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{| class="wikitable" style="float:right; margin-left: 10px;" | {| class="wikitable" style="float:right; margin-left: 10px;" | ||
!colspan="5"| | !colspan="5"|Class Role Report Card | ||
!rowspan="7" style="background-color:#CCCCCC;" | | !rowspan="7" style="background-color:#CCCCCC;" |http://www.takproject.net/allaclone//images/monograms/6.gif | ||
|- | |- | ||
| | | Healing: Good | ||
|- | |- | ||
| | | Tanking: Bad | ||
|- | |- | ||
| | | DPS: Good | ||
|- | |- | ||
| | | Debuffing: Good | ||
|- | |- | ||
| | | Buffing: Excellent | ||
|- | |- | ||
| | | Crowd Control: Fair | ||
|} | |} | ||
Druids are disciples of the wilds, following the teachings of the Norrathian gods of nature. Druids are primarily a magic-using class, with the ability to wear leather armor and wield blunt weapons and scimitars. | Druids are disciples of the wilds, following the teachings of the Norrathian gods of nature. Druids are primarily a magic-using class, with the ability to wear leather armor and wield blunt weapons and scimitars. | ||
Druidic magic takes many forms, allowing the druid to fill a variety of roles when in a group or adventuring alone. Druids possess excellent healing abilities, powerful mana- and health-regenerative spells, and valuable enhancements that improve the health and armor of their group. | Druidic magic takes many forms, allowing the druid to fill a variety of roles when in a group or adventuring alone. Druids possess excellent healing abilities, powerful mana- and health-regenerative spells, and valuable enhancements that improve the health and armor of their group. | ||
= Druid Spells = | = Druid Spells = | ||
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| http://www.takproject.net/allaclone//icons/56.gif [http://www.takproject.net/allaclone/spell.php?id=3436 Winter's Storm] | | http://www.takproject.net/allaclone//icons/56.gif [http://www.takproject.net/allaclone/spell.php?id=3436 Winter's Storm] | ||
| | | Rain Type Area Effect Cold Based Direct Damage | ||
| 500 | | 500 | ||
| Instant | | Instant (4 Waves) | ||
| [[Evocation]] | | [[Evocation]] | ||
| Area of effect around the target | | Area of effect around the target |