Editing Calculating NPC Offense and To-Hit
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For an in-depth explanation of EQ's melee mechanics and TAKP's model of it, see [http://www.eqemulator.org/forums/showthread.php?t=40543 this thread] on eqemulator.org. | For an in-depth explanation of EQ's melee mechanics and TAKP's model of it, see [http://www.eqemulator.org/forums/showthread.php?t=40543 this thread] on eqemulator.org. | ||
All NPCs and PCs have an offense and mitigation value which are used to determine how hard they hit or get hit in melee combat. The ATK and AC values displayed in the client are both actually comprised of two values. ATK is offense plus to-hit, and AC is mitigation plus avoidance. | All NPCs and PCs have an offense and mitigation value which are used to determine how hard they hit or get hit in melee combat. The displayed ATK and AC values displayed in the client are both actually comprised of two values. ATK is offense plus to-hit, and AC is mitigation plus avoidance. | ||
TAKP grants NPCs a default offense value based on level. The ATK field in the database is a bonus offense value that is added to the default offense. It's important to understand how the default offense is calculated when tuning an NPC's offense in the database. | TAKP grants NPCs a default offense value based on level. The ATK field in the database is a bonus offense value that is added to the default offense. It's important to understand how the default offense is calculated when tuning an NPC's offense in the database. | ||
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Knowing the tank's precise mitigation value is required to calculate the attacker's offense. If you use a tank with mitigation AC above its softcap, then you need to plug in the softcap and overcap returns values into the spreadsheet. Those can be found in the ACMitigation.txt file in the resources folder of the EverQuest client. Tanking with AC under the softcap is preferable due to less math and NPC offense generally being lower than player mitigation anyway, but if the NPC hits hard, you may need to go overcap. Don't make an iksar. Don't wear gear with heroic dex, heroic agil and avoidance. Don't get the Armor of Wisdom AA. | Knowing the tank's precise mitigation value is required to calculate the attacker's offense. If you use a tank with mitigation AC above its softcap, then you need to plug in the softcap and overcap returns values into the spreadsheet. Those can be found in the ACMitigation.txt file in the resources folder of the EverQuest client. Tanking with AC under the softcap is preferable due to less math and NPC offense generally being lower than player mitigation anyway, but if the NPC hits hard, you may need to go overcap. Don't make an iksar. Don't wear gear with heroic dex, heroic agil and avoidance. Don't get the Armor of Wisdom AA. | ||
You will also need a high level cleric for this, both for the hitpoint buffs and to heal the tank. Vie buffs can also be used so long as they are recast frequently and never drop from the tank. Shielding gear is also fine, even preferable. A high level shaman is also recommended for additional hitpoint buffs and healing, however '''CLICK OFF THE 'Increase Chance to Avoid Melee' BUFF''' (icon has | You will also need a high level cleric for this, both for the hitpoint buffs and to heal the tank. Vie buffs can also be used so long as they are recast frequently and never drop from the tank. Shielding gear is also fine, even preferable. A high level shaman is also recommended for additional hitpoint buffs and healing, however '''CLICK OFF THE 'Increase Chance to Avoid Melee' BUFF''' (icon has two boots) or it will ruin the to-hit estimate. Note 'high level' in this case is probably around level 85 at the minimum; harder NPCs will certainly need higher. | ||
A high level bard is semi-required for the mana regen and group healing as the healers will be chain casting heals for hours. You may or may not need this depending on the NPC. | A high level bard is semi-required for the mana regen and group healing as the healers will be chain casting heals for hours. You may or may not need this depending on the NPC. |