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=== Prominent Bugs, Quirks and Out-Of-Era Features of Al'Kabor and TAKP === | === Prominent Bugs, Quirks and Out-Of-Era Features of Al'Kabor and TAKP === | ||
Because TAKP is emulating a very specific month of PoP, certain unfixed bugs that were fixed during PoP's span will remain active here. Sony's Al'Kabor server also had a handful of later PoP era additions that were implemented even though the code forked prior to their implementation on the PC servers. Some of the more egregious bugs were/will be fixed however. | Because TAKP is emulating a very specific month of PoP, certain unfixed bugs that were fixed during PoP's span will remain active here. Sony's Al'Kabor server also had a handful of later PoP era additions that were implemented even though the code forked prior to their implementation on the PC servers. Some of the more egregious bugs were/will be fixed however. | ||
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The more noteworthy features and quirks enabled on TAKP include: | The more noteworthy features and quirks enabled on TAKP include: | ||
* Sony's Al'Kabor had a | * Sony's Al'Kabor had a unqiue permanent 20% exp bonus, and so does TAKP. | ||
* In the Ykesha era, 7 months after PoP's launch, the group exp bonuses were increased significantly. AK had a bugged implementation of this bonus which roughly doubled it for groups with 4-6 members. | * In the Ykesha era, 7 months after PoP's launch, the group exp bonuses were increased significantly. AK had a bugged implementation of this bonus which roughly doubled it for groups with 4-6 members. | ||
* On Al'Kabor it was possible to hit low level players with group versions of high level spells, allowing for Mass Group Buffs to hit players of any level. This enabled a popular activity of high level casters announcing MGBs to buff lower level players. | * On Al'Kabor it was possible to hit low level players with group versions of high level spells, allowing for Mass Group Buffs to hit players of any level. This enabled a popular activity of high level casters announcing MGBs to buff lower level players. | ||
* On Al'Kabor is was possible to use a horse and gain the standing meditation ability even with old models on. | * On Al'Kabor is was possible to use a horse and gain the standing meditation ability even with old models on. | ||
For those concerned with EQ's slow rate of advancement, consider that the large exp bonuses combined with MGBs enable a rapid leveling up of new characters than would be the case on other classic servers. MGBs | For those concerned with EQ's slow rate of advancement, consider that the large exp bonuses combined with MGBs enable a rapid leveling up of new characters than would be the case on other classic servers. (MGBs will be available when Luclin launches) | ||
=== Zone Revamps === | === Zone Revamps === | ||
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* Our Plane of Hate is the 2nd iteration that went live mid-Velious; it is not the final revamp that went live during the Ykesha expansion. | * Our Plane of Hate is the 2nd iteration that went live mid-Velious; it is not the final revamp that went live during the Ykesha expansion. | ||
* Chardok | * Chardok | ||
* Splitpaw | * Splitpaw | ||
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* No GoD era tradeskill UI | * No GoD era tradeskill UI | ||
* No target rings | * No target rings | ||
* No mousewheel zoom-out (this may disappoint some people. Try the top-down F9 view) | |||
* No mousewheel zoom-out (this may disappoint some people. Try the top-down F9 view | |||
== Staff and Server Location == | == Staff and Server Location == | ||
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* GoD era leadership AAs enabled at launch and granted for free, including a very large ATK bonus. | * GoD era leadership AAs enabled at launch and granted for free, including a very large ATK bonus. | ||
* AAs enabled pre-Luclin. | * AAs enabled pre-Luclin. | ||
* Augmentations available pre-LDoN. | * Augmentations available pre-LDoN. | ||
* AC overcap returns are much more generous. | * AC overcap returns are much more generous. | ||
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* ALL PoP era NPCs had their damages reduced by roughly 5%. | * ALL PoP era NPCs had their damages reduced by roughly 5%. | ||
* Underwater vision is much farther. | * Underwater vision is much farther. | ||
* NPC ' | * NPC 'forget range' was globally reduced to 600 units; meaning NPCs will forget the players they hate after only 600 distance. (3x spell range) | ||
* Rampage and Flurry are a bit less threatening than they once were for a couple of reasons. | * Rampage and Flurry are a bit less threatening than they once were for a couple of reasons. | ||
* Coin has no weight. | * Coin has no weight. | ||
* Maps enabled. | * Maps enabled. | ||
* TAKP and P99 frankly have less problems with hacks and bots. | * TAKP and P99 frankly have less problems with hacks and bots. | ||
* No boxing limits; although some progression servers limit you to one account per physical machine. | * No boxing limits; although some progression servers limit you to one account per physical machine. |