Editing Calculating NPC Offense and To-Hit

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'''Mitigation AC, Sheet''' - This is the mitigation AC you would have if you had no armor softcap at all.  This is here because the character sheet AC does not factor in the softcap.  You can ignore this number.
'''Mitigation AC, Sheet''' - This is the mitigation AC you would have if you had no armor softcap at all.  This is here because the character sheet AC does not factor in the softcap.  You can ignore this number.


'''Sheet AC Calc''' - This is the number displayed in your character sheet in the game UI.  '''DO NOT MAKE LOGS UNTIL THIS NUMBER IN-GAME MATCHES YOUR SPREADSHEET'''.  If it does not match, you missed something.  Check your worn AC sum.  It's probably a good idea not to have AC food/drink so you don't run out of it mid-log or have to recalculate your worn AC when you run out.
'''Sheet AC Calc''' - This is the number displayed in your character sheet in the game UI.  '''DO NOT MAKE LOGS UNTIL THIS NUMBER MATCHES YOUR SPREADSHEET'''.  If it does not match, you missed something.  Check your worn AC sum.  It's probably a good idea not to have AC food/drink so you don't run out of it mid-log or have to recalculate your worn AC when you run out.


'''Avoidance AC, Actual''' - This is your effective avoidance AC after AAs are applied and the number used by the game to check if you avoid hits or not.
'''Avoidance AC, Actual''' - This is your effective avoidance AC after AAs are applied and the number used by the game to check if you avoid hits or not.
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:Total Damage: 5470805
:Total Damage: 5470805
:Normal Hits: 20106 (100.0%)
:Normal Hits: 20106 (100.0%)
:: - Min Normal Hit: 29 (31.0%)
: - Min Normal Hit: 29 (31.0%)
:: - Modal Normal Hit: 116 (31.0%)
: - Modal Normal Hit: 116 (31.0%)
:: - Max Normal Hit: 567 (6.4%)
: - Max Normal Hit: 567 (6.4%)
:: - Avg Normal Hit: 272
: - Avg Normal Hit: 272
:Total Swings: 29605;  Landed Blows: 20106 (67.914%);  Avoided Swings: 9499 (32.085%)
:Total Swings: 29605;  Landed Blows: 20106 (67.914%);  Avoided Swings: 9499 (32.085%)
:: - Misses: 4477 (15.122%)
: - Misses: 4477 (15.122%)
:: - Dodged: 2408 (8.133%)
: - Dodged: 2408 (8.133%)
:: - Parried: 2614 (8.829%)
: - Parried: 2614 (8.829%)
:: - Riposted: 0 (0%)
: - Riposted: 0 (0%)
:Normal Hits:
:Normal Hits:
:1] 116: 6224 (30.9%)
:1] 116: 6224 (30.9%)
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The default NPC offense for NPCs on TAKP is calculated this way:
The default NPC offense for NPCs on TAKP is calculated this way:


:''Offense = MIN(level*5.5-4, 320)+(level*2-40)''
''Offense = MIN(level*5.5-4, 320)+(level*2-40)''


When you enter a value in the ATK field, it is added to the above calculation.  To set the NPC to a certain offense value, you need to subtract the above default offense from the desired offense value and put the result into the ATK field.
When you enter a value in the ATK field, it is added to the above calculation.  To set the NPC to a certain offense value, you need to subtract the above default offense from the desired offense value and put the result into the ATK field.
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To-hit works similarly:
To-hit works similarly:


:''To-hit = MIN(level, 50)*10+12''
''To-hit = MIN(level, 50)*10+12''


Bonus to-hit goes into the accuracy database field.
Bonus to-hit goes into the accuracy database field.

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