhost.txt points to TAKP.
- DataRate.txt set to 9.0.
- MP3 window made functional.
eqclient.ini is completely default save for:
- Alliance chat autojoin.
- Target Group Buffs turned on.
- ShowAlarmWindow set to false.
Limiting Your Frame Rate In Windows
The supported client includes a frame rate limiter not found in the original client. You can change foreground and background FPS limits (this gets put in automatically if absent) by editing these lines in your eqclient.ini:
[Options] MaxFPS=60 MaxBGFPS=30
The recommended frame rate is 60 (or 30) to avoid mouse look issues. Very high frame rates will make mouse look less usable. However you can change these if desired. You may want a higher background FPS for better autofollowing.
Additionally, for the supported windows client v2.0, in case someone want to completely turn of the frame limiter, one has to download this updated eqgame.dll file made by Haynar, it also might improve performance overall even with limiter on. To turn frame limiter completely off you have to use the following settings in Eqclient.ini:
[Options] MaxFPS=0 MaxBGFPS=0
Switching Client Windows with HotKeyNet
The supported client comes with HotKeyNet bundled with it. HotKeyNet is a program to assist in multi-boxing in games. Also included is a simple script that is configured to make the numpad 1-3 keys change focus to your three client windows. In this way you can switch client focus without alt-tab.
- Start HotkeyNet.exe. Script.txt should auto-load.
- Press Left Ctrl+F12 to open up 3 client windows at once.
- Use the default hotkeys NumPadEnd, NumPadDown, NumPadPgDwn to switch between Client windows.
Using Classic Spells and Models
- setup guide on forums
- gequip5.s3d (texture file for old skeletons)
- global6_chr.s3d (modified global model file for old skeletons and wolves)
Building Your Own Windows Client From Install Media
It is strongly recommended that you download the supported client, but it is also possible to make a TAKP client from old EverQuest installation CDs.
To do this you will need a copy of EverQuest from Planes of Power to Titanium. The best client to install from is EverQuest Gold version 2 (the gold version with Planes of Power) released in November 2002. Gold and Titanium should include all the necessary zone files-- not every boxed client will include them all, as they were often sold as upgrades to an existing install. If you get your files from a client other than Gold or Titanium, then you may need to copy the missing zone files from another source.
Note that you will still likely need to obtain some files from other users; see below.
Copy all of the files from a clean EverQuest install into a new directory. Then download EQMule's Al'Kabor Patch and unzip all of the files into the folder, overwriting any files already there.
Edit the eqhost.txt file to point to the TAKP server:
[Login Servers] { "loginserver.takproject.net:6000" }
The EQMule patch requires that your machine have the Microsoft Visual C++ 2010 Redistributable Package (x86) installed. If you get the error "Exception Processing Message 0xc0000135" when you run the client, then the cause is that you do not have the package installed. You may already have this.
From here you need a working default UI. If the game fails to load after server select, then it's likely because the UI from your install media is not compatible. (in the uifiles\default folder) You will need to ask a TAKP user for a compatible default UI. The Titanium default UI will not work. The Gold UI is also not fully compatible because Al'Kabor was in a state between releases, so a few files will need to be replaced from a later client.
Launching the Game in OS X
TAKP cannot be launched by simply running EverQuest.app. You will need to choose from a variety of scripts or applications the community has created with the intent to simplify not only running the game, but also running multiple instances of it (boxing up to 3):
Each launcher has its own pros, cons, and instructions. Please review all options and choose the one that looks best for you. Once you’ve chosen a launcher you’ll be able to login and join us!
Installing TAKP EverQuest in Linux
This is a work in progress. Please send questions or comments to krakmojo via a Conversation in the forums.
Current Process to install TAKP EQ on Linux
- Install Wine and PlayOnLinux
- Arch: From Console: "sudo pacman -S wine playonlinux"
- Debian: From Console: "sudo apt-get update && sudo apt-get install wine playonlinux"
- RHEL/CentoS/Fedora
- Download the Windows Client v2.0 from Above
- Download the 32 bit dinput8.dll version 6.0.6001.18000 from https://www.dll-files.com/dinput8.dll.html
- Open PlayOnLinux
- Tools
- Manage Wine Versions
- Install Wine v1.9.1 and close that window
- Using your File Manager, go to ~/.PlayOnLinux/wine/linux-x86/1.9.1/lib/ and delete the 4 files with names containing "libz.so"
- Manage Wine Versions
- Configure
- New→ Next
- 32 bits Windows installation
- Name this WINE instance. I named mine TAKP1
- Highlight TAKP
- Install Components
- Install D3Dx9,
- Install vcrun2010
- Install dinput8
- Install Components
- Go to the Display Tab
- Set GLSL to Disabled
- Tools
- Open up your file manager
- Copy TAKP Folder from Pre-Configured Windows client to ~/PlayOnLinux's virtual drives/TAKP/drive_c/
- Copy dinput8.dll version 6.0.6001.18000 to ~/PlayOnLinux's virtual drives/TAKP/drive_c/windows/system32/ and replace the one that is there.
- Go back to PlayOnLinux Configuration
- Select TAKP
- Make New shortcut
- eqw.exe→ next
- Name it whatever you want, I named mine TAKP1
- Select "I don't want to make another shortcut"
- Select TAKP
- Select TAKP and hit run
- Note that when TAKP EQ enters full screen it will lose focus, you will need to Alt-Tab or re-select the game by other means the first time.
- You can run the EQw.exe multiple times and it will automatically rename the windows Client1, Client2, Client3, etc
- Repeat this process to create additional instances for multi-boxing that doesn't share files.
Optional Window Switching Global Hotkeys
- Install AutoKey
- Open Autokey and make a new script for each instance you want to switch to.
- Paste the following into the script replacing TAKP1 with the name of your
if window.wait_for_exist('Client1', 0) == True: system.exec_command("wmctrl -a Client1", False)
else: system.exec_command('/usr/share/playonlinux/playonlinux --run "TAKP1" %F', getOutput=True)
- Set up the key bindings you want for each window you want to switch to, changing the Client# to match the number of the corresponding EQ instance
- While AutoKey is running, when you use the Global Hotkey, it will check to see if the Client# is running, if it is it will switch to that window, if it isn't it will start a new instance of EQ.
Linux Troubleshooting
- Mouse cursor is moving too rapidly:
- Open PlayonLinux
- Configure
- Select your TAKP install
- Miscellanious Tab
- Set "Mouse Warp Override" to "Enable"
- Miscellanious Tab
- Select your TAKP install
- Configure
Optional Steps
The supported client comes with several additional custom UIs. To switch to one of these, run the slash command /loadskin <ui> 1. The 1 is optional-- it will keep your current window positions. Loading UIs via the options window will not work.
To use another loading screen, grab the file above and extract it to your desktop. You'll see folders for classic + the 4 expansions. Choose the loading screen you want to use, and copy the bmpwad8.s3d file there to your client's directory, overwriting the existing file. The .bmp files in each directory are only for reference and are not needed by the client. This works for both the PC client and OSX. The location of your client files under OSX is normally /Applications/EverQuest.app/Contents/Resources
EQClient.ini settings
The eqclient.ini file contains a list of settings that can be changed to suit your preferences, many of which cannot be changed in-game through the options window.
In Windows, the eqclient.ini is located within your EverQuest directory, wherever eqgame.exe or eqw.exe reside.
In OS X, the eqclient.ini file is located in your user's ~/Library/Application Support/EverQuest/ directory. The Library directory is hidden by default, and is most easily accessed by having Finder active, hold OPTION and click on the 'Go' menu item, then down to Library.
Some commonly changed settings include:
- WindowedMode=TRUE/FALSE - This line must be typed out at the top but below [Defaults].
- NewUI=TRUE/FALSE - Our client still has the old pre-Luclin UI for nostalgia mode.
- Log=TRUE/FALSE - Setting this true will automatically turn your log file on when entering the game.
- CombatMusic=TRUE/FALSE - Enable or disable melee combat music.
- ChannelAutoJoin=alliance - The Alliance channel is used as the global chat channel for the server.
- TargetGroupBuff=1 - This will allow you to buff groups with group buff spells from outside the group by targeting a member of the group.
- Velious armor textures:
LoadVeliousArmorsWithLuclin=TRUE LoadArmor17=TRUE LoadArmor18=TRUE LoadArmor19=TRUE LoadArmor20=TRUE LoadArmor21=TRUE LoadArmor22=TRUE LoadArmor23=TRUE
Velious armor textures are not enabled by default as they can cause an issue with Vah Shir armor not displaying. Most players would probably prefer them on however.
EQClassicHD - higher resolution texture pack
A port of the EQClassicHD is available for TAKP HERE.
Prior to installation, verify you're using the latest version of the client linked above.
There are two installation methods. Windows users can utilize the install.bat file and point to their TAKP directory.
Alternatively, the .s3d files can be copied into a TAKP directory, overwriting the old files (make a back up of your old files!)
If you notice odd coloring of some textures, it is advised to DISABLE texture caching within the eqclient.ini file: TextureCache=FALSE.
Known Issues and Troubleshooting
Connectivity Issues
"Sometimes my character's spell gems stay greyed out and the server stops responding to my client."
This is what is commonly referred to as 'desyncing'. The precise cause(s) of the problem are unknown (else they would get fixed up) but there are things that can be done to reduce the chance of this occurring.
- Ensure that your internet connection is uncongested. Try using a wired connection to your router instead of wifi.
- Make sure your firewall isn't blocking client ports.
- Make sure your frame rate is limited if running the Windows client.
- Use one of the clients linked above if you're using a different one.
- Try connecting over a VPN. Some users claim this helps.
Reports from users experiencing this issue are important in order for developers to identify the cause. If you experience this issue, please report it on the forum and explain what you were doing at the time it occurred.
See also this post summarizing connection issues:
Connection Issues for TAKP