Difference between revisions of "Classic"

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''EverQuest'' Classic refers to the initial release on 16 March 1999. Its release was a major development in Massively Multiplayer Online Role Playing Games (MMORPGs), which had been, previous to its release, limited to [https://en.wikipedia.org/wiki/Multi-user_dungeon Multi-User Dungeons (MUDs)], such as [https://en.wikipedia.org/wiki/DikuMUD DikuMUD], [https://en.wikipedia.org/wiki/Multi-user_dungeon#TinyMUD TinyMUD] and the rest. It was the first MMORPG to use a 3D graphics engine<sup>1</sup>.
''EverQuest'' Classic refers to the initial release on 16 March 1999. Its release was a major development in Massively Multiplayer Online Role Playing Games (MMORPGs), which had been, previous to its release, limited to [https://en.wikipedia.org/wiki/Multi-user_dungeon Multi-User Dungeons (MUDs)], such as [https://en.wikipedia.org/wiki/DikuMUD DikuMUD], [https://en.wikipedia.org/wiki/Multi-user_dungeon#TinyMUD TinyMUD], [https://en.wikipedia.org/wiki/Ultima_Online Ultima Online], and the rest. It was the first MMORPG to use a 3D graphics engine<sup>1</sup>.


== Original Races ==
== Original Races ==

Revision as of 21:14, 31 October 2024

EverQuest Classic refers to the initial release on 16 March 1999. Its release was a major development in Massively Multiplayer Online Role Playing Games (MMORPGs), which had been, previous to its release, limited to Multi-User Dungeons (MUDs), such as DikuMUD, TinyMUD, Ultima Online, and the rest. It was the first MMORPG to use a 3D graphics engine1.

Original Races

Barbarian Dark Elf
Dwarf Erudite
Gnome Halfling
Half-Elf High Elf
Human Ogre
Troll Wood Elf

Notes

  1. https://www.vg247.com/why-we-still-play-the-classics-everquest-unreal-tournament-and-x-wing