Difference between revisions of "Darchon's Tradeskill guide"
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1. Sacred Tunare Silk - Involves pottery subcombines, and druid/cleric imbuing emeralds... benefit being you can save these and use them at 188+ Tailoring to skill up. | 1. Sacred Tunare Silk - Involves pottery subcombines, and druid/cleric imbuing emeralds... benefit being you can save these and use them at 188+ Tailoring to skill up. | ||
2. Crystalline Silk - Involves farming Velious, Velketors/Crystal Caverns | 2. Crystalline Silk - Involves farming Velious, Velketors/Crystal Caverns | ||
3. Wu's Armor - Involves brewing subcombines, and enchanter to make vials of mana | 3. Wu's Armor - Involves brewing subcombines, and enchanter to make vials of mana | ||
Option 1 | ''Option 1'' | ||
*Sacred Tunare Silk -- '''89-135''' | *Sacred Tunare Silk -- '''89-135''' | ||
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**Celestial Essence - Crafted, see above | **Celestial Essence - Crafted, see above | ||
Option 2 | ''Option 2'' | ||
*Crystalline Silk Wristbands -- '''89-108''' | *Crystalline Silk Wristbands -- '''89-108''' | ||
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**Crystalline Silk Swatch x 3 - Combine 2 x Crystalline Silk, Farmed in Velketor/Crystal Caverns | **Crystalline Silk Swatch x 3 - Combine 2 x Crystalline Silk, Farmed in Velketor/Crystal Caverns | ||
Option 3 | ''Option 3'' | ||
*Wu's Fighting Wristbands -- '''89-135''' | *Wu's Fighting Wristbands -- '''89-135''' | ||
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193+15% ** Shei Shears ** | 193+15% ** Shei Shears ** | ||
210+5% ** Geerlok ** | 210+5% ** Geerlok ** | ||
Revision as of 23:11, 27 May 2020
The Maximum skill in any tradeskill is 252. This means someone with 240 skill + a 5% mod (Geerlok) will attain the maximum effective skill (252) and have identical success rate as someone with 250 skill + a 5% mod. Important Tradeskill Values: 220 + 15% = 252 Important Tradeskill Modifiers (make sure to equip in primary):
The following are from raid events:
*** Next to an ingredient signifies the ingredient is returned on combine... stuff like Smithy Hammers. Important Subcombines: Celestial Essence (Everything) --- Our server uses a Mortar and Pestle, not a Mixing Bowl
BakingImportant Subcombines:
Skilling Up:
Here we move to requiring dropped / foraged items. I'd suggest Fishing in PoStorms / PoWater for these fish combines as well as foraging in PoJustice. Save the Justice Fruit / Bread Crumbs from foraging
Was renamed to Planar Fruit / Planar Fruit Pie on PC side, on here it remains Justice Fruit Consider Vendor diving for crafting materials 222+. People will often sell Blood Raven Parts / Boar Meat / Jord Meat / Mephit Meat / Vann Toes - to vendors. Each + a few CEs or vendor bought pieces will be a 250+ trivial combine. See HERE for PoP Recipes. If you cannot forage effectively / farm PoP meats, Misty Thicket Picnics are an option. I'd highly suggest making a mule, putting 16 Deluxe Toolboxes on him, and having this guy hold your subcombines trading you 1 bag full of 20 combines at a time. Guide to 100 Misty Thicket Picnic Combines BlacksmithingImportant Subcombines:
Yeril Imsin spawns with a limited supply of High Quality Ore. 75 Blocks, 150 Large Bricks and 300 Small Bricks. You can degrade the Blocks into Large Bricks with a Smithing Chisel or smelt Small Bricks into Large Bricks. If he doesn't have anything you can wait until reset then check him or do THIS quest to respawn him with a full stock
Skilling Up:
Our combine yields only 1 bit not 2. Save these for the below combines... once you run out of Metal Bits, skip down to Banded Bracer
Swap to using South Eastern building forges whenever you ran out of Metal Bits and start Banded
Swap to using West building forges whenever you hit 115
Swap to using East building forges whenever you hit 155
Depending on the Smithing % Mod you have, you can stop do Shadowscream midway and do some easy skillups on Ethereal Metal Rings. The metal rings require you have a modified skill of 220 to attempt them. So you can have a base skill of: 193+15% -- VT Gloves or XTC Hammer -- So someone with a Hammer of the Ironfrost could stop at 193 smithing, and do Ethereal Metal Rings from 193-212 skill. Regardless if you have a 15% or a 5% mod, you WILL want to do this, because shadowscream sucks. But you DO have to atleast do 188-193 via Shadowscream.
For someone going for 250, the most logical option is Mistletoe Cutting Sickles. Due to how few people actually go for 240-250 (since with a Geerlok it is irrelevant), I am not going to list all the subcombines, just follow the links for subcombines. Each combine will involve 9 Celestial Essence, 3 Mistletoe Temper, 3 Blessed Dust of Tunare, 3 Imbued Emeralds, 1 Ruby, 1 Sapphire, 1 Emerald... It is a LOT of subcombines and imbuing. Also on our server the trivial is 335 (not 250 as eqtraders shows). So expect to fail half of your combines.
BrewingImportant Subcombines:
Skilling Up:
Something I would recommend, is buying up 50+ Stacks of Short Beer and selling them to a vendor with an open slot in Plane of Knowledge. I always used Bargol Halith, the barbarian inside the northern room of the Eastern Trader building. He is out of the general path so people usually don't fill up his inventory with random stuff
Note, there is no reason to get all 10 blue mushrooms, just get 7 of each cause you will need an even amount of them. Also their respawn time is 5minutes. It is easiest to park an alt there or bind there, picking them up every time you gate or just every time you think to tab to that alt Jewelry MakingAll Jewelry Making combines for skilling up are a simple:
All skillups 0-250 can be done in 1 room in the North Trader building of Plane of Knowledge, just west of the Main bank. Kirem Deepfacet is located in Plane of Knowledge in the North Trader Building (closest one to main bank) - He sells all the basic gems/jewels for Jewelry Making. Audri Deepfacet is located in Plane of Knowledge in the North Trader Building (closest one to main bank) - She sells all the basic metal bars as well as some uncommon gems/jewels for Jewelry Making. Skilling Up: Silver bar Combines:
Electrum bar Combines:
Gold bar Combines:
Platinum bar Combines:
Above I listed suggested skill-up paths. There are intermediate things like inbetween Malachite and Bloodstone there are a few gems that cost more than Malachite but less than Bloodstone, however it is generally not worth your time to buy these gems in stacks since you will often skill up and be left with a few stacks of excess Lapis Lazuli or some other gem. So the suggestions I've made are just those with decent spread between them in skill/cost. Also the transition points between the metal type is based on cost. IE the next cost gem after Star Rose Quartz is Amber, however when you total the cost per combine, Electrum Malachite is less than Silver Amber. Which is why each transition is made where I've posted. FletchingImportant Subcombines:
Skilling Up:
After 202 you have two options. Option 1 is storebought bows, these are expensive. The ones listed Below have the respective costs: Cost -(Sellback) - Loss after sellback {assumes successful combine} 227 - (205) - 22 303 - (230) - 73 359 - (245) - 114 Option 2 is farming Acrylia arrows (acrylia and chunks of condensed shadow/ice/flame
PotteryHaving an enchanter handy for 216+ Pottery is almost a requirement, or be willing to pay someone to enchant/imbue things in mass quantity. You could easily level an alt enchanter up and get them a KEI to more quickly enchant (and it is a decent break from clicking!)... or you can borrow someone elses enchanter as well. Enchanter Spells:
Important Subcombines:
Fire with a Quality Firing Sheet from Elisha Dirtyshoes
Skilling Up:
Crow only holds 20 Crows Special Brew per reset. However you can kill him -- level 47 mob -- with a toon and use a level 1 Human Monk to purchase the brews after he respawns (he will respawn with another 20 each time after dying). If faction hits bother you, you can charm him and let him die while charmed and zone out. Or DoT him and evac/gate.
Alternate Idol:
You don't HAVE to do this specific idol combine, there are Several different combines available that are the same except they vary in the Imbued gem area. Emerald is one of the cheaper gems and Cleric/Druids of Tunare are relatively common which is why I chose that specific combine... but if you have another imbuer class more easily available those are options also TailoringTailoring is one of the hardest tradeskills due to requiring so much farming and subcombines. Beyond about 76~ skill, there are a variety of ways to go. I will try to list a few of each and their pros/cons. I Suggest doing Tailoring before Smithing. Purpose being you should farm DSP Rockhoppers a LOT. You will need the HQ, Superb and Flawless hides for Tailoring. The LQ and MQ hides can be cut down and used in Leather Padding which you need for Fine Plate Armor combines from 156-188. This way you are farming Rockhoppers and using everything you farmed (except the filthy Damaged Hides) Important Subcombines:
Skilling Up:
After 88 skill there are a few options: 1. Sacred Tunare Silk - Involves pottery subcombines, and druid/cleric imbuing emeralds... benefit being you can save these and use them at 188+ Tailoring to skill up. 2. Crystalline Silk - Involves farming Velious, Velketors/Crystal Caverns 3. Wu's Armor - Involves brewing subcombines, and enchanter to make vials of mana Option 1
Option 2
Option 3
Regardless of the path you decided to do above, you will end up doing Wu's from 135-158
193+15% ** Shei Shears ** 210+5% ** Geerlok ** So someone with a Akhevan Shadow Shears could stop at 193 tailoring, and do Ethereal Silk Swatches from 193-212 skill. Regardless if you have a 15% or a 5% mod, you WILL want to do this, because tailoring sucks. But you DO have to atleast do 188-193 via Acrylia Reinforced.
If you run out of Strands of Ether or Curing Agent and still aren't 212, you can do the below combine with the Silk Swatches you already made for more skill up chances... but it probably won't be necessary unless you have shears
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