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== Picking Your Race ==
== Picking Your Race ==


The first thing you have to pick is your race.  Through their illusion spells, Enchanters can become any race they want and also have direct [[Faction]] increasing abilities.  So when picking a race you are deciding on one of two reasons: [[statistics]] or looks.  When you are first starting out [[statistics]] are more important than looks, but looks can go a long way in a game you are going to be playing for a long time. Take a look at the [https://wiki.takp.info/index.php/Enchanter#Racial_Faces Racial Faces table] to know what you will look like in illusion form.
The first thing you have to pick is your race.  Through their illusion spells, Enchanters can become any race they want and also have direct [[Faction]] increasing abilities.  So when picking a race you are deciding on one of two reasons: statistics or looks.  When you are first starting out statistics are more important than looks, but looks can go a long way in a game you are going to be playing for a long time. Take a look at the [https://wiki.takp.info/index.php/Enchanter#Racial_Faces Racial Faces table] to know what you will look like in illusion form.


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== Spending Your Bonus Points ==
== Spending Your Bonus Points ==
If you are first starting out, make sure your Agility is at least 75, have enough Strength so you can carry loot to sell, and Stamina for more Hit Points. Enchanter gear will typically have +Int and +Cha. More about [[statistics]].
If you are first starting out, make sure your Agility is at least 75, have enough Strength so you can carry loot to sell, and Stamina for more Hit Points. Enchanter gear will typically have +Int and +Cha.


*'''Strength''' - Mainly effects carry capacity for coin and loot for Enchanters.
*'''Strength''' - Mainly effects carry capacity for coin and loot for Enchanters.
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= Skills =
= Skills =
*Work on raising your Defense skill as you level, capping it at each level. You WILL get hit as an Enchanter, and defense skill will play a large role in whether you survive!


Reference the [https://www.takproject.net/SkillCaps/ TAKP Skill Caps] page for the caps on skills by level.
Reference the [https://www.takproject.net/SkillCaps/ TAKP Skill Caps] page for the caps on skills by level.
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== Mesmerization Spell Information ==
== Mesmerization Spell Information ==
On TAKP, all mez spells can overwrite each other. Select the lowest mana mez that achieves your desired effect (duration, mob level, AE, etc.)
On TAKP, all mez spells call overwrite each other. Select the lowest mana mez that achieves your desired effect (duration, mob level, AE, etc.)


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|-
|-
| style="text-align: left"| Bliss || 64 || 68 || 40 || 300 || 2.5 || 2.25 || 0 || 0 || 9 ticks || Single || -10
| style="text-align: left"| Bliss || 64 || 68 || 40 || 300 || 2.5 || 2.25 || 0 || 0 || 9 ticks || Single || -10
|}
== Stun Spell Information ==
{| class="wikitable sortable" style="text-align:center"
|-
! Color Flux !! Description !!  !! Mana !! Casting Time !! Fizzle Time !! Fizzle Adj !! Recast Time !! AE Radius !! Push Back !! Duration !! Target Type !! Skill !! Resist !! Level
|-
| style="text-align: left"|  Color Flux || Stun for 4.0 seconds ||  || 20 || 1 || 2.25 || 25 || 12 || 20 || 0.5 || Instant || PB AE || Divination || Magic (0) || 4
|-
| style="text-align: left"|  Color Shift || Stun for 6.0 seconds ||  || 40 || 1.5 || 2.25 || 25 || 12 || 25 || 0.5 || Instant || PB AE || Divination || Magic (0) || 20
|-
| style="text-align: left"|  Color Skew || Stun for 8.0 seconds ||  || 60 || 2 || 2.25 || 5 || 12 || 30 || 0.5 || Instant || PB AE || Divination || Magic (0) || 44
|-
| style="text-align: left"|  Color Slant || Stun for 8.0 seconds || Decrease Mana by 100 || 125 || 1.5 || 2.25 || 0 || 12 || 35 || 0.5 || Instant || PB AE || Divination || Magic (0) || 52
|-
| style="text-align: left"|  Entrancing Lights || Mesmerize (1/55) ||  || 75 || 1.5 || 2.25 || 5 || 12 || 30 || 0.5 || 1 ticks || PB AE || Divination || Magic (0) || 34
|-
| style="text-align: left"|  Word of Morell || Mesmerize (1/65) ||  || 300 || 1.5 || 2.25 || 5 || 12 || 30 || 0.5 || 1 ticks || PB AE || Divination || Magic (0) || 62
|-
|}
|}


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*'''Single Kill''': Charm a pet, buff/give pet toys, and use to kill mobs. Periodically break charm, mez and memblur to quickly heal pet. Re-tash, snare and charm. You can pet tank or pet DPS with a player tank or while kiting.
*'''Single Kill''': Charm a pet, buff/give pet toys, and use to kill mobs. Periodically break charm, mez and memblur to quickly heal pet. Re-tash, snare and charm. You can pet tank or pet DPS with a player tank or while kiting.
*'''Double Kill''': Charm a pet and attack a similar mob. Intent is to kill both for XP at the end of the fight, letting them both beat each other down relatively equally. Break charm before pet dies, using DD or DOTs to finish them off for full XP from both. Plane of Storm frogs is an ideal location...so easy even Druids can do it.
*'''Double Kill''': Charm a pet and attack a similar mob. Intent is to kill both for XP at the end of the fight, letting them both beat each other down relatively equally. Break charm before pet dies, using DD or DOTs to finish them off for full XP from both. Plane of Storm frogs is an ideal location.
*'''Reverse Charm''': Charm a more difficult mob and have it attack a number of other mobs. Root them all, and let them beat down your pet. Break charm and nuke for full XP. Charm the next strongest in the bunch and repeat, continuing to refresh root the entire time.
*'''Reverse Charm''': Charm a more difficult mob and have it attack a number of other mobs. Root them all, and let them beat down your pet. Break charm and nuke for full XP. Charm the next strongest in the bunch and repeat, continuing to refresh root the entire time.


=== Recharming ===
=== Recharming ===
On a charm break:
#Stop the mob from hitting you using stun/mez/root/snares (Runes help here...)
#Refresh debuffs (tash, malo, snare)
#Recharm
#Rebuff
It's important to stand far away from your charmed pet during regular group charming. This way you have time to cast and channel a PBAE Stun before your charmed pet gets to you and starts beating you up. If your charmed pet is ensnared, you can usually skip straight to recharming without any delay.
It's important to stand far away from your charmed pet during regular group charming. This way you have time to cast and channel a PBAE Stun before your charmed pet gets to you and starts beating you up. If your charmed pet is ensnared, you can usually skip straight to recharming without any delay.


If the geometry allows keep your Enchanter's back to a wall or solid structure so that pushback is less extreme. The amount your character moves is related to your FPS and typically your FPS is lower when you are boxing and even lower on toons in the background window. So if you're casting and tabbing to another box you will be subject to more extreme push allowing more chance for an interrupt.
Example: When charm breaks cast Color Slant. Immediately use a Global Cool Down (GCD) reset clickie like JBoots or [https://www.takproject.net/allaclone/item.php?id=6329 Rod of Insidious Glamour] twice. Spamming instant clickies twice forces your spell gems to refresh instantly rather than waiting 2 seconds. Then instantly cast Boltran's to recharm. This should land the charm before Stun ends.
 
''Example'': When charm breaks cast Color Slant. Immediately use a Global Cool Down (GCD) reset clickie like JBoots or [https://www.takproject.net/allaclone/item.php?id=6329 Rod of Insidious Glamour] once (used to be twice before 2023). Instant clickies forces your spell gems to refresh instantly rather than waiting 2 seconds, saving you precious seconds to recharm. Then immediately cast Boltran's to recharm. This should land the charm before Stun ends.


The alternative is cast level 4 Mesmerize instead of Boltrans here. Then you recast tash and recharm. This allows you a 24 second grace period to debuff and recharm rather than the 8 seconds Color Slant provides you.
The alternative is cast level 4 Mesmerize instead of Boltrans here. Then you recast tash and recharm. This allows you a 24 second grace period to debuff and recharm rather than the 8 seconds Color Slant provides you.


On higher level targets, your stuns will not work so switch to PBAE Mez (Entrancing Lights/Word of Morell) instead. AE Mez will mez for one tick, GCD hotkey once to refresh spell gems, then recharm or cast a longer mez so you can re-tash and recharm at your leisure.
On higher level targets, your stuns will not work so switch to PBAE Mez (Entrancing Lights/Word of Morell) instead. AE Mez will mez for one tick, GCD hotkey twice to refresh spell gems, then recharm or cast a longer mez so you can re-tash and recharm at your leisure.


Once you get Affliction Haste 3 (Falinkan Circlet), you can actually Stun->Tash->GCD->Charm before the Stun ends.
Once you get Affliction Haste 3 (Falinkan Circlet), you can actually Stun->Tash->GCD->Charm before the Stun ends.
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=== XP Penalties ===
=== XP Penalties ===
If one or more pets (including charm pets) deals all of the damage to a mob, then only 31% of the normal XP will be awarded. In these situations, have someone in the group do at least one point of damage to all of the mobs. Low level nukes or a [http://everquest.allakhazam.com/db/item.html?item=14673 Blue Ceramic Band] are handy for this purpose. [https://wiki.takp.info/index.php/Experience_Points#Charm_Pets Read here] for more details on XP penalties for charm and dire charm pets
If one or more pets (including charm pets) deals all of the damage to a mob, then only 31% of the normal XP will be awarded. In these situations, have someone in the group do at least one point of damage to all of the mobs. Low level nukes or a [http://everquest.allakhazam.com/db/item.html?item=14673 Blue Ceramic Band] are handy for this purpose. [https://wiki.takp.info/index.php/Experience_Points#Charm_Pets Read here] for more details on XP penalties for charm and dire charm pets
== Animation Pets ==
[https://www.takproject.net/allaclone/pets.php?class=14 Animation stats]


== Illusions ==
== Illusions ==
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*'''[https://wiki.takp.info/index.php/Spell_Focus_Items#Affliction_Haste Affliction Haste] I''' (33%) and [https://wiki.takp.info/index.php/Spell_Focus_Items#Spell_Haste Spell Haste] I (15%) work on up to level 20 spells with a minimum '''''1 second''''' casting time (Color Flux 1 sec, Color Shift 1.5 sec)
*'''[https://wiki.takp.info/index.php/Spell_Focus_Items#Affliction_Haste Affliction Haste] I''' (33%) and [https://wiki.takp.info/index.php/Spell_Focus_Items#Spell_Haste Spell Haste] I (15%) work on up to level 20 spells with a minimum '''''1 second''''' casting time (Color Flux 1 sec, Color Shift 1.5 sec)
*'''[https://wiki.takp.info/index.php/Spell_Focus_Items#Affliction_Haste Affliction Haste] II''' (33%) and [https://wiki.takp.info/index.php/Spell_Focus_Items#Spell_Haste Spell Haste] II (15%) work on up to level 44 spells with a minimum '''''2 second''''' casting time (Root 2 sec, Color Skew 2 sec, Enthrall & Entrance 2.5 sec)
*'''[https://wiki.takp.info/index.php/Spell_Focus_Items#Affliction_Haste Affliction Haste] II''' (33%) and [https://wiki.takp.info/index.php/Spell_Focus_Items#Spell_Haste Spell Haste] II (15%) work on up to level 44 spells with a minimum '''''2 second''''' casting time (Root 2 sec, Color Skew 2 sec, Enthrall & Entrance 2.5 sec)
*All other spell focus hastes have a minimum '''''3 second''''' casting time
*All other spell focus hastes have a minimum 3 second casting time


== Spell Research ==
== Spell Research ==
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= Quests =
= Quests =
*[https://www.takproject.net/allaclone/item.php?id=28237 Fine Antique Ring] [[Fine Antique Ring]]
*Get your free Spell Haste II [https://www.takproject.net/allaclone/item.php?id=9321 Fine Cut, Diamond Inlaid Mask] before level 10 (no death penalty) [https://everquest.allakhazam.com/db/quest.html?quest=2203 Quest info]
*Get your free Spell Haste II [https://www.takproject.net/allaclone/item.php?id=9321 Fine Cut, Diamond Inlaid Mask] before level 10 (no death penalty) [https://everquest.allakhazam.com/db/quest.html?quest=2203 Quest info]
*[[Newbie Armor Quests]] and dance for Foxtrader in the Bazaar!
*[[Newbie Armor Quests]] and dance for Foxtrader in the Bazaar!
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= Useful Items =
= Useful Items =
*[https://www.takproject.net/allaclone/item.php?id=2300 Journeyman's Boots] for run speed but also as an outdoor GCD item
*'''[http://everquest.allakhazam.com/db/item.html?item=14673 Blue Ceramic Band]''' Clickable at level 20, useful for doing a point of damage when charm killing.
*'''[http://everquest.allakhazam.com/db/item.html?item=14673 Blue Ceramic Band]''' Clickable at level 20, useful for doing a point of damage when charm killing.
*An invisibility clickie to quickly break charms. [https://www.takproject.net/allaclone/item.php?id=5733 Ring of Stealthy Travels],  [https://www.takproject.net/allaclone/item.php?id=27836 Boots of the Mosquito], [https://www.takproject.net/allaclone/item.php?id=10593 Goblin Gazughi Ring] (super rare on TAKP), etc.


*'''[[Horses]]:''' On EQMac there was a bug that let you use old models get the horse buff icon, which lets you meditate without riding a horse. The benefit of this is you can move at normal sow speeds while buying the cheapest horse, don't suffer from acceleration/deceleration effect of horses, can duck spells to interrupt casting, avoid sit agro, and not have to use Luclin models if you don't like the graphic. You can read about that setting [http://wiki.takp.info/index.php?title=Frequently_Asked_Questions#How_to_disable_Luclin_models.3F here].
*'''[[Horses]]:''' On EQMac there was a bug that let you use old models get the horse buff icon, which lets you meditate without riding a horse. The benefit of this is you can move at normal sow speeds while buying the cheapest horse, don't suffer from acceleration/deceleration effect of horses, can duck spells to interrupt casting, avoid sit agro, and not have to use Luclin models if you don't like the graphic. You can read about that setting [http://wiki.takp.info/index.php?title=Frequently_Asked_Questions#How_to_disable_Luclin_models.3F here].
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| 300
| 300
| 6 Seconds
| 6 Seconds
| [[Divination]]
| [[Conjuration]]
| Area of effect around the caster
| Area of effect around the caster
|}
|}
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| Self only
| Self only
|-
|-
| http://www.takproject.net/allaclone/icons/163.gif [https://www.takproject.net/allaclone/spell.php?id=3241 Night`s Dark Terror]
| http://www.takproject.net/allaclone/icons/163.gif [http://www.takproject.net/allaclone/icons/163.gif Night`s Dark Terror]
| Single Target Increase Attack, Dex, Add Proc: [http://www.takproject.net/allaclone/spell.php?id=1965 LifetapEffectNormal] and Apply the Illusion: Scarecrow Effect
| Single Target Increase Attack, Dex, Add Proc: [http://www.takproject.net/allaclone/spell.php?id=1965 LifetapEffectNormal] and Apply the Illusion: Scarecrow Effect
| 200
| 200
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*[https://www.everquest.com/classes Official ''EverQuest'' classes]
*[https://www.everquest.com/classes Official ''EverQuest'' classes]
*[https://wiki.project1999.com/Xornns_Enchanter_Guide Xornn's Enchanter Guide] from P99 - Not AKurate but entertaining none the less
*[https://wiki.project1999.com/Xornns_Enchanter_Guide Xornn's Enchanter Guide] from P99 - Not AKurate but entertaining none the less
*[https://www.paullynch.org/eqblog/?p=57 Enchanter Guide for Leveling in Dawnshroud Peaks] from 30-35
[[Category: Classes]]
[[Category: Classes]]
[[Category:Enchanter]]
[[Category:Enchanter]]

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