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The alternative advancement system is a non-level-based advancement options for those level 51 and above. It was originally one of the features of EverQuest: Shadows of Luclin.<br>
The alternative advancement system is a non-level-based advancement options for those level 51 and above. It was originally one of the features of EverQuest: Shadows of Luclin.<br>
There are a very large number of alternate advancement abilities, which you can buy with AA points. In order to attain these points, you can toggle your experience into the alternative advancement pool. (This can be done by hitting the default of V, or by going into the inventory window and using the 'Alt. Adv' button.) When you do this, your experience will be allocated to this pool in lieu of your "leveling" experience bar. Switching between the two pools will not cause you to lose experience and experience loss due to death suffered by the character will always be taken from the "Leveling" experience pool, and will never impact your alternative advancement pool.<br>
There are a very large number of alternate advancement abilities, which you can buy with AA points. In order to attain these points, you can toggle your experience into the alternative advancement pool. (This can be done by hitting the default of V, or by going into the inventory window and using the 'Alt. Adv' button.) When you do this, your experience will be allocated to this pool in lieu of your "leveling" experience bar. Switching between the two pools will not cause you to lose experience and experience loss due to death suffered by the character will always be taken from the "Leveling" experience pool, and will never impact your alternative advancement pool.<br>
The AA window is reached through the inventory window. Every class has their AA's separated in to three tabs, the general tab that all classes share, the archetype tab which each archetype (fighter, caster, priest, hybrid) shares, and the class AA tab, which is specific to each class and described on their respective pages.  The column on the far right is the /alt activate number for the ability.  The command to use these would be /alt activate <ability number>.  This allows you to make a macro with the ability in it and add a message or chain abilities, etc.
The AA window is reached through the inventory window. Every class has their AA's separated in to three tabs, the general tab that all classes share, the archetype tab which each archetype (fighter, caster, priest, hybrid) shares, and the class AA tab, which is specific to each class and described on their respective pages.




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= General AA's =
= General AA's =
{| class="wikitable sortable mw-collapsible"
{| class="wikitable"
!colspan="7"|''' General AA's '''
!colspan="7"|''' General AA's '''
|-
|-
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= Archetype AA's =
= Archetype AA's =
{| class="wikitable sortable mw-collapsible"
{| class="wikitable"
!colspan="7"|''' Archetype AA's '''
!colspan="7"|''' Archetype AA's '''
|-
|-
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= Class AA's =
= Class AA's =
{| class="wikitable sortable mw-collapsible"
{| class="wikitable"
!colspan="7"|''' Class AA's '''
!colspan="7"|''' Class AA's '''
|-
|-
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|-  
|-  
| Quick Damage
| Quick Damage
| DRU WIZ
| DRU MAG WIZ
| 3
| 3
| 3/6/9
| 3/6/9
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= PoP Advance AA's =
= PoP Advance AA's =
{| class="wikitable sortable mw-collapsible"
{| class="wikitable"
!colspan="7"|''' PoP Advance AA's '''
!colspan="7"|''' PoP Advance AA's '''
|-
|-
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= PoP Ability AA's =
= PoP Ability AA's =
{| class="wikitable sortable mw-collapsible"
{| class="wikitable"
!colspan="7"|''' PoP Ability AA's '''
!colspan="7"|''' PoP Ability AA's '''
|-
|-
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| 3
| 3
| 3 Each
| 3 Each
| The most advanced Shadow Knights can further enhance their Leech Touch ability. This ability adds 200 additional damage and healing to Leech Touch, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.  The ability caps at 1500 hp.
| The most advanced Shadow Knights can further enhance their Leech Touch ability. This ability adds 500 additional damage and healing to Leech Touch, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
| ! style="text-align:center;"|  
| ! style="text-align:center;"|  
|-  
|-  
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| Fleet of Foot
| Fleet of Foot
| BRD
| BRD
| 2
| 3
| 2/4
| 3 Each
| This ability allows Bards to run at previously unheard of speeds. You may train in this ability at or after levels 62 and 64.
| This ability allows Bards to run at previously unheard of speeds. You may train in this ability at or after levels 62 and 64.
| ! style="text-align:center;"|  
| ! style="text-align:center;"|  
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| WAR
| WAR
| 3
| 3
| 3 Each
| 2 Each
| This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
| This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
| ! style="text-align:center;"|  
| ! style="text-align:center;"|  
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| 1
| 1
| 4
| 4
| This ability provides you the chance of instantly killing an opponent(humanoid only) who is too far below you in level to provide a challenge, when using a bow. (Deals 32,000 dmg on humanoid mobs lvl 46 and below.)
| This ability provides you the chance of instantly killing an opponent(humanoid only) who is too far below you in level to provide a challenge, when using a bow.
| ! style="text-align:center;"|  
| ! style="text-align:center;"|  
|-  
|-  
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| 3
| 3
| 3 Each
| 3 Each
| Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted by 350, 500, and 650 points of damage. You may train the ranks of this ability at or after levels 61, 63, and 65.
| Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted. You may train the ranks of this ability at or after levels 61, 63, and 65.
| ! style="text-align:center;"| 170
| ! style="text-align:center;"| 170
|}
|}


= /Alt Activate Command Codes Quick Reference =
= /Alt Activate Command Codes Quick Reference =
Taken from: Gadzooks <Temerity> at https://www.takproject.net/forums/index.php?threads/alt-activate.11992/#post-67674</br>
Taken from: Gadzooks <Temerity> at https://www.takproject.net/forums/index.php?threads/alt-activate.11992/#post-67674
The command to use these would be /alt activate <ability number>
 
This allows you to make a macro with the ability in it and add a message or chain abilities, etc.


{| class="wikitable sortable"
{| class="wikitable sortable"
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|-
|-
| 212 || Fading Memories (BRD)
| 212 || Fading Memories (BRD)
|-
| 78 || Fearless
|-
|-
| 70 || Fearstorm (NEC)
| 70 || Fearstorm (NEC)

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