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The alternative advancement system is a non-level-based advancement options for those level 51 and above. It was originally one of the features of EverQuest: Shadows of Luclin.<br>
The alternative advancement system is a non-level-based advancement options for those level 51 and above. It was originally one of the features of EverQuest: Shadows of Luclin.<br>
There are a very large number of alternate advancement abilities, which you can buy with AA points. In order to attain these points, you can toggle your experience into the alternative advancement pool. (This can be done by hitting the default of V, or by going into the inventory window and using the 'Alt. Adv' button.) When you do this, your experience will be allocated to this pool in lieu of your "leveling" experience bar. Switching between the two pools will not cause you to lose experience and experience loss due to death suffered by the character will always be taken from the "Leveling" experience pool, and will never impact your alternative advancement pool.<br>
There are a very large number of alternate advancement abilities, which you can buy with AA points. In order to attain these points, you can toggle your experience into the alternative advancement pool. (This can be done by hitting the default of V, or by going into the inventory window and using the 'Alt. Adv' button.) When you do this, your experience will be allocated to this pool in lieu of your "leveling" experience bar. Switching between the two pools will not cause you to lose experience and experience loss due to death suffered by the character will always be taken from the "Leveling" experience pool, and will never impact your alternative advancement pool.<br>
The AA window is reached through the inventory window. Every class has their AA's separated in to three tabs, the general tab that all classes share, the archetype tab which each archetype (fighter, caster, priest, hybrid) shares, and the class AA tab, which is specific to each class and described on their respective pages.  The column on the far right is the /alt activate number for the ability.  The command to use these would be /alt activate <ability number>.  This allows you to make a macro with the ability in it and add a message or chain abilities, etc.
The AA window is reached through the inventory window. Every class has their AA's separated in to three tabs, the general tab that all classes share, the archetype tab which each archetype (fighter, caster, priest, hybrid) shares, and the class AA tab, which is specific to each class and described on their respective pages.




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= General AA's =
= General AA's =
{| class="wikitable sortable mw-collapsible"
{| class="wikitable"
!colspan="7"|''' General AA's '''
!colspan="7"|''' General AA's '''
|-
|-
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| 1
| 1
| This ability increases the maximum that you can bind wound by 10 percent for each ability level.
| This ability increases the maximum that you can bind wound by 10 percent for each ability level.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Innate Agility
| Innate Agility
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| 1
| 1
| This ability raises your base Agility by 2 points for each ability level.
| This ability raises your base Agility by 2 points for each ability level.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Innate Charisma
| Innate Charisma
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| 1
| 1
| This ability raises your base Charisma by 2 points for each ability level.
| This ability raises your base Charisma by 2 points for each ability level.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Innate Cold Protection
| Innate Cold Protection
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| 1
| 1
| This ability raises your base Save Vs Cold by 2 points for each ability level.
| This ability raises your base Save Vs Cold by 2 points for each ability level.
| ! style="text-align:center;"|
| ! style="text-align:center;"| N/A
|-  
|-  
| Innate Dexterity
| Innate Dexterity
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| 1
| 1
| This ability raises your base Dexterity by 2 points for each ability level.
| This ability raises your base Dexterity by 2 points for each ability level.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Innate Disease Protection
| Innate Disease Protection
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| 1
| 1
| This ability raises your base Save Vs Disease by 2 points for each ability level.
| This ability raises your base Save Vs Disease by 2 points for each ability level.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Innate Fire Protection
| Innate Fire Protection
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| 1
| 1
| This ability raises your base Save Vs Fire by 2 points for each ability level.
| This ability raises your base Save Vs Fire by 2 points for each ability level.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Innate Intelligence
| Innate Intelligence
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| 1
| 1
| This ability raises your base Intelligence by 2 points for each ability level.
| This ability raises your base Intelligence by 2 points for each ability level.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Innate Lung Capacity
| Innate Lung Capacity
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| 1
| 1
| This ability increases the amount of air you have by 10, 25, and 50 percent.
| This ability increases the amount of air you have by 10, 25, and 50 percent.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Innate Magic Protection
| Innate Magic Protection
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| 1
| 1
| This ability raises your base Save Vs Magic by 2 points for each ability level.
| This ability raises your base Save Vs Magic by 2 points for each ability level.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Innate Metabolism
| Innate Metabolism
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| 1
| 1
| This ability decreases your food consumption by 10, 25 and 50 percent.
| This ability decreases your food consumption by 10, 25 and 50 percent.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Innate Poison Protection
| Innate Poison Protection
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| 1
| 1
| This ability raises your base Save Vs Poison by 2 points for each ability level.
| This ability raises your base Save Vs Poison by 2 points for each ability level.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Innate Regeneration
| Innate Regeneration
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| 1
| 1
| This ability raises your regeneration ability by 1 point per ability level.
| This ability raises your regeneration ability by 1 point per ability level.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Innate Run Speed
| Innate Run Speed
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| 1
| 1
| This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
| This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Innate Stamina
| Innate Stamina
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| 1
| 1
| This ability raises your base Stamina by 2 points for each ability level.
| This ability raises your base Stamina by 2 points for each ability level.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Innate Strength
| Innate Strength
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| 1
| 1
| This ability raises your base Strength by 2 points for each ability level.
| This ability raises your base Strength by 2 points for each ability level.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Innate Wisdom
| Innate Wisdom
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| 1
| 1
| This ability raises your base Wisdom by 2 points for each ability level.
| This ability raises your base Wisdom by 2 points for each ability level.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| New Tanaan Crafting Mastery
| New Tanaan Crafting Mastery
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| 1
| 1
| Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
| Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|}
|}


= Archetype AA's =
= Archetype AA's =
{| class="wikitable sortable mw-collapsible"
{| class="wikitable"
!colspan="7"|''' Archetype AA's '''
!colspan="7"|''' Archetype AA's '''
|-
|-
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! style="color:red; text-align: left;"| 2/4/6
! style="color:red; text-align: left;"| 2/4/6
! style="color:red; text-align: left;"| This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
! style="color:red; text-align: left;"| This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
! style="color:red"|  
! style="color:red"| N/A
|-
|-
| Combat Agility
| Combat Agility
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| 2/4/6
| 2/4/6
| This ability increases your melee damage avoidance by 2, 5 and 10 percent.
| This ability increases your melee damage avoidance by 2, 5 and 10 percent.
| ! style="text-align:center;"|
| ! style="text-align:center;"| N/A
|-  
|-  
| Combat Fury
| Combat Fury
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| 2/4/6
| 2/4/6
| This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
| This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Combat Stability
| Combat Stability
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| 2/4/6
| 2/4/6
| This ability increases melee damage mitigation by 2, 5, and 10 percent.
| This ability increases melee damage mitigation by 2, 5, and 10 percent.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Fear Resistance
| Fear Resistance
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| 2/4/6
| 2/4/6
| This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
| This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Finishing Blow
| Finishing Blow
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| 2/4/6
| 2/4/6
| This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPCs below 50, the second on NPCs below 52, and the third on NPCs below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.)
| This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPCs below 50, the second on NPCs below 52, and the third on NPCs below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.)
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Healing Adept
| Healing Adept
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| 2/4/6
| 2/4/6
| This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.
| This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.
| ! style="text-align:center;"|
| ! style="text-align:center;"| N/A
|-
|-
| Healing Gift
| Healing Gift
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| 2/4/6
| 2/4/6
| This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.
| This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Mental Clarity
| Mental Clarity
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| 2/4/6
| 2/4/6
| This ability increases your natural mana regeneration by 1 point per ability level.
| This ability increases your natural mana regeneration by 1 point per ability level.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Natural Durability
| Natural Durability
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| 2/4/6
| 2/4/6
| This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
| This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Natural Healing
| Natural Healing
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| 2/4/6
| 2/4/6
| This ability raises your natural regeneration by one point per ability level.
| This ability raises your natural regeneration by one point per ability level.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
! style="color:red; text-align: left;"| Spell Casting Deftness [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect]
! style="color:red; text-align: left;"| Spell Casting Deftness [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect]
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! style="color:red; text-align: left;"| 2/4/6
! style="color:red; text-align: left;"| 2/4/6
! style="color:red; text-align: left;"| This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent.
! style="color:red; text-align: left;"| This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent.
! style="color:red"|  
! style="color:red"| N/A
|-
|-
| Spell Casting Expertise
| Spell Casting Expertise
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| 2/4/6
| 2/4/6
| This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.
| This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Spell Casting Fury
| Spell Casting Fury
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| 2/4/6
| 2/4/6
| This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.
| This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.
| ! style="text-align:center;"|
| ! style="text-align:center;"| N/A
|-
|-
| Spell Casting Mastery
| Spell Casting Mastery
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| 2/4/6
| 2/4/6
| This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent.
| This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Spell Casting Reinforcement
| Spell Casting Reinforcement
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| 2/4/6
| 2/4/6
| This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
| This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| Spell Casting Subtlety
| Spell Casting Subtlety
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| 2/4/6
| 2/4/6
| After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.
| After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|}
|}


= Class AA's =
= Class AA's =
{| class="wikitable sortable mw-collapsible"
{| class="wikitable"
!colspan="7"|''' Class AA's '''
!colspan="7"|''' Class AA's '''
|-
|-
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| 3/6/9
| 3/6/9
| This ability will reduce the damage that you take from falling.
| This ability will reduce the damage that you take from falling.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-
|-
| [[Act of Valor]]
| [[Act of Valor]]
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| 3/6/9
| 3/6/9
| This ability will reduce the reuse time on your sense and disarm trap skills.
| This ability will reduce the reuse time on your sense and disarm trap skills.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Alchemy Mastery
| Alchemy Mastery
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| 3/6/9
| 3/6/9
| This ability reduces your chances of failing alchemy combinations by 10, 25, and 50 percent.
| This ability reduces your chances of failing alchemy combinations by 10, 25, and 50 percent.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Ambidexterity
| Ambidexterity
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| 9
| 9
| This ability increases your chance to use dual wield successfully.
| This ability increases your chance to use dual wield successfully.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Archery Mastery
| Archery Mastery
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| 3/6/9
| 3/6/9
| This ability increases your archery damage 30, 60, and 100 percent.
| This ability increases your archery damage 30, 60, and 100 percent.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Area Taunt
| Area Taunt
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| 3/6/9
| 3/6/9
| This ability will give you increased healing ability per bandage by 10, 25, and 50 percent.
| This ability will give you increased healing ability per bandage by 10, 25, and 50 percent.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Bestow Divine Aura
| Bestow Divine Aura
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| 5
| 5
| This ability will give you one additional point of mana and hit point regeneration.
| This ability will give you one additional point of mana and hit point regeneration.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| [[Call to Corpse]]
| [[Call to Corpse]]
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| 6
| 6
| This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster.
| This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Critical Mend
| Critical Mend
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| 3/6/9
| 3/6/9
| This ability gives you a chance to perform a superior mend 5, 10, and 25 percent of the time.
| This ability gives you a chance to perform a superior mend 5, 10, and 25 percent of the time.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Dead Mesmerization
| Dead Mesmerization
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| 3/6/9
| 3/6/9
| This ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.
| This ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Dragon Punch
| Dragon Punch
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| 5
| 5
| This ability will prevent components used in the summoning of pets from being expended.
| This ability will prevent components used in the summoning of pets from being expended.
| ! style="text-align:center;"|
| ! style="text-align:center;"| N/A
|-  
|-  
| Endless Quiver
| Endless Quiver
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| 9
| 9
| This ability provides you a never-ending supply of arrows.
| This ability provides you a never-ending supply of arrows.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Enhanced Root
| Enhanced Root
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| 5
| 5
| This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent.
| This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Escape
| Escape
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! style="color:red; text-align: left;"| 3/6/9
! style="color:red; text-align: left;"| 3/6/9
! style="color:red; text-align: left;"| This ability will increased your song ranges by 10, 15, and 25 percent.
! style="color:red; text-align: left;"| This ability will increased your song ranges by 10, 15, and 25 percent.
! style="color:red"|  
! style="color:red"| N/A
|-  
|-  
| Fearless
| Fearless
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| 6
| 6
| This ability will make you permanently immune to fear spells.
| This ability will make you permanently immune to fear spells.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Fearstorm
| Fearstorm
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| 3/6/9
| 3/6/9
| This ability will allow you to perform up to 2 additional attacks from your primary hand.
| This ability will allow you to perform up to 2 additional attacks from your primary hand.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
! style="color:red; text-align: left;"| Frenzied Burnout [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect]
! style="color:red; text-align: left;"| Frenzied Burnout [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect]
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| 5
| 5
| This ability will turn your Lay of Hands into a complete heal.
| This ability will turn your Lay of Hands into a complete heal.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Improved Reclaim Energy
| Improved Reclaim Energy
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| 3/6/9
| 3/6/9
| This ability allows for improved use of all instrument types.
| This ability allows for improved use of all instrument types.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
! style="color:red; text-align: left;"| Jam Fest [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect]
! style="color:red; text-align: left;"| Jam Fest [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect]
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! style="color:red; text-align: left;"| 3/6/9
! style="color:red; text-align: left;"| 3/6/9
! style="color:red; text-align: left;"| This ability allows you to sing your songs at a higher apparent level. Note: This does not allow you to sing songs that are actually higher than your level.
! style="color:red; text-align: left;"| This ability allows you to sing your songs at a higher apparent level. Note: This does not allow you to sing songs that are actually higher than your level.
! style="color:red"|  
! style="color:red"| N/A
|-  
|-  
| Jewelcraft Mastery
| Jewelcraft Mastery
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| 3/6/9
| 3/6/9
| This ability reduces your chance of failing jewelcraft combinations by 10, 25, and 50 percent.
| This ability reduces your chance of failing jewelcraft combinations by 10, 25, and 50 percent.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Leech Touch
| Leech Touch
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| 3
| 3
| This ability allows you to zone without losing your current illusion.
| This ability allows you to zone without losing your current illusion.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Pet Discipline
| Pet Discipline
Line 691: Line 691:
| 6
| 6
| This ability will allow you to give your pet a hold command until explicitly told to attack. Usage: /pet hold.
| This ability will allow you to give your pet a hold command until explicitly told to attack. Usage: /pet hold.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Physical Enhancement
| Physical Enhancement
Line 698: Line 698:
| 5
| 5
| This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
| This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
! style="color:red; text-align: left;"| Poison Mastery [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect]
! style="color:red; text-align: left;"| Poison Mastery [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect]
Line 705: Line 705:
! style="color:red; text-align: left;"| 3/6/9
! style="color:red; text-align: left;"| 3/6/9
! style="color:red; text-align: left;"| This ability reduces your chance of failing on a poison combination by 10, 25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application.
! style="color:red; text-align: left;"| This ability reduces your chance of failing on a poison combination by 10, 25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application.
! style="color:red"|  
! style="color:red"| N/A
|-  
|-  
| Purge Poison
| Purge Poison
Line 733: Line 733:
! style="color:red; text-align: left;"| 3/6/9
! style="color:red; text-align: left;"| 3/6/9
! style="color:red; text-align: left;"| This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
! style="color:red; text-align: left;"| This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
! style="color:red"|  
! style="color:red"| N/A
|-  
|-  
| Quick Damage
| Quick Damage
| DRU WIZ
| DRU MAG WIZ
| 3
| 3
| 3/6/9
| 3/6/9
| This ability reduces the casting time on your damage spells that have a casting time greater than four seconds by 2, 5 and 10 percent.
| This ability reduces the casting time on your damage spells that have a casting time greater than four seconds by 2, 5 and 10 percent.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Quick Evacuation
| Quick Evacuation
Line 747: Line 747:
| 3/6/9
| 3/6/9
| This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent.
| This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Quick Summoning
| Quick Summoning
Line 754: Line 754:
| 3/6/9
| 3/6/9
| This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent.  This includes CotH.
| This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent.  This includes CotH.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| [[Rabid Bear]]
| [[Rabid Bear]]
Line 775: Line 775:
| 3/6/9
| 3/6/9
| This ability reduces your reuse time on feign death by 10, 25, and 50 percent.
| This ability reduces your reuse time on feign death by 10, 25, and 50 percent.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Return Kick
| Return Kick
Line 782: Line 782:
| 3/6/9
| 3/6/9
| This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time.
| This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Scribble Notes
| Scribble Notes
Line 789: Line 789:
| 3
| 3
| This ability will reduce the amount of time that it takes you to memorize a song.
| This ability will reduce the amount of time that it takes you to memorize a song.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Singing Mastery
| Singing Mastery
Line 796: Line 796:
| 3/6/9
| 3/6/9
| This ability allows for specialization and improved use of your voice.
| This ability allows for specialization and improved use of your voice.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Slay Undead
| Slay Undead
Line 803: Line 803:
| 3/6/9
| 3/6/9
| This ability will cause your criticals to inflict greatly improved damage versus the undead.
| This ability will cause your criticals to inflict greatly improved damage versus the undead.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Soul Abrasion
| Soul Abrasion
Line 810: Line 810:
| 3/6/9
| 3/6/9
| This ability gives you increased damage off of the lifetap procs that result from your self buffs.
| This ability gives you increased damage off of the lifetap procs that result from your self buffs.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Spell Casting Fury Mastery
| Spell Casting Fury Mastery
Line 817: Line 817:
| 3/6/9
| 3/6/9
| This ability gives you an increased chance to score a critical hit with your direct damage spells.
| This ability gives you an increased chance to score a critical hit with your direct damage spells.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Spell Casting Reinforcement Mastery
| Spell Casting Reinforcement Mastery
Line 824: Line 824:
| 8
| 8
| This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
| This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| [[Strong Root]]
| [[Strong Root]]
Line 852: Line 852:
| 6
| 6
| This ability will allow you to use your Bash skill while wielding any 2-handed weapon.
| This ability will allow you to use your Bash skill while wielding any 2-handed weapon.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| [[Unholy Steed]]
| [[Unholy Steed]]
Line 870: Line 870:


= PoP Advance AA's =
= PoP Advance AA's =
{| class="wikitable sortable mw-collapsible"
{| class="wikitable"
!colspan="7"|''' PoP Advance AA's '''
!colspan="7"|''' PoP Advance AA's '''
|-
|-
Line 878: Line 878:
| Cost
| Cost
| Description
| Description
| ! style="text-align:center;"| [[/Alt Activation Code]]
| [[/Alt Activation Code]]
|-
|-
| Advanced Innate Agility
| Advanced Innate Agility
Line 885: Line 885:
| 1 Each
| 1 Each
| This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|
| ! style="text-align:center;"| N/A
|-
|-
| Advanced Innate Charisma
| Advanced Innate Charisma
Line 892: Line 892:
| 1 each
| 1 each
| This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Advanced Innate Dexterity
| Advanced Innate Dexterity
Line 899: Line 899:
| 1 each
| 1 each
| This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Advanced Innate Intelligence
| Advanced Innate Intelligence
Line 906: Line 906:
| 1 each
| 1 each
| This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Advanced Innate Stamina
| Advanced Innate Stamina
Line 913: Line 913:
| 1 each
| 1 each
| This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Advanced Innate Strength
| Advanced Innate Strength
Line 920: Line 920:
| 1 each
| 1 each
| This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Advanced Innate Wisdom
| Advanced Innate Wisdom
Line 927: Line 927:
| 1 each
| 1 each
| This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Bertoxxulous' Gift
| Bertoxxulous' Gift
Line 934: Line 934:
| 1 each
| 1 each
| This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Blessing of E'ci
| Blessing of E'ci
Line 941: Line 941:
| 1 each
| 1 each
| This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Innate Enlightenment
| Innate Enlightenment
Line 948: Line 948:
| 3 Each
| 3 Each
| Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
| Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Marr's Protection
| Marr's Protection
Line 955: Line 955:
| 1 each
| 1 each
| This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Planar Durability
| Planar Durability
Line 962: Line 962:
| 3 Each
| 3 Each
| The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
| The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Planar Power
| Planar Power
Line 969: Line 969:
| 2 Each
| 2 Each
| This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.
| This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Shroud of the Faceless
| Shroud of the Faceless
Line 976: Line 976:
| 1 each
| 1 each
| This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|-  
|-  
| Warding of Solusek
| Warding of Solusek
Line 983: Line 983:
| 1 each
| 1 each
| This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| ! style="text-align:center;"|  
| ! style="text-align:center;"| N/A
|}
|}


= PoP Ability AA's =
= PoP Ability AA's =
{| class="wikitable sortable mw-collapsible"
{| class="wikitable"
!colspan="7"|''' PoP Ability AA's '''
!colspan="7"|''' PoP Ability AA's '''
|-
|-
Line 995: Line 995:
| Cost
| Cost
| Description
| Description
| ! style="text-align:center;"| [[/Alt Activation Code]]
| [[/Alt Activation Code]]
|-
|-
| Advanced Healing Adept
| Advanced Healing Adept
Line 1,064: Line 1,064:
| 3
| 3
| 3 Each
| 3 Each
| The most advanced Shadow Knights can further enhance their Leech Touch ability. This ability adds 200 additional damage and healing to Leech Touch, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.  The ability caps at 1500 hp.
| The most advanced Shadow Knights can further enhance their Leech Touch ability. This ability adds 500 additional damage and healing to Leech Touch, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
| ! style="text-align:center;"|  
| ! style="text-align:center;"|  
|-  
|-  
Line 1,132: Line 1,132:
| Fleet of Foot
| Fleet of Foot
| BRD
| BRD
| 2
| 3
| 2/4
| 3 Each
| This ability allows Bards to run at previously unheard of speeds. You may train in this ability at or after levels 62 and 64.
| This ability allows Bards to run at previously unheard of speeds. You may train in this ability at or after levels 62 and 64.
| ! style="text-align:center;"|  
| ! style="text-align:center;"|  
Line 1,217: Line 1,217:
| WAR
| WAR
| 3
| 3
| 3 Each
| 2 Each
| This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
| This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
| ! style="text-align:center;"|  
| ! style="text-align:center;"|  
Line 1,281: Line 1,281:
| 1
| 1
| 4
| 4
| This ability provides you the chance of instantly killing an opponent(humanoid only) who is too far below you in level to provide a challenge, when using a bow. (Deals 32,000 dmg on humanoid mobs lvl 46 and below.)
| This ability provides you the chance of instantly killing an opponent(humanoid only) who is too far below you in level to provide a challenge, when using a bow.
| ! style="text-align:center;"|  
| ! style="text-align:center;"|  
|-  
|-  
Line 1,533: Line 1,533:
| 3
| 3
| 3 Each
| 3 Each
| Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted by 350, 500, and 650 points of damage. You may train the ranks of this ability at or after levels 61, 63, and 65.
| Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted. You may train the ranks of this ability at or after levels 61, 63, and 65.
| ! style="text-align:center;"| 170
| ! style="text-align:center;"| 170
|}
|}


= /Alt Activate Command Codes Quick Reference =
= /Alt Activate Command Codes Quick Reference =
Taken from: Gadzooks <Temerity> at https://www.takproject.net/forums/index.php?threads/alt-activate.11992/#post-67674</br>
Taken from: Gadzooks <Temerity> at https://www.takproject.net/forums/index.php?threads/alt-activate.11992/#post-67674
The command to use these would be /alt activate <ability number>
If someone wants to fill them into the tables above, feel free.
This allows you to make a macro with the ability in it and add a message or chain abilities, etc.


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 1,567: Line 1,566:
|-
|-
| 38 || Celestial Regeneration (CLR)
| 38 || Celestial Regeneration (CLR)
|-
| 99 || Chain Combo
|-
|-
| 69 || Dead Mesmerization (NEC)
| 69 || Dead Mesmerization (NEC)
|-
| 88 || Death Peace --
|-
|-
| 46 || Dire Charm (DRU, ENC, NEC)
| 46 || Dire Charm (DRU, ENC, NEC)
Line 1,599: Line 1,602:
|-
|-
| 212 || Fading Memories (BRD)
| 212 || Fading Memories (BRD)
|-
| 78 || Fearless
|-
|-
| 70 || Fearstorm (NEC)
| 70 || Fearstorm (NEC)
Line 1,634: Line 1,639:
| 68 || Life Burn (NEC)
| 68 || Life Burn (NEC)
|-
|-
| 226 || Mana Burn (WIZ)
| 51 || Mana Burn (WIZ) --
|-
| 226 || Mana Burn (WIZ) --
|-
|-
| 35 || Mass Group Buff (CLR, DRU, ENC, MAG, NEC, PAL, RNG [omg why? p], SHM)
| 35 || Mass Group Buff (CLR, DRU, ENC, MAG, NEC, PAL, RNG [omg why? p], SHM)
Line 1,663: Line 1,670:
|-
|-
| 65 || Reclaim Energy
| 65 || Reclaim Energy
|-
| 101 || Return Kick
|-
|-
| 196 || Rush to Judgement
| 196 || Rush to Judgement
Line 1,683: Line 1,692:
|-
|-
| 85 || Unholy Steed (SHD)
| 85 || Unholy Steed (SHD)
|-
| 220 || Unholy Touch --
|-
|-
| 171 || Virulent Paralysis (SHM)
| 171 || Virulent Paralysis (SHM)
|-
| 190 || Viscid Roots --
|-
|-
| 175 || Wake the Dead (NEC)
| 175 || Wake the Dead (NEC)

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