Difference between revisions of "Shadow Haven"
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[[Image:Shadowhaven.jpg|right|border]] | [[Image:Shadowhaven.jpg|right|border]] | ||
*1 upstairs - Inn and Bank, downstairs - Magician supplies | *1. upstairs - Inn and Bank, downstairs - [[Magician]] supplies | ||
*2 Library with Enchanter, Wizard, and Magician spells, Enchanter Trainer, downstairs Magician Trainer | *2. Library with [[Enchanter]], [[Wizard]], and [[Magician]] spells, [[Enchanter]] Trainer, downstairs [[Magician]] Trainer | ||
*3a Meats and Stews, Food, Jewelry supplies | *3a. Meats and Stews, Food, [[Darchon%27s_Tradeskill_guide#Jewelry_Making | Jewelry]] supplies | ||
*3b Izbat's Wondrous Robes - robes and cloaks, Food and goods, Robes, Staves, Talking Scrolls - Generic spells | *3b. Izbat's Wondrous Robes - robes and cloaks, Food and goods, Robes, Staves, Talking Scrolls - Generic spells | ||
*4 Monk Trainer, Wizard Trainer at north end of open area (by stairs) | *4. [[Monk]] Trainer, [[Wizard]] Trainer at north end of open area (by stairs) | ||
*5 Large cloth armor, Cloth armor, Food and goods, Brewing Supplies | *5. Large cloth armor, Cloth armor, Food and goods, [[Darchon%27s_Tradeskill_guide#Brewing | Brewing]] Supplies | ||
*6 Sewing Kit, Baking Molds, Basic Smithing equipment, Forge, Large Molds, Armor Molds, Blacksmithing Molds | *6. Sewing Kit, Baking Molds, Basic Smithing equipment, Forge, Large Molds, Armor Molds, [[Darchon%27s_Tradeskill_guide#Blacksmithing | Blacksmithing]] Molds | ||
*7 empty | *7. empty | ||
*8 The Fordel Hold - Bank | *8. The Fordel Hold - Bank | ||
*9 Grimthor's Distillery - Food and goods, Alcohol, Brew Barrels | *9. Grimthor's Distillery - Food and goods, Alcohol, Brew Barrels | ||
*10 empty | *10. empty | ||
*11 Instruments, Food and goods, Fordel Scout armor, Fordel weapons, Rough hide armor, Boots | *11. Instruments, Food and goods, Fordel Scout armor, Fordel weapons, Rough hide armor, Boots | ||
*12 Paladin and Cleric Trainers, Paladin and Cleric spells | *12. [[Paladin]] and [[Cleric]] Trainers, [[Paladin]] and [[Cleric]] spells | ||
*13 Oven, Alcohol | *13. Oven, Alcohol | ||
*14 Warrior Trainer | *14. [[Warrior]] Trainer | ||
*15 Alcohol, Brew Barrel | *15. Alcohol, Brew Barrel | ||
*16 The Black Kettle - Alcohol | *16. The Black Kettle - Alcohol | ||
*17 Rogue Trainer | *17. [[Rogue]] Trainer | ||
*18 Large Rough hide armor, Sewing Kit, Alchemy Supplies, Building east of this has Sewing Kit and Merchant selling ?, Soulbinder outside | *18. Large Rough hide armor, Sewing Kit, [[Alchemy]] Supplies, Building east of this has Sewing Kit and Merchant selling ?, Soulbinder outside | ||
*19 empty | *19. empty | ||
*20 Bank, room north of this has Gems | *20. Bank, room north of this has Gems | ||
*21 Heavy and regular boxes and bags, outside Merchants selling Food and other Goods | *21. Heavy and regular boxes and bags, outside Merchants selling Food and other Goods | ||
*22 Transporter to Nexus, Soulbinder nearby | *22. Transporter to [[the Nexus]], Soulbinder nearby | ||
*23 Teleporter to underground | *23. Teleporter to underground | ||
*23a Ranger Trainer and spells | *23a. [[Ranger]] Trainer and spells | ||
*23b Druid Trainer and spells | *23b. [[Druid]] Trainer and spells | ||
*23c Beastlord Trainer and spells | *23c. [[Beastlord]] Trainer and spells | ||
*23d Shaman Trainer and spells | *23d. [[Shaman]] Trainer and spells | ||
*23e Tree, click to go back to 23 | *23e. Tree, click to go back to 23 | ||
*24 Food and goods, Basic Blacksmithing supplies, Forge, Blade Molds, Shield Molds, Room to east has Food and other Goods | *24. Food and goods, Basic [[Darchon%27s_Tradeskill_guide#Blacksmithing | Blacksmithing]] supplies, Forge, Blade Molds, Shield Molds, Room to east has Food and other Goods | ||
*25 Bard Trainer, Alcohol, Oven | *25. [[Bard]] Trainer, Alcohol, Oven | ||
*26 Fletching and Bowyer Supplies | *26. [[Darchon%27s_Tradeskill_guide#Flething | Fletching] and Bowyer Supplies | ||
*27 Marchop's Micro Metals - Tinkering supplies | *27. Marchop's Micro Metals - [[Tinkering]] supplies | ||
*28 Shandeling's Roost - Inn | *28. Shandeling's Roost - Inn | ||
*29 Alcohol | *29. Alcohol | ||
*30 Jewelry supplies, metals, and gems | *30. [[Darchon%27s_Tradeskill_guide#Jewelry_Making | Jewelry]] supplies, metals, and gems | ||
*31 Sewing patterns, Rough hide armor | *31. Sewing patterns, Rough hide armor | ||
*32 The Lost Turnip - Oven, Vegetables, Bags outside | *32. The Lost Turnip - Oven, Vegetables, Bags outside | ||
*33 Deepcarver Plate and Pickbringers Chain armor | *33. Deepcarver Plate and Pickbringers Chain armor | ||
*34 Basic Blacksmithing and Dyeing supplies, Small armor molds, Forge | *34. Basic [[Darchon%27s_Tradeskill_guide#Blacksmithing | Blacksmithing]] and Dyeing supplies, Small armor molds, Forge | ||
*35 Kiln, Pottery Wheel, Small leather armor, Alcohol, Fishing supplies, Pottery sketches, Basic Pottery supplies, Potions/Crystals | *35. Kiln, Pottery Wheel, Small leather armor, Alcohol, Fishing supplies, [[Darchon%27s_Tradeskill_guide#Pottery | Pottery]] sketches, Basic [[Darchon%27s_Tradeskill_guide#Pottery | Pottery]] supplies, Potions/Crystals | ||
*36 Food | *36. Food | ||
*37 Boots | *37. Boots | ||
*38 Bank | *38. Bank | ||
*39 Food and Drink | *39. Food and Drink | ||
*40 Gems | *40. Gems | ||
*41 Weapons | *41. Weapons | ||
|} | |} | ||
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{| style="width: 60%;" | {| style="width: 60%;" | ||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Guilds:''' | ! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Guilds:''' | ||
| Bard, Beastlord, Cleric, Druid, Enchanter, Magician, Paladin, Ranger, Rogue, Shaman, Warrior | | [[Bard]], [[Beastlord]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shaman]], [[Warrior]] | ||
|- | |- | ||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Tradeskill facilities:''' | ! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Tradeskill facilities:''' | ||
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| Indoor | | Indoor | ||
|- | |- | ||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Dungeon:''' | ! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''[[Dungeon]]:''' | ||
| | | No | ||
|- | |||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''[[Binding in Norrath | Bindability (Self/Others)]] :''' | |||
| Yes/Yes | |||
|- | |- | ||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Succor point :''' | ! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Succor point :''' | ||
| X (190) Y (-982) Z (-28) -- (Paludal Caverns Zone in) | | X (190) Y (-982) Z (-28) -- ([[Paludal Caverns]] Zone in) | ||
|- | |- | ||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''COTH possible''' : | ! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''COTH possible''' : | ||
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|- | |- | ||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Foraged items:''' | ! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Foraged items:''' | ||
| | | Ancient Tarnished Coin, Mushroom, Pod of Water, Roots | ||
|} | |} | ||
== Description == | == Description == | ||
Shadow Haven is a network of caverns that wind their way through Luclin, and have been filled with the domain of several trade families, who make Shadow Haven their home. The city also lays claim over the Bazaar and the Nexus, and controls and provides security for those areas as well. | Shadow Haven is a network of caverns that wind their way through Luclin, and have been filled with the domain of several trade families, who make Shadow Haven their home. The city also lays claim over [[the Bazaar]] and [[the Nexus]], and controls and provides security for those areas as well. | ||
== Surrounding Areas == | == Surrounding Areas == | ||
Shadow Haven is adjacent to two of the areas that it controls, the Bazaar and the Nexus. The Bazaar is where Shadow Haven makes most of its revenue, with the heavy amount of trade that occurs there. The Nexus is more important to their business, however, since many people coming to or leaving from Luclin need to pass through there. They are also connected to Paludal Caverns, through which they send caravans to the Vah Shir city of Shar Vahl. | Shadow Haven is adjacent to two of the areas that it controls, [[the Bazaar]] and [[the Nexus]]. [[The Bazaar]] is where Shadow Haven makes most of its revenue, with the heavy amount of trade that occurs there. [[The Nexus]] is more important to their business, however, since many people coming to or leaving from Luclin need to pass through there. They are also connected to [[Paludal Caverns]], through which they send caravans to the [[Vah Shir]] city of [[Shar Vahl]]. | ||
== Travelling To and From Shadow Haven == | == Travelling To and From Shadow Haven == | ||
The Nexus has a portal that takes you to and from Shadow Haven. One of the two exits of the Bazaar is into Shadow Haven (the other into Nexus). There is an obvious one way exit from Shadow Haven to the Echo Caverns from one section of town, and a well-hidden two way entrance near the Nexus teleporter here. Also, the tunnels to Paludal Caverns can be found here, used for transporting goods to Shar Vahl. | [[The Nexus]] has a portal that takes you to and from Shadow Haven. One of the two exits of [[the Bazaar]] is into Shadow Haven (the other into [[the Nexus]]). There is an obvious one way exit from Shadow Haven to the [[Echo Caverns]] from one section of town, and a well-hidden two way entrance near [[the Nexus]] teleporter here. Also, the tunnels to [[Paludal Caverns]] can be found here, used for transporting goods to [[Shar Vahl]]. | ||
== Local Color == | == Local Color == | ||
===Places=== | ===Places=== |
Latest revision as of 15:50, 6 June 2020
General Zone Info | Description | Surrounding Areas | Travel To/From | Local Color |
Adjacent Zones: Echo Caverns | The Nexus | The Bazaar | Paludal Caverns |
|
General Zone info[edit]
Guilds: | Bard, Beastlord, Cleric, Druid, Enchanter, Magician, Paladin, Ranger, Rogue, Shaman, Warrior |
---|---|
Tradeskill facilities: | Pottery Wheel, Kiln, Forge, Brew Barrel, Oven, Sewing Kit |
Indoor/Outdoor: | Indoor |
Dungeon: | No |
Bindability (Self/Others) : | Yes/Yes |
Succor point : | X (190) Y (-982) Z (-28) -- (Paludal Caverns Zone in) |
COTH possible : | Yes |
Can summon corpses : | Yes |
Ground Spawns: | |
Foraged items: | Ancient Tarnished Coin, Mushroom, Pod of Water, Roots |
Description[edit]
Shadow Haven is a network of caverns that wind their way through Luclin, and have been filled with the domain of several trade families, who make Shadow Haven their home. The city also lays claim over the Bazaar and the Nexus, and controls and provides security for those areas as well.
Surrounding Areas[edit]
Shadow Haven is adjacent to two of the areas that it controls, the Bazaar and the Nexus. The Bazaar is where Shadow Haven makes most of its revenue, with the heavy amount of trade that occurs there. The Nexus is more important to their business, however, since many people coming to or leaving from Luclin need to pass through there. They are also connected to Paludal Caverns, through which they send caravans to the Vah Shir city of Shar Vahl.
Travelling To and From Shadow Haven[edit]
The Nexus has a portal that takes you to and from Shadow Haven. One of the two exits of the Bazaar is into Shadow Haven (the other into the Nexus). There is an obvious one way exit from Shadow Haven to the Echo Caverns from one section of town, and a well-hidden two way entrance near the Nexus teleporter here. Also, the tunnels to Paludal Caverns can be found here, used for transporting goods to Shar Vahl.
Local Color[edit]
Places[edit]
Shadow Haven was very obviously built from a mixture of people and caverns. The caverns were changed to accomodate those who wished to live there, and bear striking resemblances to their homes on Norrath.
People[edit]
The residents of Shadow Haven are generally suspicious and careful around outsiders, although their living comes from making money off of outsiders and they know it. They generally are willing to trade, and often have others do small tasks for them in order to gain trust. They generally consider themselves above the fighting and troubles of the rest of the world, and even if they don't like you, they'll generally leave you alone.