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The alternative advancement system is a non-level-based advancement options for those level 51 and above. It was originally one of the features of EverQuest: Shadows of Luclin.<br>
The alternative advancement system is a non-level-based advancement options for those level 51 and above. It was originally one of the features of EverQuest: Shadows of Luclin.<br>
There are a very large number of alternate advancement abilities, which you can buy with AA points. In order to attain these points, you can toggle your experience into the alternative advancement pool. (This can be done by hitting the default of V, or by going into the inventory window and using the 'Alt. Adv' button.) When you do this, your experience will be allocated to this pool in lieu of your "leveling" experience bar. Switching between the two pools will not cause you to lose experience and experience loss due to death suffered by the character will always be taken from the "Leveling" experience pool, and will never impact your alternative advancement pool.<br>
There are a very large number of alternate advancement abilities, which you can buy with AA points. In order to attain these points, you can toggle your experience into the alternative advancement pool. (This can be done by hitting the default of V, or by going into the inventory window and using the 'Alt. Adv' button.) When you do this, your experience will be allocated to this pool in lieu of your "leveling" experience bar. Switching between the two pools will not cause you to lose experience and experience loss due to death suffered by the character will always be taken from the "Leveling" experience pool, and will never impact your alternative advancement pool.<br>
The AA window is reached through the inventory window. Every class has their AA's separated in to three tabs, the general tab that all classes share, the archetype tab which each archetype (fighter, caster, priest, hybrid) shares, and the class AA tab, which is specific to each class and described on their respective pages.  The column on the far right is the /alt activate number for the ability.  The command to use these would be /alt activate <ability number>.  This allows you to make a macro with the ability in it and add a message or chain abilities, etc.
The AA window is reached through the inventory window. Every class has their AA's separated in to three tabs, the general tab that all classes share, the archetype tab which each archetype (fighter, caster, priest, hybrid) shares, and the class AA tab, which is specific to each class and described on their respective pages.




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= General AA's =
= General AA's =
{| class="wikitable sortable mw-collapsible"
{| class="wikitable"
!colspan="7"|''' General AA's '''
!colspan="7"|''' General AA's '''
|-
|-
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= Archetype AA's =
= Archetype AA's =
{| class="wikitable sortable mw-collapsible"
{| class="wikitable"
!colspan="7"|''' Archetype AA's '''
!colspan="7"|''' Archetype AA's '''
|-
|-
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= Class AA's =
= Class AA's =
{| class="wikitable sortable mw-collapsible"
{| class="wikitable"
!colspan="7"|''' Class AA's '''
!colspan="7"|''' Class AA's '''
|-
|-
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|-  
|-  
| Quick Damage
| Quick Damage
| DRU WIZ
| DRU MAG WIZ
| 3
| 3
| 3/6/9
| 3/6/9
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= PoP Advance AA's =
= PoP Advance AA's =
{| class="wikitable sortable mw-collapsible"
{| class="wikitable"
!colspan="7"|''' PoP Advance AA's '''
!colspan="7"|''' PoP Advance AA's '''
|-
|-
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| Cost
| Cost
| Description
| Description
| ! style="text-align:center;"| [[/Alt Activation Code]]
| [[/Alt Activation Code]]
|-
|-
| Advanced Innate Agility
| Advanced Innate Agility
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| 1 Each
| 1 Each
| This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|
| ! style="text-align:center;"| N/A
|-
|-
| Advanced Innate Charisma
| Advanced Innate Charisma
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| 1 each
| 1 each
| This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Advanced Innate Dexterity
| Advanced Innate Dexterity
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| 1 each
| 1 each
| This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Advanced Innate Intelligence
| Advanced Innate Intelligence
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| 1 each
| 1 each
| This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Advanced Innate Stamina
| Advanced Innate Stamina
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| 1 each
| 1 each
| This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Advanced Innate Strength
| Advanced Innate Strength
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| 1 each
| 1 each
| This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Advanced Innate Wisdom
| Advanced Innate Wisdom
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| 1 each
| 1 each
| This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Bertoxxulous' Gift
| Bertoxxulous' Gift
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| 1 each
| 1 each
| This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Blessing of E'ci
| Blessing of E'ci
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| 1 each
| 1 each
| This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Innate Enlightenment
| Innate Enlightenment
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| 3 Each
| 3 Each
| Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
| Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Marr's Protection
| Marr's Protection
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| 1 each
| 1 each
| This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Planar Durability
| Planar Durability
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| 3 Each
| 3 Each
| The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
| The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Planar Power
| Planar Power
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| 2 Each
| 2 Each
| This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.
| This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Shroud of the Faceless
| Shroud of the Faceless
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| 1 each
| 1 each
| This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Warding of Solusek
| Warding of Solusek
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| 1 each
| 1 each
| This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|}
|}


= PoP Ability AA's =
= PoP Ability AA's =
{| class="wikitable sortable mw-collapsible"
{| class="wikitable"
!colspan="7"|''' PoP Ability AA's '''
!colspan="7"|''' PoP Ability AA's '''
|-
|-
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| Cost
| Cost
| Description
| Description
| ! style="text-align:center;"| [[/Alt Activation Code]]
| [[/Alt Activation Code]]
|-
|-
| Advanced Healing Adept
| Advanced Healing Adept
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| 3
| 3
| 3 Each
| 3 Each
| The most advanced Shadow Knights can further enhance their Leech Touch ability. This ability adds 200 additional damage and healing to Leech Touch, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.  The ability caps at 1500 hp.
| The most advanced Shadow Knights can further enhance their Leech Touch ability. This ability adds 500 additional damage and healing to Leech Touch, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
| ! style="text-align:center;"|  
| ! style="text-align:center;"|  
|-  
|-  
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| Fleet of Foot
| Fleet of Foot
| BRD
| BRD
| 2
| 3
| 2/4
| 3 Each
| This ability allows Bards to run at previously unheard of speeds. You may train in this ability at or after levels 62 and 64.
| This ability allows Bards to run at previously unheard of speeds. You may train in this ability at or after levels 62 and 64.
| ! style="text-align:center;"|  
| ! style="text-align:center;"|  
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| WAR
| WAR
| 3
| 3
| 3 Each
| 2 Each
| This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
| This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
| ! style="text-align:center;"|  
| ! style="text-align:center;"|  
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| 1
| 1
| 4
| 4
| This ability provides you the chance of instantly killing an opponent(humanoid only) who is too far below you in level to provide a challenge, when using a bow. (Deals 32,000 dmg on humanoid mobs lvl 46 and below.)
| This ability provides you the chance of instantly killing an opponent(humanoid only) who is too far below you in level to provide a challenge, when using a bow.
| ! style="text-align:center;"|  
| ! style="text-align:center;"|  
|-  
|-  
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| 3
| 3
| 3 Each
| 3 Each
| Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted by 350, 500, and 650 points of damage. You may train the ranks of this ability at or after levels 61, 63, and 65.
| Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted. You may train the ranks of this ability at or after levels 61, 63, and 65.
| ! style="text-align:center;"| 170
| ! style="text-align:center;"| 170
|}
|}


= /Alt Activate Command Codes Quick Reference =
= /Alt Activate Command Codes Quick Reference =
Taken from: Gadzooks <Temerity> at https://www.takproject.net/forums/index.php?threads/alt-activate.11992/#post-67674</br>
Taken from: Gadzooks <Temerity> at https://www.takproject.net/forums/index.php?threads/alt-activate.11992/#post-67674
The command to use these would be /alt activate <ability number>
If someone wants to fill them into the tables above, feel free.
This allows you to make a macro with the ability in it and add a message or chain abilities, etc.


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 1,567: Line 1,566:
|-
|-
| 38 || Celestial Regeneration (CLR)
| 38 || Celestial Regeneration (CLR)
|-
| 99 || Chain Combo
|-
|-
| 69 || Dead Mesmerization (NEC)
| 69 || Dead Mesmerization (NEC)
|-
| 88 || Death Peace --
|-
|-
| 46 || Dire Charm (DRU, ENC, NEC)
| 46 || Dire Charm (DRU, ENC, NEC)
Line 1,599: Line 1,602:
|-
|-
| 212 || Fading Memories (BRD)
| 212 || Fading Memories (BRD)
|-
| 78 || Fearless
|-
|-
| 70 || Fearstorm (NEC)
| 70 || Fearstorm (NEC)
Line 1,634: Line 1,639:
| 68 || Life Burn (NEC)
| 68 || Life Burn (NEC)
|-
|-
| 226 || Mana Burn (WIZ)
| 51 || Mana Burn (WIZ) --
|-
| 226 || Mana Burn (WIZ) --
|-
|-
| 35 || Mass Group Buff (CLR, DRU, ENC, MAG, NEC, PAL, RNG [omg why? p], SHM)
| 35 || Mass Group Buff (CLR, DRU, ENC, MAG, NEC, PAL, RNG [omg why? p], SHM)
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|-
|-
| 65 || Reclaim Energy
| 65 || Reclaim Energy
|-
| 101 || Return Kick
|-
|-
| 196 || Rush to Judgement
| 196 || Rush to Judgement
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|-
|-
| 85 || Unholy Steed (SHD)
| 85 || Unholy Steed (SHD)
|-
| 220 || Unholy Touch --
|-
|-
| 171 || Virulent Paralysis (SHM)
| 171 || Virulent Paralysis (SHM)
|-
| 190 || Viscid Roots --
|-
|-
| 175 || Wake the Dead (NEC)
| 175 || Wake the Dead (NEC)

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