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Enchanters are a powerful class, but often rely upon a group to reach their full potential. Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations. | Enchanters are a powerful class, but often rely upon a group to reach their full potential. Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations. | ||
== Class Titles == | == Class Titles == | ||
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== Picking Your Race == | == Picking Your Race == | ||
The first thing you have to pick is your race. Through their illusion spells, Enchanters can become any race they want and also have direct [[Faction]] increasing abilities. So when picking a race you are deciding on one of two reasons: | The first thing you have to pick is your race. Through their illusion spells, Enchanters can become any race they want and also have direct [[Faction]] increasing abilities. So when picking a race you are deciding on one of two reasons: statistics or looks. When you are first starting out statistics are more important than looks, but looks can go a long way in a game you are going to be playing for a long time. Take a look at the [https://wiki.takp.info/index.php/Enchanter#Racial_Faces Racial Faces table] to know what you will look like in illusion form. | ||
{| class="eoTable2 sortable" style="text-align:center" | {| class="eoTable2 sortable" style="text-align:center" | ||
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== Spending Your Bonus Points == | == Spending Your Bonus Points == | ||
If you are first starting out, make sure your Agility is at least 75, have enough Strength so you can carry loot to sell, and Stamina for more Hit Points. Enchanter gear will typically have +Int and +Cha | If you are first starting out, make sure your Agility is at least 75, have enough Strength so you can carry loot to sell, and Stamina for more Hit Points. Enchanter gear will typically have +Int and +Cha. | ||
*'''Strength''' - Mainly effects carry capacity for coin and loot for Enchanters. | *'''Strength''' - Mainly effects carry capacity for coin and loot for Enchanters. | ||
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= Skills = | = Skills = | ||
Reference the [https://www.takproject.net/SkillCaps/ TAKP Skill Caps] page for the caps on skills by level. | Reference the [https://www.takproject.net/SkillCaps/ TAKP Skill Caps] page for the caps on skills by level. | ||
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== Mesmerization Spell Information == | == Mesmerization Spell Information == | ||
On TAKP, all mez spells | On TAKP, all mez spells call overwrite each other. Select the lowest mana mez that achieves your desired effect (duration, mob level, AE, etc.) | ||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
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|- | |- | ||
| style="text-align: left"| Bliss || 64 || 68 || 40 || 300 || 2.5 || 2.25 || 0 || 0 || 9 ticks || Single || -10 | | style="text-align: left"| Bliss || 64 || 68 || 40 || 300 || 2.5 || 2.25 || 0 || 0 || 9 ticks || Single || -10 | ||
|} | |} | ||
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|} | |} | ||
== Charm | == Charm Breaks == | ||
'''Global Cool Down:''' Having a clicky item ([https://www.takproject.net/allaclone/item.php?id=6329 Rod of Insidious Glamour] is a fairly easy quest) is handy for charm breaks, because if you quickly click your clicky item twice, it will reset your spell gems faster than waiting for them to do it on their own, and you can cast your second AE stun and mez faster. I have everything on hotkeys. So, for example, a hotkey(s) fors stuns or PBAE Mez (Entrancing Lights/Word of Morell), a hotkey for the Rod of Insidious Glamour, and a hotkey for charm. Then when charm breaks, and mob is swinging at you, hit the AE Mez hotkey to mez for one tick. Press the Rod of Insidious Glamour hotkey twice to refresh spell gems. Then recharm, or cast a longer mez so you can re-tash and recharm at your leisure. | |||
== Illusions == | == Illusions == | ||
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*'''[https://wiki.takp.info/index.php/Spell_Focus_Items#Affliction_Haste Affliction Haste] I''' (33%) and [https://wiki.takp.info/index.php/Spell_Focus_Items#Spell_Haste Spell Haste] I (15%) work on up to level 20 spells with a minimum '''''1 second''''' casting time (Color Flux 1 sec, Color Shift 1.5 sec) | *'''[https://wiki.takp.info/index.php/Spell_Focus_Items#Affliction_Haste Affliction Haste] I''' (33%) and [https://wiki.takp.info/index.php/Spell_Focus_Items#Spell_Haste Spell Haste] I (15%) work on up to level 20 spells with a minimum '''''1 second''''' casting time (Color Flux 1 sec, Color Shift 1.5 sec) | ||
*'''[https://wiki.takp.info/index.php/Spell_Focus_Items#Affliction_Haste Affliction Haste] II''' (33%) and [https://wiki.takp.info/index.php/Spell_Focus_Items#Spell_Haste Spell Haste] II (15%) work on up to level 44 spells with a minimum '''''2 second''''' casting time (Root 2 sec, Color Skew 2 sec, Enthrall & Entrance 2.5 sec) | *'''[https://wiki.takp.info/index.php/Spell_Focus_Items#Affliction_Haste Affliction Haste] II''' (33%) and [https://wiki.takp.info/index.php/Spell_Focus_Items#Spell_Haste Spell Haste] II (15%) work on up to level 44 spells with a minimum '''''2 second''''' casting time (Root 2 sec, Color Skew 2 sec, Enthrall & Entrance 2.5 sec) | ||
*All other spell focus hastes have a minimum | *All other spell focus hastes have a minimum 3 second casting time | ||
== Spell Research == | == Spell Research == | ||
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Generally speaking, unless you are very sure, if you are making an Enchanter I recommend you specialize in Alteration. | Generally speaking, unless you are very sure, if you are making an Enchanter I recommend you specialize in Alteration. | ||
= Quests = | = Enchanter Quests = | ||
*Get your free Spell Haste II [https://www.takproject.net/allaclone/item.php?id=9321 Fine Cut, Diamond Inlaid Mask] before level 10 (no death penalty) [https://everquest.allakhazam.com/db/quest.html?quest=2203 Quest info] | *Get your free Spell Haste II [https://www.takproject.net/allaclone/item.php?id=9321 Fine Cut, Diamond Inlaid Mask] before level 10 (no death penalty) [https://everquest.allakhazam.com/db/quest.html?quest=2203 Quest info] | ||
*[[Newbie Armor Quests]] and dance for Foxtrader in the Bazaar! | *[[Newbie Armor Quests]] and dance for Foxtrader in the Bazaar! | ||
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= Useful Items = | = Useful Items = | ||
'''[Horses]:''' On EQMac there was a bug that let you use old models get the horse buff icon, which lets you meditate without riding a horse. The benefit of this is you can move at normal sow speeds while buying the cheapest horse, don't suffer from acceleration/deceleration effect of horses, can duck spells to interrupt casting, and not have to use Luclin models if you don't like the graphic. You can read about that setting [http://wiki.takp.info/index.php?title=Frequently_Asked_Questions#How_to_disable_Luclin_models.3F here]. | |||
= Alternate Advancement = | = Enchanter Alternate Advancement = | ||
A full list of [[Alternate Advancement]] abilities. | A full list of [[Alternate Advancement]] abilities. | ||
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Additional AAs to aim for: Spell Casting Reinforcement Mastery, Channeling Focus, Natural Durability, Combat Stability, Innate Defense. | Additional AAs to aim for: Spell Casting Reinforcement Mastery, Channeling Focus, Natural Durability, Combat Stability, Innate Defense. | ||
=Enchanter | =Enchanter Spells= | ||
Utilize the [https://www.takproject.net/spellguide/ TAKP Spell Guide] to keep track of what spells you have, what they do, and where to get them. | Utilize the [https://www.takproject.net/spellguide/ TAKP Spell Guide] to keep track of what spells you have, what they do, and where to get them. | ||
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| 300 | | 300 | ||
| 6 Seconds | | 6 Seconds | ||
| [[ | | [[Conjuration]] | ||
| Area of effect around the caster | | Area of effect around the caster | ||
|} | |} | ||
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| Self only | | Self only | ||
|- | |- | ||
| http://www.takproject.net/allaclone/icons/163.gif [ | | http://www.takproject.net/allaclone/icons/163.gif [http://www.takproject.net/allaclone/icons/163.gif Night`s Dark Terror] | ||
| Single Target Increase Attack, Dex, Add Proc: [http://www.takproject.net/allaclone/spell.php?id=1965 LifetapEffectNormal] and Apply the Illusion: Scarecrow Effect | | Single Target Increase Attack, Dex, Add Proc: [http://www.takproject.net/allaclone/spell.php?id=1965 LifetapEffectNormal] and Apply the Illusion: Scarecrow Effect | ||
| 200 | | 200 | ||
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| Group | | Group | ||
|} | |} | ||
=References= | =References= | ||
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*[https://www.everquest.com/classes Official ''EverQuest'' classes] | *[https://www.everquest.com/classes Official ''EverQuest'' classes] | ||
*[https://wiki.project1999.com/Xornns_Enchanter_Guide Xornn's Enchanter Guide] from P99 - Not AKurate but entertaining none the less | *[https://wiki.project1999.com/Xornns_Enchanter_Guide Xornn's Enchanter Guide] from P99 - Not AKurate but entertaining none the less | ||
[[Category: Classes]] | [[Category: Classes]] | ||
[[Category:Enchanter]] | [[Category:Enchanter]] |