Difference between revisions of "AC Softcaps by Class"
Jump to navigation
Jump to search
(Add Over-cap returns, format tables instead of lists) |
|||
Line 1: | Line 1: | ||
Player mitigation AC on TAKP is subject to soft caps. See [[Calculating Your Mitigation AC]] for how mitigation AC is calculated. Here are the softcaps for each class. They're taken from the last open TAKP source, which took them in turn from a Mac client decompile. | Player mitigation AC on TAKP is subject to soft caps. See [[Calculating Your Mitigation AC]] for how mitigation AC is calculated. Here are the softcaps for each class. They're taken from the last open TAKP source, which took them in turn from a Mac client decompile. | ||
{| class="wikitable" | |||
! style="font-weight: bold;" | Class | |||
! style="text-align: center; font-weight: bold;" | Soft Cap | |||
|- | |||
| style="font-weight: bold;" | Warrior | |||
| style="text-align: center;" | 430 | |||
|- | |||
| style="font-weight: bold;" | Pal, Sk, Clr, Brd | |||
| style="text-align: center;" | 403 | |||
|- | |||
| style="font-weight: bold;" | Rng, Shm | |||
| style="text-align: center;" | 375 | |||
|- | |||
| style="font-weight: bold;" | Dru, Bst, Rog, Casters | |||
| style="text-align: center;" | 350 | |||
|- | |||
| style="font-weight: bold;" | Monk | |||
| style="text-align: center;" | 305 | |||
|} | |||
== Over-Cap Returns == | |||
{| class="wikitable" | |||
! style="font-weight: bold;" | Class | |||
! style="font-weight: bold;" | Returns @ 60 | |||
! style="font-weight: bold;" | Returns @ 65 | |||
|- | |||
| style="font-weight: bold;" | Warrior | |||
| style="text-align: center;" | 20% | |||
| style="text-align: center;" | 33.3% | |||
|- | |||
| style="font-weight: bold;" | Knights | |||
| style="text-align: center;" | 16.7% | |||
| style="text-align: center;" | 25% | |||
|- | |||
| style="font-weight: bold;" | Bard | |||
| style="text-align: center;" | 12.5% | |||
| style="text-align: center;" | 16.7% | |||
|- | |||
| style="font-weight: bold;" | Rng, Bst | |||
| style="text-align: center;" | 10% | |||
| style="text-align: center;" | 14.3% | |||
|- | |||
| style="font-weight: bold;" | Mnk, Rog | |||
| style="text-align: center;" | 5% | |||
| style="text-align: center;" | 8.3% | |||
|- | |||
| style="font-weight: bold;" | Others | |||
| style="text-align: center;" | 5% | |||
| style="text-align: center;" | 5% | |||
|} | |||
== Notes: == | |||
1. Shields directly increase AC soft caps. A knight with a 55 AC shield, for example, has an AC soft cap of 458. A wizard with a 35 AC shield has a soft cap of 385. | 1. Shields directly increase AC soft caps. A knight with a 55 AC shield, for example, has an AC soft cap of 458. A wizard with a 35 AC shield has a soft cap of 385. | ||
2. These numbers do not include AAs. The Combat Stability / Innate Defense line of AAs will (in Luclin / PoP) introduce soft cap multipliers. The maximum multiplier on TAKP in PoP will be 127%, giving a max-AA warrior a soft cap of 546. | 2. These numbers do not include AAs. The Combat Stability / Innate Defense line of AAs will (in Luclin / PoP) introduce soft cap multipliers. The maximum multiplier on TAKP in PoP will be 127%, giving a max-AA warrior a soft cap of 546. |
Revision as of 11:34, 13 July 2017
Player mitigation AC on TAKP is subject to soft caps. See Calculating Your Mitigation AC for how mitigation AC is calculated. Here are the softcaps for each class. They're taken from the last open TAKP source, which took them in turn from a Mac client decompile.
Class | Soft Cap |
---|---|
Warrior | 430 |
Pal, Sk, Clr, Brd | 403 |
Rng, Shm | 375 |
Dru, Bst, Rog, Casters | 350 |
Monk | 305 |
Over-Cap Returns
Class | Returns @ 60 | Returns @ 65 |
---|---|---|
Warrior | 20% | 33.3% |
Knights | 16.7% | 25% |
Bard | 12.5% | 16.7% |
Rng, Bst | 10% | 14.3% |
Mnk, Rog | 5% | 8.3% |
Others | 5% | 5% |
Notes:
1. Shields directly increase AC soft caps. A knight with a 55 AC shield, for example, has an AC soft cap of 458. A wizard with a 35 AC shield has a soft cap of 385.
2. These numbers do not include AAs. The Combat Stability / Innate Defense line of AAs will (in Luclin / PoP) introduce soft cap multipliers. The maximum multiplier on TAKP in PoP will be 127%, giving a max-AA warrior a soft cap of 546.