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Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them. Enchanters are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers. | Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them. Enchanters are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers. | ||
Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements. Haste spells are also the domain of the enchanter, providing an incredible boost in attack speed for members of their group. Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races. | Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements. Haste spells are also the domain of the enchanter, providing an incredible boost in attack speed for members of their group. Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races. | ||
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Enchanters are a powerful class, but often rely upon a group to reach their full potential. Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations. | Enchanters are a powerful class, but often rely upon a group to reach their full potential. Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations. | ||
=Introduction= | |||
'' "The gloom of the recessed flooring in this dank pit assaults us, threatening to over come the torchlight borne by the noble and powerful barbarian warrior to my left. The cleric is humming a gentle mantra to herself, and her beautiful elven cheeks are lost to the droning chants of meditation she is lost to. The dwarven paladin that joined us at the entrance to the castle is thumbing the blade of his mighty axe nervously, though he labels the emotion 'alertness'. Behind me the wizard, a human far from his homelands and allies, is quietly boring a hole into the back of my neck with his gaze, but I put those thoughts to the back of my mind. The last member of our party, a druid whom I've spent many day's travelling with is now pacing nervously about in the confines of this stone chamber, longing to be outside in the winds and light that she can trust. However, I am the enchanter, and her heart follows me into the foulest places. '' | |||
'' The warrior looks up suddenly towards the door of the chamber, and a reflecting glint draws my attention momentarily to the wizard behind me--smiling. I've only seen the wizard smile for one reason... someone is about to die. No sooner than my thought completes, the dwarf is up and screaming battle cries to Bristlebane as he locks into combat with a hulking drolvarg bodyguard! The barbarian stands opposite the beast and their melee begins in fury. They swing with a ferocious and deadly speed, granted them by my own magics, and I utter the power words to draw a binding force around the drolvarg, making it's movements sluggish and predictable, so much so that it can barely muster the will to swing at the burly fighters. As the beast howls out, three more drolvargs storm into the room... an ambush then! '' | |||
'' Before they can decide who they will slay, I'm calling upon spells of mesmerization, and sieze the entire crowd under a hypnotic trance in seconds. I choose one of them to become my slave, and bend its mind to my considerable will. Quickly it finds turning on it's comrades to be not only feasible to consider, but the only action it's capable of. The cleric replenishes the warrior's health as my new minion joins the assault. I begin summoning binding roots of magic force to adhere the remaining beast to the ground, helpless to strike me as my short trance begins to fade. I quickly re-mesmerize them with a stronger, safer magic that will bind them for minutes, as the first of them goes down under the fury of my demon minion and the fighters. The wizard chuckles as the beast goes down in a burning heap, and I'm left with no doubts as to who finished the wicked thing. '' | |||
'' Suddenly my mind-bent servant wrests his mind out of my reach again and charges me with renewed spirits, slamming a heavy blade into my side. The mystic shielding permeating the air about me stops the blade from cleaving me in twain, but feel the impact I do. In a moment I will address my injuries, for this is not the time to worry about trivial matters such as dying. I call upon a quick burst of magical scintilation, and a circle of sparkling lights flashes around me, stunning the loosed beast as I spun to face it. I feel a crooked grin creeping onto my face as I reclaim its mind into my grasp again, and dare to sit before it as I command, "Slay a drolvarg bodyguard, minion." Helpless to resist, the beast lumbers to the melee at hand and commences to kill its companion in arms. The wizard rises from his meditations, signalling the death of the next beast, and the third is quickly beset upon by our full wrath as I re-root its movement to keep it worrying about the closer threats. | |||
'' As the beast falls, the barbarian looks to me, and the cleric mends my broken ribs from the impact. "Well done enchanter, surely we were bested if naught for your skill." I nod. The wizard clears his throat behind me, and it goes unnoticed--but I know how much he assisted--that's why I demanded his presence on this excursion. '' | |||
'' "So..." chimes in the squat paladin, "you keeping that thing charmed or not?" I glance over at my forced pet, feeling the rage it's unable to call to the surface. '' | |||
'' "For now, yes." '' | |||
*Quoted from the tales of [https://wiki.project1999.com/Xornns_Enchanter_Guide Master Xornn] | |||
== Class Titles == | == Class Titles == | ||
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== Picking Your Race == | == Picking Your Race == | ||
The first thing you have to pick is your race. Through their illusion spells, Enchanters can become any race they want and also have direct | The first thing you have to pick is your race. Through their illusion spells, Enchanters can become any race they want and also have direct faction increasing abilities. So when picking a race you are deciding on one of two reasons: statistics or looks. When you are first starting out statistics are more important than looks, but looks can go a long way in a game you are going to be playing for a long time. | ||
{| class="eoTable2 sortable" style="text-align:center" | {| class="eoTable2 sortable" style="text-align:center" | ||
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== Spending Your Bonus Points == | == Spending Your Bonus Points == | ||
Enchanters have fairly focused stats, so you will likely only have a couple of good options for your bonus stats. | |||
*'''Strength''' - Mainly effects carry capacity for coin and loot for Enchanters. | *'''Strength''' - Mainly effects carry capacity for coin and loot for Enchanters. Also effects Maximum and average melee damage. | ||
*'''Stamina''' - Adds to Maximum Hit Points. | *'''Stamina''' - Adds to Maximum Hit Points. | ||
*'''Dexterity''' - Quickens the speed of learning weapon skills and the rate at which magic weapon effects proc while in melee. | *'''Dexterity''' - Quickens the speed of learning weapon skills and the rate at which magic weapon effects proc while in melee. | ||
*'''Agility''' - Effects your chance to avoid being hit and to avoid taking high hits while enemies are meleeing you | *'''Agility''' - Effects your chance to avoid being hit and to avoid taking high hits while enemies are meleeing you. | ||
*'''Wisdom''' - | *'''Wisdom''' - Quickens the rate at which you learn general and craft skills if higher than Intelligence, which it should never be. | ||
*'''Intelligence''' - Raises maximum mana gained per level and the rate at which you learn spell skills. Quickens the rate at which you learn general and craft skills if higher than Wisdom. | *'''Intelligence''' - Raises maximum mana gained per level and the rate at which you learn spell skills. Quickens the rate at which you learn general and craft skills if higher than Wisdom. | ||
*'''Charisma''' - | *'''Charisma''' - Determines the effectiveness of 4 spell lines for enchanters. Charm, Lull, Memory Blur, and Mesmerize. Effects the chance for Memory blur to actually work, especially on higher level targets. Lowers the enemy resist rate of Mesmerize. Effects chance of a successful charm (does not increase duration, charm break is determined by rolls against Magic Resistance aka lowering a charmed mob's magic resist will lead to longer duration charm) And reduces the chance of lull spells critically failing, aggroing the mob you intended to calm. | ||
== Religion == | == Religion == | ||
Enchanters should, unless they are role-playing, always choose to be agnostic. In some areas your illusion | Enchanters should, unless they are role-playing, always choose to be agnostic. In some areas your illusion will not be enough to keep you alive. In some areas you will still be Kill on Sight for any number of reasons, though these are very few indeed. If you choose to be agnostic you virtually eliminate the risk of being murdered on a religious background. It may however exclude you from partaking in certain quests at stages during the game ([[The Ancient Tomes]]) or from using some items if you have no religion. In many ways the religion system in Everquest is unfathomed, serving only as an overriding faction system. | ||
= Skills = | = Skills = | ||
Reference the [https://www.takproject.net/SkillCaps/ TAKP Skill Caps] page for the caps on skills by level. | Reference the [https://www.takproject.net/SkillCaps/ TAKP Skill Caps] page for the caps on skills by level. | ||
= Spell Information = | = Spell Information = | ||
== Mesmerization Spell Information == | == Mesmerization Spell Information == | ||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
|- | |- | ||
! Name !! Level !! Max | ! Name !! Level !! Max Lvl !! Memblur % !! Mana !! Casting Time !! Recast Time !! AE Radius !! Pushback !! Duration !! Target Type !! Magic Resist | ||
|- | |- | ||
| style="text-align: left"| Mesmerize || 4 || 55 || 1 || 20 || 2.5 || 2.25 || 0 || 0 || 4 ticks || Single || 0 | | style="text-align: left"| Mesmerize || 4 || 55 || 1 || 20 || 2.5 || 2.25 || 0 || 0 || 4 ticks || Single || 0 | ||
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|} | |} | ||
== | == Spell Focus Effects == | ||
Full list of [[Spell Focus Items]] | |||
Take note, lesser focus effects can significantly impact some vital Enchanter low level roots/stuns/mezs still used at higher levels: | |||
*[http://www.takproject.net/allaclone/spell.php?id=2360 Affliction Haste I] (33%) and [http://www.takproject.net/allaclone/spell.php?id=2339 Spell Haste I] (15%) work to a minimum 1 second casting time up to level 20 spells (Color Flux 1 sec, Color Shift 1.5 sec) | |||
*[http://www.takproject.net/allaclone/spell.php?id=2361 Affliction Haste II] (33%) and [http://www.takproject.net/allaclone/spell.php?id=2340 Spell Haste II] (15%) work to a minimum 2 second casting time up to level 44 spells (Root 2 sec, Color Skew 2 sec, Enthrall & Entrance 2.5 sec) | |||
*All other spell focus hastes have a minimum 3 second casting time | |||
== Spell Research == | |||
''' Research Only Enchanter Spells ''' | |||
== Spell Research == | |||
''' Research Only Enchanter Spells ''' | |||
Combine in [http://www.takproject.net/allaclone/item.php?id=17500 Tome of Endless Enchantment] | Combine in [http://www.takproject.net/allaclone/item.php?id=17500 Tome of Endless Enchantment] | ||
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Generally speaking, unless you are very sure, if you are making an Enchanter I recommend you specialize in Alteration. | Generally speaking, unless you are very sure, if you are making an Enchanter I recommend you specialize in Alteration. | ||
= Quests = | = Enchanter Quests = | ||
*[ | *[[Epic Quests]] | ||
*General [[Quest Information]] | *General [[Quest Information]] | ||
= | = Enchanter Alternate Advancement = | ||
A full list of [[Alternate Advancement]] abilities. | A full list of [[Alternate Advancement]] abilities. | ||
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Additional AAs to aim for: Spell Casting Reinforcement Mastery, Channeling Focus, Natural Durability, Combat Stability, Innate Defense. | Additional AAs to aim for: Spell Casting Reinforcement Mastery, Channeling Focus, Natural Durability, Combat Stability, Innate Defense. | ||
=Enchanter | =Enchanter Spells= | ||
Utilize the [https://www.takproject.net/spellguide/ TAKP Spell Guide] to keep track of what spells you have, what they do, and where to get them. | Utilize the [https://www.takproject.net/spellguide/ TAKP Spell Guide] to keep track of what spells you have, what they do, and where to get them. | ||
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| 300 | | 300 | ||
| 6 Seconds | | 6 Seconds | ||
| [[ | | [[Conjuration]] | ||
| Area of effect around the caster | | Area of effect around the caster | ||
|} | |} | ||
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| Self only | | Self only | ||
|- | |- | ||
| http://www.takproject.net/allaclone/icons/163.gif [ | | http://www.takproject.net/allaclone/icons/163.gif [http://www.takproject.net/allaclone/icons/163.gif Night`s Dark Terror] | ||
| Single Target Increase Attack, Dex, Add Proc: [http://www.takproject.net/allaclone/spell.php?id=1965 LifetapEffectNormal] and Apply the Illusion: Scarecrow Effect | | Single Target Increase Attack, Dex, Add Proc: [http://www.takproject.net/allaclone/spell.php?id=1965 LifetapEffectNormal] and Apply the Illusion: Scarecrow Effect | ||
| 200 | | 200 | ||
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| Group | | Group | ||
|} | |} | ||
=References= | =References= | ||
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*[https://www.everquest.com/classes Official ''EverQuest'' classes] | *[https://www.everquest.com/classes Official ''EverQuest'' classes] | ||
*[https://wiki.project1999.com/Xornns_Enchanter_Guide Xornn's Enchanter Guide] from P99 - Not AKurate but entertaining none the less | *[https://wiki.project1999.com/Xornns_Enchanter_Guide Xornn's Enchanter Guide] from P99 - Not AKurate but entertaining none the less | ||
[[Category: Classes]] | [[Category: Classes]] | ||
[[Category:Enchanter]] | [[Category:Enchanter]] |