Editing Enchanter

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 24: Line 24:


Enchanters are a powerful class, but often rely upon a group to reach their full potential. Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations.
Enchanters are a powerful class, but often rely upon a group to reach their full potential. Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations.
If you are new to TAKP, please read through the [https://www.takproject.net/forums/index.php?threads/new-to-the-server-check-here.19791/ New to the Server] forum post, it explains a lot of the mechanics in this guide.


== Class Titles ==
== Class Titles ==
Line 38: Line 36:
== Picking Your Race ==
== Picking Your Race ==


The first thing you have to pick is your race.  Through their illusion spells, Enchanters can become any race they want and also have direct [[Faction]] increasing abilities.  So when picking a race you are deciding on one of two reasons: [[statistics]] or looks.  When you are first starting out [[statistics]] are more important than looks, but looks can go a long way in a game you are going to be playing for a long time. Take a look at the [https://wiki.takp.info/index.php/Enchanter#Racial_Faces Racial Faces table] to know what you will look like in illusion form.
The first thing you have to pick is your race.  Through their illusion spells, Enchanters can become any race they want and also have direct [[Faction]] increasing abilities.  So when picking a race you are deciding on one of two reasons: statistics or looks.  When you are first starting out statistics are more important than looks, but looks can go a long way in a game you are going to be playing for a long time. Take a look at the [https://wiki.takp.info/index.php/Enchanter#Racial_Faces Racial Faces table] to know what you will look like in illusion form.


{| class="eoTable2 sortable" style="text-align:center"
{| class="eoTable2 sortable" style="text-align:center"
Line 56: Line 54:


== Spending Your Bonus Points ==
== Spending Your Bonus Points ==
If you are first starting out, make sure your Agility is at least 75, have enough Strength so you can carry loot to sell, and Stamina for more Hit Points. Enchanter gear will typically have +Int and +Cha. More about [[statistics]].
If you are first starting out, make sure your Agility is at least 75, have enough Strength so you can carry loot to sell, and Stamina for more Hit Points. Enchanter gear will typically have +Int and +Cha.


*'''Strength''' - Mainly effects carry capacity for coin and loot for Enchanters.
*'''Strength''' - Mainly effects carry capacity for coin and loot for Enchanters.
Line 70: Line 68:


= Skills =
= Skills =
*Work on raising your Defense skill as you level, capping it at each level. You WILL get hit as an Enchanter, and defense skill will play a large role in whether you survive!


Reference the [https://www.takproject.net/SkillCaps/ TAKP Skill Caps] page for the caps on skills by level.
Reference the [https://www.takproject.net/SkillCaps/ TAKP Skill Caps] page for the caps on skills by level.
Line 109: Line 106:


== Mesmerization Spell Information ==
== Mesmerization Spell Information ==
On TAKP, all mez spells can overwrite each other. Select the lowest mana mez that achieves your desired effect (duration, mob level, AE, etc.)
On TAKP, all mez spells call overwrite each other. Select the lowest mana mez that achieves your desired effect (duration, mob level, AE, etc.)


{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
Line 140: Line 137:
|-
|-
| style="text-align: left"| Bliss || 64 || 68 || 40 || 300 || 2.5 || 2.25 || 0 || 0 || 9 ticks || Single || -10
| style="text-align: left"| Bliss || 64 || 68 || 40 || 300 || 2.5 || 2.25 || 0 || 0 || 9 ticks || Single || -10
|}
== Stun Spell Information ==
{| class="wikitable sortable" style="text-align:center"
|-
! Color Flux !! Description !!  !! Mana !! Casting Time !! Fizzle Time !! Fizzle Adj !! Recast Time !! AE Radius !! Push Back !! Duration !! Target Type !! Skill !! Resist !! Level
|-
| style="text-align: left"|  Color Flux || Stun for 4.0 seconds ||  || 20 || 1 || 2.25 || 25 || 12 || 20 || 0.5 || Instant || PB AE || Divination || Magic (0) || 4
|-
| style="text-align: left"|  Color Shift || Stun for 6.0 seconds ||  || 40 || 1.5 || 2.25 || 25 || 12 || 25 || 0.5 || Instant || PB AE || Divination || Magic (0) || 20
|-
| style="text-align: left"|  Color Skew || Stun for 8.0 seconds ||  || 60 || 2 || 2.25 || 5 || 12 || 30 || 0.5 || Instant || PB AE || Divination || Magic (0) || 44
|-
| style="text-align: left"|  Color Slant || Stun for 8.0 seconds || Decrease Mana by 100 || 125 || 1.5 || 2.25 || 0 || 12 || 35 || 0.5 || Instant || PB AE || Divination || Magic (0) || 52
|-
| style="text-align: left"|  Entrancing Lights || Mesmerize (1/55) ||  || 75 || 1.5 || 2.25 || 5 || 12 || 30 || 0.5 || 1 ticks || PB AE || Divination || Magic (0) || 34
|-
| style="text-align: left"|  Word of Morell || Mesmerize (1/65) ||  || 300 || 1.5 || 2.25 || 5 || 12 || 30 || 0.5 || 1 ticks || PB AE || Divination || Magic (0) || 62
|-
|}
|}


Line 181: Line 159:
== Charm Information ==
== Charm Information ==


=== Basic Tactics ===
If one or more pets (including charm pets) deals all of the damage to a mob, then only 31% of the normal XP will be awarded. In these situations, have someone in the group do at least one point of damage to all of the mobs. Low level nukes or a [http://everquest.allakhazam.com/db/item.html?item=14673 Blue Ceramic Band] are handy for this purpose.
 
*'''Single Kill''': Charm a pet, buff/give pet toys, and use to kill mobs. Periodically break charm, mez and memblur to quickly heal pet. Re-tash, snare and charm. You can pet tank or pet DPS with a player tank or while kiting.
*'''Double Kill''': Charm a pet and attack a similar mob. Intent is to kill both for XP at the end of the fight, letting them both beat each other down relatively equally. Break charm before pet dies, using DD or DOTs to finish them off for full XP from both. Plane of Storm frogs is an ideal location...so easy even Druids can do it.
*'''Reverse Charm''': Charm a more difficult mob and have it attack a number of other mobs. Root them all, and let them beat down your pet. Break charm and nuke for full XP. Charm the next strongest in the bunch and repeat, continuing to refresh root the entire time.
 
=== Recharming ===
On a charm break:
#Stop the mob from hitting you using stun/mez/root/snares (Runes help here...)
#Refresh debuffs (tash, malo, snare)
#Recharm
#Rebuff
 
It's important to stand far away from your charmed pet during regular group charming. This way you have time to cast and channel a PBAE Stun before your charmed pet gets to you and starts beating you up. If your charmed pet is ensnared, you can usually skip straight to recharming without any delay.
 
If the geometry allows keep your Enchanter's back to a wall or solid structure so that pushback is less extreme. The amount your character moves is related to your FPS and typically your FPS is lower when you are boxing and even lower on toons in the background window. So if you're casting and tabbing to another box you will be subject to more extreme push allowing more chance for an interrupt.
 
''Example'': When charm breaks cast Color Slant. Immediately use a Global Cool Down (GCD) reset clickie like JBoots or [https://www.takproject.net/allaclone/item.php?id=6329 Rod of Insidious Glamour] once (used to be twice before 2023). Instant clickies forces your spell gems to refresh instantly rather than waiting 2 seconds, saving you precious seconds to recharm. Then immediately cast Boltran's to recharm. This should land the charm before Stun ends.
 
The alternative is cast level 4 Mesmerize instead of Boltrans here. Then you recast tash and recharm. This allows you a 24 second grace period to debuff and recharm rather than the 8 seconds Color Slant provides you.
 
On higher level targets, your stuns will not work so switch to PBAE Mez (Entrancing Lights/Word of Morell) instead. AE Mez will mez for one tick, GCD hotkey once to refresh spell gems, then recharm or cast a longer mez so you can re-tash and recharm at your leisure.
 
Once you get Affliction Haste 3 (Falinkan Circlet), you can actually Stun->Tash->GCD->Charm before the Stun ends.
 
Before you get a hang of it, I suggest not using dual wield on pet and not hasting the pet. It makes the breaks far more forgivable.
 
=== XP Penalties ===
If one or more pets (including charm pets) deals all of the damage to a mob, then only 31% of the normal XP will be awarded. In these situations, have someone in the group do at least one point of damage to all of the mobs. Low level nukes or a [http://everquest.allakhazam.com/db/item.html?item=14673 Blue Ceramic Band] are handy for this purpose. [https://wiki.takp.info/index.php/Experience_Points#Charm_Pets Read here] for more details on XP penalties for charm and dire charm pets
 
== Animation Pets ==


[https://www.takproject.net/allaclone/pets.php?class=14 Animation stats]
'''Global Cool Down:''' Having a clicky item ([https://www.takproject.net/allaclone/item.php?id=6329 Rod of Insidious Glamour] is a fairly easy quest) is handy for charm breaks, because if you quickly click your clicky item twice, it will reset your spell gems faster than waiting for them to do it on their own, and you can cast your second AE stun and mez faster. I have everything on hotkeys. So, for example, a hotkey(s) fors stuns or PBAE Mez (Entrancing Lights/Word of Morell), a hotkey for the Rod of Insidious Glamour, and a hotkey for charm. Then when charm breaks, and mob is swinging at you, hit the AE Mez hotkey to mez for one tick. Press the Rod of Insidious Glamour hotkey twice to refresh spell gems. Then recharm, or cast a longer mez so you can re-tash and recharm at your leisure.


== Illusions ==
== Illusions ==
Line 265: Line 213:
*'''[https://wiki.takp.info/index.php/Spell_Focus_Items#Affliction_Haste Affliction Haste] I''' (33%) and [https://wiki.takp.info/index.php/Spell_Focus_Items#Spell_Haste Spell Haste] I (15%) work on up to level 20 spells with a minimum '''''1 second''''' casting time (Color Flux 1 sec, Color Shift 1.5 sec)
*'''[https://wiki.takp.info/index.php/Spell_Focus_Items#Affliction_Haste Affliction Haste] I''' (33%) and [https://wiki.takp.info/index.php/Spell_Focus_Items#Spell_Haste Spell Haste] I (15%) work on up to level 20 spells with a minimum '''''1 second''''' casting time (Color Flux 1 sec, Color Shift 1.5 sec)
*'''[https://wiki.takp.info/index.php/Spell_Focus_Items#Affliction_Haste Affliction Haste] II''' (33%) and [https://wiki.takp.info/index.php/Spell_Focus_Items#Spell_Haste Spell Haste] II (15%) work on up to level 44 spells with a minimum '''''2 second''''' casting time (Root 2 sec, Color Skew 2 sec, Enthrall & Entrance 2.5 sec)
*'''[https://wiki.takp.info/index.php/Spell_Focus_Items#Affliction_Haste Affliction Haste] II''' (33%) and [https://wiki.takp.info/index.php/Spell_Focus_Items#Spell_Haste Spell Haste] II (15%) work on up to level 44 spells with a minimum '''''2 second''''' casting time (Root 2 sec, Color Skew 2 sec, Enthrall & Entrance 2.5 sec)
*All other spell focus hastes have a minimum '''''3 second''''' casting time
*All other spell focus hastes have a minimum 3 second casting time


== Spell Research ==
== Spell Research ==
Line 302: Line 250:


= Useful Items =
= Useful Items =
*[https://www.takproject.net/allaclone/item.php?id=2300 Journeyman's Boots] for run speed but also as an outdoor GCD item
*'''[http://everquest.allakhazam.com/db/item.html?item=14673 Blue Ceramic Band]''' Clickable at level 20, useful for doing a point of damage when charm killing.


*An invisibility clickie to quickly break charms. [https://www.takproject.net/allaclone/item.php?id=5733 Ring of Stealthy Travels],  [https://www.takproject.net/allaclone/item.php?id=27836 Boots of the Mosquito], [https://www.takproject.net/allaclone/item.php?id=10593 Goblin Gazughi Ring] (super rare on TAKP), etc.
'''[[Horses]]:''' On EQMac there was a bug that let you use old models get the horse buff icon, which lets you meditate without riding a horse. The benefit of this is you can move at normal sow speeds while buying the cheapest horse, don't suffer from acceleration/deceleration effect of horses, can duck spells to interrupt casting, and not have to use Luclin models if you don't like the graphic. You can read about that setting [http://wiki.takp.info/index.php?title=Frequently_Asked_Questions#How_to_disable_Luclin_models.3F here].
 
*'''[[Horses]]:''' On EQMac there was a bug that let you use old models get the horse buff icon, which lets you meditate without riding a horse. The benefit of this is you can move at normal sow speeds while buying the cheapest horse, don't suffer from acceleration/deceleration effect of horses, can duck spells to interrupt casting, avoid sit agro, and not have to use Luclin models if you don't like the graphic. You can read about that setting [http://wiki.takp.info/index.php?title=Frequently_Asked_Questions#How_to_disable_Luclin_models.3F here].


= Alternate Advancement =
= Alternate Advancement =
Line 2,363: Line 2,306:
| 300
| 300
| 6 Seconds
| 6 Seconds
| [[Divination]]
| [[Conjuration]]
| Area of effect around the caster
| Area of effect around the caster
|}
|}
Line 2,390: Line 2,333:
| Self only
| Self only
|-
|-
| http://www.takproject.net/allaclone/icons/163.gif [https://www.takproject.net/allaclone/spell.php?id=3241 Night`s Dark Terror]
| http://www.takproject.net/allaclone/icons/163.gif [http://www.takproject.net/allaclone/icons/163.gif Night`s Dark Terror]
| Single Target Increase Attack, Dex, Add Proc: [http://www.takproject.net/allaclone/spell.php?id=1965 LifetapEffectNormal] and Apply the Illusion: Scarecrow Effect
| Single Target Increase Attack, Dex, Add Proc: [http://www.takproject.net/allaclone/spell.php?id=1965 LifetapEffectNormal] and Apply the Illusion: Scarecrow Effect
| 200
| 200
Line 2,523: Line 2,466:
*[https://www.everquest.com/classes Official ''EverQuest'' classes]
*[https://www.everquest.com/classes Official ''EverQuest'' classes]
*[https://wiki.project1999.com/Xornns_Enchanter_Guide Xornn's Enchanter Guide] from P99 - Not AKurate but entertaining none the less
*[https://wiki.project1999.com/Xornns_Enchanter_Guide Xornn's Enchanter Guide] from P99 - Not AKurate but entertaining none the less
*[https://www.paullynch.org/eqblog/?p=57 Enchanter Guide for Leveling in Dawnshroud Peaks] from 30-35
[[Category: Classes]]
[[Category: Classes]]
[[Category:Enchanter]]
[[Category:Enchanter]]

Please note that all contributions to The Al`Kabor Project Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see The Al'Kabor Project Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)