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| style= "text-align:center;" | [[#General Zone info|General Zone Info]] | [[#Description|Description]] | [[#Dangers|Dangers]] | [[#Benefits|Benefits]] | [[#Travelling To and From Kurn's Tower|Travel To/From]] | | style= "text-align:center;" | [[#General Zone info|General Zone Info]] | [[#Description|Description]] | [[#Dangers|Dangers]] | [[#Benefits|Benefits]] | [[#Travelling To and From Kurn's Tower|Travel To/From]] | ||
|- | |- | ||
| style= "text-align:center;" | '''Adjacent Zones:''' [[ | | style= "text-align:center;" | '''Adjacent Zones:''' [[Field of Bone]] | ||
|} | |} | ||
{|cellspacing="0" cellpadding="0" width='90%' style="border: 1px solid gray;" | {|cellspacing="0" cellpadding="0" width='90%' style="border: 1px solid gray;" | ||
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! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Zone spawn timer:''' | ! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Zone spawn timer:''' | ||
| | | 18 min 30 sec | ||
|- | |- | ||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Indoor/Outdoor:''' | ! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Indoor/Outdoor:''' | ||
| Indoor | | Indoor | ||
|- | |- | ||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | ''' | ! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Dungeon:''' | ||
| Yes | | Yes | ||
|- | |- | ||
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On the lower levels, the undead are mixed in with burynai that are often of the necromancer or shadowknight classes. These burynai cast all of the available necromancer spells and can Harm Touch you, but are not as aggressive as the undead. There are many areas, however, where there are many of them closely packed together. | On the lower levels, the undead are mixed in with burynai that are often of the necromancer or shadowknight classes. These burynai cast all of the available necromancer spells and can Harm Touch you, but are not as aggressive as the undead. There are many areas, however, where there are many of them closely packed together. | ||
The other danger is in moving between the lower levels. To move from the basement to the catacombs requires a drop through one of two very deep holes. Once in the catacombs, the only way out is through an exit that leads you to | The other danger is in moving between the lower levels. To move from the basement to the catacombs requires a drop through one of two very deep holes. Once in the catacombs, the only way out is through an exit that leads you to the Field of Bone outside. Having levitation or lots of hit points around is useful for these drops. | ||
== Benefits == | == Benefits == | ||
Kurn's Tower is an excellent step up for the [[Iksar]] from [[Cabilis]] who are hunting in [[ | Kurn's Tower is an excellent step up for the [[Iksar]] from [[Cabilis]] who are hunting in the [[Field of Bone]]. As far as hunting goes, the zone is a relatively safe area to hunt. Most of the monsters spawn in predictable spots away from other monsters (or large groups of them). They can be pulled easily and, since they are mostly undead, you don't need to worry about runners. This makes hunting either solo or in a small group fairly easy to do. Trains are very rare here, and if they exist consist of maybe one or two skeletons that the poor person simply couldn't finish off. | ||
Also, there is some nice loot here. First of all, any [[necromancer]] from anywhere nearby should hunt here, since you can gather hordes of bones for the future, as well as be able to use your undead-oriented spells. The creatures in the lower levels occasionally drop bronze weapons and spell research components, and provide some good money for the level of the creatures that are here. Also, monks spend a great deal of time here acquiring quest components. | Also, there is some nice loot here. First of all, any [[necromancer]] from anywhere nearby should hunt here, since you can gather hordes of bones for the future, as well as be able to use your undead-oriented spells. The creatures in the lower levels occasionally drop bronze weapons and spell research components, and provide some good money for the level of the creatures that are here. Also, monks spend a great deal of time here acquiring quest components. | ||
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Also, the zone is largely empty. There is usually a small cluster of people situated in the front entryway, but the other levels are typically completely empty. Pick a room, any room, and pull all the other rooms on the floor if you want to. | Also, the zone is largely empty. There is usually a small cluster of people situated in the front entryway, but the other levels are typically completely empty. Pick a room, any room, and pull all the other rooms on the floor if you want to. | ||
== Travelling To and From Kurn's Tower == | == Travelling To and From Kurn's Tower == | ||
Kurn's Tower is the most impressive structure in [[ | Kurn's Tower is the most impressive structure in the [[Field of Bone]], jutting from the ground at the north end of the ancient reservoir. |