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{| class="wikitable" style="float:right; margin-left: 10px;"
!colspan="5"|'''Class Role Report Card'''
!rowspan="7" style="background-color:#CCCCCC;" |[[File:AniRanger.gif]]
|-
| '''Healing''': Fair
|-
| '''Tanking''': Poor to Fair
|-
| '''DPS''': Excellent
|-
| '''Debuffing''': Fair
|-
| '''Buffing''': Good
|-
| '''Crowd Control''': Situational (Outdoors)
|}
Rangers are warriors attuned to the ways of nature, able to call upon the power of the wild to aid them in their fights. Rangers are primarily a melee class, able to wear chain armor and wield many kinds of weapons.
Rangers are warriors attuned to the ways of nature, able to call upon the power of the wild to aid them in their fights. Rangers are primarily a melee class, able to wear chain armor and wield many kinds of weapons.


Rangers are scouts and hunters, able to track enemies from a great distance and engage them with deadly ranged attacks, but rangers can also fight well in a melee, using two weapons to attack their foes. Rangers have spells drawn from nature. They can increase run speed and add to an ally's armor, health, or ability to attack. In a pinch, they can heal or directly damage enemies with fiery attacks.
Rangers are scouts and hunters, able to track enemies from a great distance and engage them with deadly ranged attacks, but rangers can also fight well in a melee, using two weapons to attack their foes. Rangers have spells drawn from nature. They can increase run speed and add to an ally's armor, health, or ability to attack. In a pinch, they can heal or directly damage enemies with fiery attacks.


=Introduction=
==Combat Skills==
 
If you are new to TAKP, please read through the [https://www.takproject.net/forums/index.php?threads/new-to-the-server-check-here.19791/ New to the Server] forum post, it explains a lot of the mechanics in this guide.
 
== Class Titles ==
{| class="wikitable"
! Level 1-50 !! Level 51-54 !! Level 55-59 !! Level 60-64 !! Level 65
|- style="text-align: center;"
| Ranger || Pathfinder || Outrider || Warder || Forest Stalker
|}
 
= Creation Guide =
 
== Picking Your Race ==
 
 
{| class="eoTable2 sortable" style="text-align:center"
|-
! RACE !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! BONUS
|-
| style="text-align: left"| '''Half-Elf''' || 75 || 80 || 100 || 85 || 65 || 75 || 75 || 20
|-
| style="text-align: left"| '''Halfling''' || 75 || 85 || 105 || 90 || 85 || 67 || 50 || 20
|-
| style="text-align: left"| '''Human''' || 80 || 85 || 85 || 75 || 80 || 75 || 75 || 20
|-
| style="text-align: left"| '''Wood Elf''' || 70 || 75 || 105 || 80 || 85 || 75 || 75 || 20
|}
 
== Spending Your Bonus Points ==
Raid min/max: 20 STA
DPS: 20 STR
 
=Combat Skills=
 
[https://www.takproject.net/SkillCaps/ TAKP Skill Caps]
 
<table cellpadding='5' cellborder='0' cellspacing='0' width='45%'>
<table cellpadding='5' cellborder='0' cellspacing='0' width='45%'>
     <tr bgcolor="#cccccc">
     <tr bgcolor="#cccccc">
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<tr><td align="center" width="10%">1</td>
<tr><td align="center" width="10%">1</td>
<td align="center" width="10%">No</td>
<td align="center" width="10%">No</td>
<td>[[Skill_1hb|1 Hand Blunt]]</td>
<td>[[1 Hand Blunt]]</td>
<td align="center" width="20%">200</td>
<td align="center" width="20%">200</td>
<td align="center" width="25%">240</td>
<td align="center" width="25%">240</td>
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</tr>
</tr>
</table>
</table>
 
==Ranger Spells==
==Archery==
* For archery skill ups, target [https://www.takproject.net/allaclone/npc.php?id=79098 Ssolet Dnaas] in Warsliks Woods at 4014, 402 who is level 50, perma-rooted, and has high regen.
* Archery hate is weapon damage + arrow damage per shot without the multipliers, hit or miss.([https://wiki.takp.info/index.php/Changelog Source])
* Rangers above level 50 do double damage with Archery against non-moving, non-rooted targets.
 
'''Archery Damage'''
From a [https://www.takproject.net/forums/index.php?threads/archery-damage.25704/ TAKP Forum thread]:
Archery does not get a damage bonus here. Client::Attack() is the melee routine. The archery routine is DoArcheryAttackDmg() in special_attacks.cpp.
 
Archery damage still is not perfect here. I got it 99% right before Luclin launched and moved on to develop zones. Melee damage is more accurate and for example a Blade of War will do the correct 321/528 normal/crit max hits. I did some investigating on this today and it appears that there's some rounding error somewhere making normal shots do a couple extra damage and Trueshot damage is a bit too low. How Trueshot works exactly is a little fuzzy and simply multiplying by 1x or 1.05x doesn't fit perfectly. Currently Stonewood+Blessed max hits are 674 and 1154 when they should be 672 and 1150, and under TS max crit seems to be 2296 when it should be 2320 because our multiplier is 1x.
 
The basic archery damage math that I'm aware of as of now is this:
 
dmg = bow dmg + arrow dmg = 57 for stonewood + blessed arrows
max AM0 non-crit non-TS moving hit = INT(dmg * 2.95) = 168 for stonewood + blessed arrows
max AM0 non-crit non-TS stationary hit = doubled = 336 for stonewood + blessed arrows
max AM3 non-crit non-TS stationary hit = doubled = 672 for stonewood + blessed arrows
max AM3 critical non-TS stationary hit = INT(672*1.7+0.5)+8 = 1150 for stonewood + blessed arrows
max AM3 critical TS stationary hit = INT(INT(672*2.025)*1.7+0.5)+8 = 2320 for stonewood + blessed arrows
 
The problem I have is that I'm seeing 2.05 as the TS multiplier on some webpages (or +105%) and this doesn't fit. 2.025 doesn't fit perfectly for other bows either but it's still closer than 2.05. I'll probably bump our multiplier to +102%. The way it's implemented can't do fractions but if I had the precise logic I'd rip it out and hardcode it.
 
==[https://wiki.takp.info/index.php/Disciplines#Ranger_Disciplines Ranger Disciplines]==
Disciplines are given to all non-caster classes as a boost to combat mechanics for a brief period of time with cooldowns.
 
'''Usage:''' /discipline <DISC NAME>
 
*'''RESISTANT''' (Level 51 – Velious): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
 
*'''FEARLESS''' (Level 54 – Velious): Immunity to “Fear” and all spells that cause “fear”. This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
 
*'''TRUESHOT''' (Level 55): Imbues your bow with energy, increase the damage done by each shot and improving your accuracy. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes. The reuse time for this discipline will decrease as the ranger gains additional levels. Shares cooldown timer with Weaponshield.
 
*'''WEAPONSHIELD''' (Level 60): Focuses your combat reflexes, allowing you to parry most melee attacks. Parries all melee attacks from the front. This discipline lasts for 18 seconds, and has a base reuse time of 72 minutes. The reuse time for this discipline will decrease as the ranger gains additional levels. Shares cooldown timer with Trueshot.
 
= Useful Items =
==Archery==
*'''[https://www.takproject.net/allaclone/item.php?id=17327 Fleeting Quiver]''': Best archery haste in game, hunt those highland lions! Keep it in top slot with at least one arrow in it for haste to apply with Endless Quiver AA.
 
*'''[https://www.takproject.net/allaclone/item.php?id=4539 Tolan's Darkwood Bracer]''': Summon arrows until you get Endless Quiver AA
 
*'''[https://www.takproject.net/allaclone/item.php?id=8330 Shardwing Arrow]''': 12 damage arrow; an arrow's [https://www.takproject.net/forums/index.php?threads/elemental-damage-table.28816/ elemental damage] requires low resist targets to be more effective than a Shardwing. (Pair with Endless Quiver)
 
'''Bane Damage Bows'''
* [https://www.takproject.net/allaclone/item.php?id=9242 Corrupted Shissar Bow] Bane: Shissar
* [https://www.takproject.net/allaclone/item.php?id=9243 Yttrium-Imbued Oak Bow] Bane: Seru
* [https://www.takproject.net/allaclone/item.php?id=28930 Great Bow of Slaughter] Bane: Greater Akheva
 
==Melee Weapons==
*'''[https://www.takproject.net/allaclone/item.php?id=20487 Swiftwind] & [https://www.takproject.net/allaclone/item.php?id=20488 Earthcaller]''': The Ranger Epic 1.0. Quest: [[Ranger Epic]]
*'''[https://www.takproject.net/allaclone/item.php?id=8916 Silver Blade of Thunder]''': The ''Halfling'' Ranger Epic! Karana only, Proc's ''Thunder Strike'' which has 15 pushback for help positioning mobs. Quest: [[Silver Blade of Thunder]].
 
==Utility==
*'''[https://www.takproject.net/allaclone/item.php?id=30008 Eyepatch of Plunder]''': Clickie 20% self-haste is better than nothing.
 
*'''[https://www.takproject.net/allaclone/item.php?id=1553 Vial of Velium Vapors]''': Skill up pottery to be able to craft a low cost Thurgadin teleport - Ranger port, but WITH your gear!
 
*'''[https://www.takproject.net/allaclone/item.php?id=32592 Seal of the Dwarven Emissary]''': Unlimited Thurgadin teleport from the  once-a-year [https://wiki.takp.info/index.php/Anniversary_Events#3rd_Year_Anniversary_Event Anniversary Event]. You won't regret doing this one!
 
*'''[[Horses]]:''' On EQMac there was a bug that let you use old models get the horse buff icon, which lets you meditate without riding a horse. The benefit of this is you can move at normal sow speeds while buying the cheapest horse, don't suffer from acceleration/deceleration effect of horses, can duck spells to interrupt casting, avoid sit agro, and not have to use Luclin models if you don't like the graphic. You can read about that setting [http://wiki.takp.info/index.php?title=Frequently_Asked_Questions#How_to_disable_Luclin_models.3F here].
 
= Alternate Advancement =
 
A full list of [[Alternate Advancement]] abilities.
 
== First 100 Alternate Advancement Points ==
In a [https://www.takproject.net/forums/index.php?threads/takp-generic-alternate-advancement-guide.19864/#post-99940 TAKP Forums post], Rimidal
recommended the following first 103 [[Alternate Advancement]] for new Rangers.
 
Assuming you picked ranger for fun with archery, so picking that specialization first.
 
* Archetype – Combat Fury 3 (12 AAs) – More crits is more damage, works for melee and bow damage.
 
* Class – Endless Quiver (9 AAs) – Viewed as a class defining ability for ranger, ability to shoot unlimited arrows of the best type.
 
* Class – Archery Master 3 (18 AAs) – Another “class defining” ability – increases bow damage by 30/60/100%! You will need to be ready to work around the TAKP limitations of arrows not hitting cornered mobs.
 
* Class – Innate Camouflage (5 AAs) – Instant casting fixed-duration invisibility without a spell gem, I just love this AA.
 
* PoP Ability – Ferocity 3 (9 AAs) – Extra DPS via additional double attacks.
 
* Class – Ambidexterity (9 AAs) – If you don’t plan to use your bow very much, then prioritise this first. Increases your chance to successfully dual wield
 
* PoP Ability – Fury of the Ages 3 (9 AAs) – More crits is more DPS and you're all about that life.
 
* Archetype – Natural Durability 3 (12 AAs) – Having more HPs is always useful because it lets you take more melee and spell damage.
 
* Pop Ability – Entrap (4 AAs) – Free quick recast manaless snare that doesn't require a spell gem, and as a bonus it generates much less threat than your Ensnare spell.
 
* Pop Advance – Planar Power 5 (10 AAs) – Boost your max stats - get more hitpoints and dex, all the good stuff.
 
Additional AAs to aim for: Combat Agility, Lightning Reflexes, Spell Casting Fury, Combat Stability, Innate Defense.
 
=Ranger Spells=
=== Level 9 Spells ===
=== Level 9 Spells ===
{| class="wikitable" width='92%'  style="background-color:#FFFFF;"
{| class="wikitable" width='92%'  style="background-color:#FFFFF;"
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| [[Alteration]]
| [[Alteration]]
| Single target
| Single target
|-
| http://www.takproject.net/allaclone//icons/104.gif [http://www.takproject.net/allaclone/spell.php?id=3107 Cry of Fire]
| Self Only Enchant Weapon with a Direct Damage and Stun [[Proc]]
| 50
| 10 Minutes
| [[Alteration]]
| Self only
|-
|-
| http://www.takproject.net/allaclone//icons/57.gif [http://www.takproject.net/allaclone/spell.php?id=61 Resist Cold]
| http://www.takproject.net/allaclone//icons/57.gif [http://www.takproject.net/allaclone/spell.php?id=61 Resist Cold]
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[[Category: Hybrid]]
[[Category: Hybrid]]
[[Category: Role: DPS]]
[[Category: Role: DPS]]
[[Category: Spells]]

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