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=== Prominent Bugs, Quirks and Out-Of-Era Features of Al'Kabor and TAKP ===
=== Prominent Bugs, Quirks and Out-Of-Era Features of Al'Kabor and TAKP ===
Also see (for code bugs which are not quirks, and do not need to be reported to staff):  https://wiki.takp.info/index.php/Known_Bugs


Because TAKP is emulating a very specific month of PoP, certain unfixed bugs that were fixed during PoP's span will remain active here.  Sony's Al'Kabor server also had a handful of later PoP era additions that were implemented even though the code forked prior to their implementation on the PC servers.  Some of the more egregious bugs were/will be fixed however.
Because TAKP is emulating a very specific month of PoP, certain unfixed bugs that were fixed during PoP's span will remain active here.  Sony's Al'Kabor server also had a handful of later PoP era additions that were implemented even though the code forked prior to their implementation on the PC servers.  Some of the more egregious bugs were/will be fixed however.
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The more noteworthy features and quirks enabled on TAKP include:
The more noteworthy features and quirks enabled on TAKP include:


* Sony's Al'Kabor had a unique permanent 20% exp bonus, and so does TAKP.
* Sony's Al'Kabor had a unqiue permanent 20% exp bonus, and so does TAKP.
* In the Ykesha era, 7 months after PoP's launch, the group exp bonuses were increased significantly.  AK had a bugged implementation of this bonus which roughly doubled it for groups with 4-6 members.
* In the Ykesha era, 7 months after PoP's launch, the group exp bonuses were increased significantly.  AK had a bugged implementation of this bonus which roughly doubled it for groups with 4-6 members.
* On Al'Kabor it was possible to hit low level players with group versions of high level spells, allowing for Mass Group Buffs to hit players of any level.  This enabled a popular activity of high level casters announcing MGBs to buff lower level players.
* On Al'Kabor it was possible to hit low level players with group versions of high level spells, allowing for Mass Group Buffs to hit players of any level.  This enabled a popular activity of high level casters announcing MGBs to buff lower level players.
* On Al'Kabor is was possible to use a horse and gain the standing meditation ability even with old models on.
* On Al'Kabor is was possible to use a horse and gain the standing meditation ability even with old models on.


For those concerned with EQ's slow rate of advancement, consider that the large exp bonuses combined with MGBs enable a rapid leveling up of new characters than would be the case on other classic servers. MGBs are available on TAKP and often announced on the Alliance chat channel.
For those concerned with EQ's slow rate of advancement, consider that the large exp bonuses combined with MGBs enable a rapid leveling up of new characters than would be the case on other classic servers. (MGBs will be available when Luclin launches)


=== Zone Revamps ===
=== Zone Revamps ===
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* Our Plane of Hate is the 2nd iteration that went live mid-Velious; it is not the final revamp that went live during the Ykesha expansion.
* Our Plane of Hate is the 2nd iteration that went live mid-Velious; it is not the final revamp that went live during the Ykesha expansion.
* Chardok
* Chardok
* RunnyEye Citadel
* Splitpaw
* Splitpaw


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* No GoD era tradeskill UI
* No GoD era tradeskill UI
* No target rings
* No target rings
* No F8 / tab target cycling
* No mousewheel zoom-out (this may disappoint some people.  Try the top-down F9 view)
* No saved spell sets
* No mousewheel zoom-out (this may disappoint some people.  Try the top-down F9 view - Hit F9 twice, then use Alt + Numpad 1-8 and Pg Up/Down to modify view)
* Bards do not get Melody
* There is no extended Bard song buff window
* Rangers do not get Autofire
* There is no /autoinventory
* Cannot see numerical mana values
* Cannot see damage ticks from DoT spells
* Cannot see other player's spell damage (this includes procs)
* No in-game guild management UI window (we do feature a custom Guild Management website tool)


== Staff and Server Location ==
== Staff and Server Location ==
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* GoD era leadership AAs enabled at launch and granted for free, including a very large ATK bonus.
* GoD era leadership AAs enabled at launch and granted for free, including a very large ATK bonus.
* AAs enabled pre-Luclin.
* AAs enabled pre-Luclin.
* Differences in AA's.  The DB servers have made many, many changes and consolidations over the years.  [https://wiki.takp.info/index.php?title=Alternate_Advancement Please familiarize yourself with the state of them on TAKP].  At this point in time, Luclin and PoP AA's are enabled.
* Augmentations available pre-LDoN.
* Augmentations available pre-LDoN.
* AC overcap returns are much more generous.
* AC overcap returns are much more generous.
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* ALL PoP era NPCs had their damages reduced by roughly 5%.
* ALL PoP era NPCs had their damages reduced by roughly 5%.
* Underwater vision is much farther.
* Underwater vision is much farther.
* NPC 'ignore range' was globally reduced to 600 units; meaning NPCs will ignore the players they hate after only 600 distance. (3x spell range)
* NPC 'forget range' was globally reduced to 600 units; meaning NPCs will forget the players they hate after only 600 distance. (3x spell range)
* Rampage and Flurry are a bit less threatening than they once were for a couple of reasons.
* Rampage and Flurry are a bit less threatening than they once were for a couple of reasons.
* Coin has no weight.
* Coin has no weight.
* Maps enabled.
* Maps enabled.
* The experience curve was replaced, resulting in more or fewer kills to level depending on level and server.
* TAKP and P99 frankly have less problems with hacks and bots.
* TAKP and P99 frankly have less problems with hacks and bots.
* No boxing limits; although some progression servers limit you to one account per physical machine.
* No boxing limits; although some progression servers limit you to one account per physical machine.

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