Difference between revisions of "Plane of Innovation"
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! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''COTH possible''' : | ! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''COTH possible''' : | ||
| | | No | ||
|- | |- | ||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Can summon corpses :''' | ! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Can summon corpses :''' | ||
| | | No | ||
|- | |- | ||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''[[PoP_Graveyards | PoP Graveyard time]] :''' | ! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''[[PoP_Graveyards | PoP Graveyard time]] :''' | ||
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== Traveling To and From Plane of Innovation == | == Traveling To and From Plane of Innovation == | ||
To zone into the Plane of Innovation, find the windmill along the shore in [[Plane of Tranquility]]. Once inside the building, click the gear that is not moving on the back side. |
Latest revision as of 11:18, 24 July 2022
General Zone Info | Description | Dangers | Benefits | Travel To/From |
Adjacent Zones: Plane of Tranquility |
General Zone info[edit]
Level of Monsters: | Mostly 50-60 |
---|---|
Types of Monsters: | clockworks of various types |
Notable NPC's: | |
ZEM: | 119 (158%) |
Zone spawn timer: | |
Indoor/Outdoor: | Outdoor |
Dungeon: | No |
Bindability (Self/Others) : | No/No |
Succor point : | X (263) Y (516) Z (-53) |
COTH possible : | No |
Can summon corpses : | No |
PoP Graveyard time : | 15 minutes |
Ground Spawns: | |
Foraged items: | Foraged items |
Allaclone links: | Bestiary, Drops/Equipment |
Zone restrictions | To zone in: Level 46 |
Description[edit]
The Plane of Innovation is an industrial wasteland that surrounds a massive factory. Narrow valleys filled with refuse cut through tremendous heaps of junk. Small niches have been dug out of the junk by old, cast-off clockwork automatons that were long ago replaced in the Factory by newer, more efficient models. These derelict beings retain a built-in desire to exist, and so they scour the factory junkyard for spare parts to help maintain themselves.
Affairs inside the Factory are largely a mystery. The Factory buzzes as production teams work to produce an inexplicable machine near the center of the plane.
In order to improve themselves, the clockworks have taken an interest in humanoid biology. The steam-filled hallways are hazardous to all but the machines that created them.
Dangers[edit]
Benefits[edit]
Traveling To and From Plane of Innovation[edit]
To zone into the Plane of Innovation, find the windmill along the shore in Plane of Tranquility. Once inside the building, click the gear that is not moving on the back side.