Difference between revisions of "Halas"

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__NOTOC__
'''Map''' : [http://www.allakabor.com/eqatlas/images/halas.jpg Halas]
{| style="width: 90%;"
| style= "text-align:center;" | [[#General Zone info|General Zone Info]] | [[#Description|Description]] | [[#Surrounding Areas|Surrounding Areas]] | [[#Travelling To and From Halas|Travel To/From]] | [[#Local Color|Local Color]]
|-
| style= "text-align:center;" | '''Adjacent Zones:''' [[Everfrost Peaks]]
|}
{|cellspacing="0" cellpadding="0" width='90%' style="border: 1px solid gray;"
|-
|style="background:#f0f0ff;padding:10px;"|
[[Image:Halas.jpg|right|border]]
*1 Pit of Doom - Warrior Guild, Merchant selling Weapons
*2 Merchant selling Bags and Boxes
*3 Shaman Guild - Merchants selling Alchemy Items, Soulbinder outside
*4 Dok's Cigars - Merchants selling Food and other Goods, Pottery Equipment
*5 The Golden Torc - Merchants Steel and Iron Torques, Pottery Wheel inside and Kiln out back
*6 Rogue's Guild
*7 Bank, Merchants for Throwing Weapons, Lockpicks, Food and other Goods, Rogue Trainers, Priest of Discord outside
*8 Mac's Kilts - Merchants selling Large Cloth and Leather Armor, Small Sewing Kits and Patterns, Loom outside
*9 McDaniels Smokes and Spirits - Merchants selling Alcohol, Smithing Equipment, Large Plate Molds, Large Shield Molds, Smithy Hammers, Large Chainmail Patterns, Baking Supplies, Warrior Trainer, Merchant selling Food and other Goods and Oven outside
*10 Sells Food and Alcohol, Pottery and Brewing Supplies
*11 McPherson's Bloody Blades - Merchants selling Large Chain and Plate Armor, Bows and Arrows, Fletching Supplies, Weapon Molds, Forges and Northman Forge outside
*12 McQuaid's Bar and Stout - Brew Barrel, Merchants selling Alcohol, Merchant selling Ore outside
*13 Yee Magik - Merchants selling Blunt Weapons, Medicine Bags, Dufrenite, Potions and Crystals
*14 The Bound Mermaid - Merchant selling Fishing Supplies
*15 Merchants who sell Food, Cooking Equipment and Pottery Patterns
*16 Beastlord Trainer and Merchant selling Beastlord Spells
|}


'''Connected Zones''' : [[ Everfrost ]]
== General Zone info ==
{| style="width: 60%;"
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Guilds:'''
| [[Beastlord]], [[Rogue]], [[Shaman]], [[Warrior]]
|-
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Tradeskill facilities:'''
| Brewery, Forge, Kiln, Oven, Pottery Wheel
|-
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''[[Current_ZEM's|ZEM:]]'''
| 100 (133%)
|-
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Indoor/Outdoor:'''
| Outdoor
|-
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''[[Dungeon]]:'''
| No
|-
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''[[Binding in Norrath | Bindability (Self/Others)]] :'''
| Yes/Yes
|-
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Succor point :'''
|  X (629) Y (3139) Z (-60)
|-
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''COTH possible''' :
| Yes
|-
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Can summon corpses :'''
| Yes
|-
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Ground Spawns:'''
|
|-
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Foraged items:'''
|  Berries, Chilled Tundra Root, Fishing Grubs, Frost Turnip, Fruit, Pod of Water, Rabbit Meat, Roots, Vegetables
|}
== Description ==
Halas is a city like its inhabitants, simple and to the point. Only barbarians would even consider swimming in the lake that provides them protection instead of waiting for the raft to carry them across, swimming without fear in the frigid waters. The city is relatively small, but has everything that any larger city has in half the space. Barbarians are usually the only ones in the streets, but you can occasionally see a human or half-elf, or even other more tropical races. Frequent snowstorms keep the streets and rooftops white year-round.
== Surrounding Areas ==
The area surrounding Halas is an area deceptively teeming with life. Many creatures have adapted to living in the cold, and regularly roam the Everfrost Peaks. The narrow valleys of these mountains make some of the stronger creatures even more dangerous, as there is often nowhere to flee from them if need be. Perhaps this is why the barbarians have developed into one of the bravest races in Norrath, standing the ground while a lesser man might flee.


'''Description''' : Halas is a city like its inhabitants, simple and to the point. Only barbarians would even consider swimming in the lake that provides them protection instead of waiting for the raft to carry them across, swimming without fear in the frigid waters. The city is relatively small, but has everything that any larger city has in half the space. Barbarians are usually the only ones in the streets, but you can occasionally see a human or half-elf, or even other more tropical races. Frequent snowstorms keep the streets and rooftops white year-round.  
From the Everfrost Peaks, an intrepid explorer can find the cavern home of the Blackburrow gnolls, a vicious enemy of the Barbarians. Through their home lies the way to other lands to the south of the Barbarians' homeland. Many adventurers, often from far off lands, can be found braving the wastes of the Permafrost, also adjacent to the Everfrost Peaks. Rumors of ancient civilizations and ruins dotting the snowy wastes bring in many a curious explorer (such as myself).  
== Travelling To and From Halas ==
The only way to get to the city of Halas is to brave both the gnoll land of Blackburrow as well as the Everfrost Peaks themselves. Passing through these leads to the lands north of Qeynos and, from there, the rest of Norrath.  
== Local Color ==


External Resources : [http://www.allakabor.com/eqatlas/halas.html]
===Places===
The city of Halas has more than its share of bars, probably to keep these tundra dwellers warm on a winter night. These are humming with life during the drinking festivals, carried out regularly across Norrath on the same evenings every week. Armories are also a common sight, and frequented almost as much as the bars. Most of the inhabitants of this city know well how to use a sword, and I almost feel badly for the gnolls to whom they are mortal enemies.
===People===
The people of Halas generally keep to themselves. Their life requires a great deal of what other races might term menial work, so their days are consumed with the process of survival. This is not to say that there aren't very frequent brawls in the streets as young (and old) warriors demonstrate their skills for others, or drinking bouts ending in dozens of unconscious champions, but the Barbarians could be termed a simple people.
 
 
External References: [http://www.allakabor.com/eqatlas/halas.html EQAtlas]

Latest revision as of 14:11, 6 June 2020

General Zone Info | Description | Surrounding Areas | Travel To/From | Local Color
Adjacent Zones: Everfrost Peaks
Halas.jpg
  • 1 Pit of Doom - Warrior Guild, Merchant selling Weapons
  • 2 Merchant selling Bags and Boxes
  • 3 Shaman Guild - Merchants selling Alchemy Items, Soulbinder outside
  • 4 Dok's Cigars - Merchants selling Food and other Goods, Pottery Equipment
  • 5 The Golden Torc - Merchants Steel and Iron Torques, Pottery Wheel inside and Kiln out back
  • 6 Rogue's Guild
  • 7 Bank, Merchants for Throwing Weapons, Lockpicks, Food and other Goods, Rogue Trainers, Priest of Discord outside
  • 8 Mac's Kilts - Merchants selling Large Cloth and Leather Armor, Small Sewing Kits and Patterns, Loom outside
  • 9 McDaniels Smokes and Spirits - Merchants selling Alcohol, Smithing Equipment, Large Plate Molds, Large Shield Molds, Smithy Hammers, Large Chainmail Patterns, Baking Supplies, Warrior Trainer, Merchant selling Food and other Goods and Oven outside
  • 10 Sells Food and Alcohol, Pottery and Brewing Supplies
  • 11 McPherson's Bloody Blades - Merchants selling Large Chain and Plate Armor, Bows and Arrows, Fletching Supplies, Weapon Molds, Forges and Northman Forge outside
  • 12 McQuaid's Bar and Stout - Brew Barrel, Merchants selling Alcohol, Merchant selling Ore outside
  • 13 Yee Magik - Merchants selling Blunt Weapons, Medicine Bags, Dufrenite, Potions and Crystals
  • 14 The Bound Mermaid - Merchant selling Fishing Supplies
  • 15 Merchants who sell Food, Cooking Equipment and Pottery Patterns
  • 16 Beastlord Trainer and Merchant selling Beastlord Spells

General Zone info[edit]

Guilds: Beastlord, Rogue, Shaman, Warrior
Tradeskill facilities: Brewery, Forge, Kiln, Oven, Pottery Wheel
ZEM: 100 (133%)
Indoor/Outdoor: Outdoor
Dungeon: No
Bindability (Self/Others) : Yes/Yes
Succor point : X (629) Y (3139) Z (-60)
COTH possible : Yes
Can summon corpses : Yes
Ground Spawns:
Foraged items: Berries, Chilled Tundra Root, Fishing Grubs, Frost Turnip, Fruit, Pod of Water, Rabbit Meat, Roots, Vegetables

Description[edit]

Halas is a city like its inhabitants, simple and to the point. Only barbarians would even consider swimming in the lake that provides them protection instead of waiting for the raft to carry them across, swimming without fear in the frigid waters. The city is relatively small, but has everything that any larger city has in half the space. Barbarians are usually the only ones in the streets, but you can occasionally see a human or half-elf, or even other more tropical races. Frequent snowstorms keep the streets and rooftops white year-round.

Surrounding Areas[edit]

The area surrounding Halas is an area deceptively teeming with life. Many creatures have adapted to living in the cold, and regularly roam the Everfrost Peaks. The narrow valleys of these mountains make some of the stronger creatures even more dangerous, as there is often nowhere to flee from them if need be. Perhaps this is why the barbarians have developed into one of the bravest races in Norrath, standing the ground while a lesser man might flee.

From the Everfrost Peaks, an intrepid explorer can find the cavern home of the Blackburrow gnolls, a vicious enemy of the Barbarians. Through their home lies the way to other lands to the south of the Barbarians' homeland. Many adventurers, often from far off lands, can be found braving the wastes of the Permafrost, also adjacent to the Everfrost Peaks. Rumors of ancient civilizations and ruins dotting the snowy wastes bring in many a curious explorer (such as myself).

Travelling To and From Halas[edit]

The only way to get to the city of Halas is to brave both the gnoll land of Blackburrow as well as the Everfrost Peaks themselves. Passing through these leads to the lands north of Qeynos and, from there, the rest of Norrath.

Local Color[edit]

Places[edit]

The city of Halas has more than its share of bars, probably to keep these tundra dwellers warm on a winter night. These are humming with life during the drinking festivals, carried out regularly across Norrath on the same evenings every week. Armories are also a common sight, and frequented almost as much as the bars. Most of the inhabitants of this city know well how to use a sword, and I almost feel badly for the gnolls to whom they are mortal enemies.

People[edit]

The people of Halas generally keep to themselves. Their life requires a great deal of what other races might term menial work, so their days are consumed with the process of survival. This is not to say that there aren't very frequent brawls in the streets as young (and old) warriors demonstrate their skills for others, or drinking bouts ending in dozens of unconscious champions, but the Barbarians could be termed a simple people.


External References: EQAtlas