Difference between revisions of "Kael Drakkel"

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(initial Kael Drakkal zone page)
 
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{| style="width: 90%;"
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| style= "text-align:center;" | [[#General Zone info|General Zone Info]] | [[#Description|Description]] | [[#Surrounding Areas|Surrounding Areas]] | [[#Travelling To and From Kael Drakkal|Travel To/From]] | [[#Local Color|Local Color]]
| style= "text-align:center;" | [[#General Zone info|General Zone Info]] | [[#Description|Description]] | [[#Dangers|Dangers]] | [[#Benefits|Benefits]] | [[#Travelling To and Kael Drakkal|Travel To/From]]
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| style= "text-align:center;" | '''Adjacent Zones:'''  [[Eastern Wastes]] | [[Wakening Land]]
| style= "text-align:center;" | '''Adjacent Zones:'''  [[Eastern Wastes]] | [[Wakening Land]]

Revision as of 14:06, 17 October 2020

General Zone Info | Description | Dangers | Benefits | Travel To/From
Adjacent Zones: Eastern Wastes | Wakening Land
Kaeldrakkal.jpg

Kael Drakkal

  • 1 Temple of Rallos Zek with Statue of Rallos Zek who drops Breastplate of Eradication, Cloak of Falling Stars, Hammer of Battle, Iron Scroll of War, Reaver, Swiftblade of Zek, and Armorers of Zek
  • 1a Derakor the Vindicator who drops Boots of the Vindicator, Chestplate of Vindication, Living Thunder Earring
  • 2 Protectors of Zek
  • 3 Arena, Avatar of War appears here when Statue of Rallos Zek killed drops Blade of Carnage, Flayed Barbarian Hide Mask, Helmet of Rallos Zek, Ring of Destruction, War Bow of Rallos Zek, Merchant selling tickets and Food
  • 4 Noble Building - Merchants selling Food and Drink and Alcohol, also Wenglawks Kkeak and Noble Helssen
  • 5 Slaggak the Trainer
  • 6 Merchants selling Othmir Hide Armor, Drakkel Weapons, Frozen Flower, and Dwarf Bone Toothpick
  • 7 Commoner Building
  • 8 Ramp Area
  • 9 Commoner Building
  • 10 Bank, Merchant selling Drakkel Forged Armor, Captain Bvellos who drops Glimmering Mithril Torque, Glowing Black Sword, and Staff Sergeant Drizoc
  • 11 Iceshard Keep
  • 12 King Tormax's Throne Room with King Tormax who drops Axe of the Kromzek Kings, Boots of the Storm, Crown of the Kromzek Kings, The Horn of Hsagra, Ring of Lightning, Velium Encrusted Gauntlets, White Dragon Scale Sash, Wrist Guard of Thunder
  • 13 Bank, Merchant selling Spell Components, Bard Quest NPC
  • 14 Keldor Dek'Torek who drops Orb of Infinite Void, Shaman and Helm Quest NPC's

Hall between 13 and 14 has all other Kael Armor Quest NPC's

General Zone info

Level of Monsters: 40+
Types of Monsters: Arena Spectator, Cleric of Vallon Zek, Frost Giants, Frost Giant Commoner, Frost Giant Guards, Watchmen, and Sergeants, Domesticated Dire Wolf, Kromrif Recruiter, Legionnaires, Priest of Vallon Zek, Protector of Zek, Storm Giant Gladiator
Notable NPC's: Avatar of War, Bjrakor the Cold, Captain Bvellos, Derakor the Vindicator, Gorul Longshanks, Graggaz Fleshflayer, Keldor Dek'Torek, King Tormax, Noble Helsson, Protector of Zek, Reiraj the Battlerager, Semkak Prophet of Vallon, Slaggak the Trainer, Staff Sergeant Drizoc, Statue of Rallos Zek, Vkjor, Wenglawk, Wevek Redforge
ZEM: 85 (113%)
Zone spawn timer:
Indoor/Outdoor: Indoor
Dungeon: No
Bindability (Self/Others) : No/No
Succor point : X (-633) Y (-47) Z (128) - Eastern Wastes zoneline
COTH possible : Yes
Can summon corpses : Yes
Ground Spawns:
Foraged items: Arctic King Crab, Arctic Mussels, Arctic Scallop, Glob of Slush Water, Pod of Water, Roots, Tuft of Dire Wolf Fur
Allaclone links: Bestiary, Drops/Equipment

Description

This is the home city of the Kromzek, the storm giants. It is also something of a trading post because the frost giants, who are more like nomads, travel to here to make sales.

Dangers

This zone is generally unsafe even if you have never killed a giant, and you need to be aware that there is a complex faction system within the city. The Kromrif are the majority of the giants that you see, the storm giants. You start out KoS to these guys. The next faction is the Kromzek faction, which most of the vendors and quest givers are. These are also mostly not KoS, but also not willing to sell or give you quests right away. The third group is the King Tormax faction. The members of this faction start out as KoS to absolutely everyone, and are difficult to raise faction with. All of the guards of King Tormax fall under this faction description.

Also, although most of the giants can't see through invis, there are some that do, so you need to travel safely. None of the giants on the direct route from the Eastern Wastes to the Wakening Land can see invis, so if you stumble across one that does, you've lost your way. There is rarely a wandering giant along the safe route who can see through invis, however.

In addition, Summon Corpse only works at the zone boundary at Eastern Wastes here. Attempts to summon from elsewhere will fail.

One should be careful when attempting to drag corpses of other people. If you are dragging the body of anyone, you will be attacked even if you are invisible and even if that person was not KOS to the giants. There are a few areas (such as the Arena) where this might not be true, but overall it is. You are safe dragging your own body, however, unless you yourself are KOS to the giants here.

Benefits

There are many class-specific armor quests (similar to those in Thurgadin) for those who have built up their faction here.

You are able to be bound at the entrances to both of the adjacent zones.

Travelling To and From Kael Drakkal

In the Eastern Wastes you can reach the Kael by travelling to -6300, +5000 and travelling inside.

The Wakening Land is located at loc -100, +3150.

External Resources: EQAtlas